What is Higher Education Game-Based Learning
Game-based learning in higher education is a teaching approach that aims to engage students by leveraging games' motivational and entertaining aspects. It is based on the principle that learners can achieve better learning outcomes if they are actively involved in the learning process and have fun.
Instead of traditional lectures and passive learning, game-based learning introduces students to interactive and immersive experiences that encourage exploration, experimentation, and problem-solving. By integrating game elements such as points, badges, levels, and leaderboards, students are motivated to progress through the learning experience and strive to achieve mastery.
Exploring the Emerging Technologies Driving the Market's Growth
Game-based learning is a revolutionary educational approach that uses games to enhance learning and improve cognitive abilities such as memory, strategic thinking, and problem-solving. Through various dimensions of game design, learners can engage with educational content in a fun and motivating way. With the rise of simulation and virtual gaming, game-based learning is becoming more immersive and effective.
The game-based learning market is expected to grow significantly due to technological advancements in gaming, such as the inclusion of AI, AR, and the release of 5G technology. The increasing number of smartphones and internet penetration worldwide also drive market growth. However, the cost of implementing game-based learning solutions can hinder market growth. Cloud deployment will provide ample growth opportunities for the game-based learning market.
The game-based learning market is segmented by component, deployment model, game type, and industry vertical. The market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. With the game-based learning market expected to grow in the coming years, it's clear that this innovative approach to education is here to stay.
Recent Market Estimates and Future of The Game-Based Learning Industry
According to recent studies, the global market for game-based learning was worth a whopping $16,235.85 million in 2021. But hold on to your hats because it will only get bigger!
Experts predict that this industry will grow at a compound annual growth rate (CAGR) of 17.4% from 2022 to 2031, eventually reaching an impressive $79,890.57 million by 2031. With these statistics in mind, it's clear that game-based learning is not just a passing trend but a major player in shaping the future of education.
Conclusion
Game-based learning is a cost-effective and time-saving alternative to traditional learning methods, with studies showing that it consumes 40% to 60% less employment time. As such, it is becoming a key driver for growth in education and corporate training.
Author's Detail:
Supriya R Ghadge, LinkedIn
I am working as a Senior Research Analyst, mainly involved in conducting market research in the Information and Communication, and Technology domain. Skilled in Secondary Research, Primary Research, Data Analytics Research approaches with extensive experience providing first-class results. Highly focused, have analytical skills, and synergetic with positive energizers. Meets job demands and deadlines through diligent work-ethic and dedication to quality. Works with clients to determine requirements and provide excellent service.
Author's Detail:
Supriya Jagtap /
LinkedIn
I am working as a Senior Research Analyst, mainly involved in conducting market research in the Information and Communication, and Technology domain. Skilled in Secondary Research, Primary Research, Data Analytics Research approaches with extensive experience providing first-class results. Highly focused, have analytical skills, and synergetic with positive energizers. Meets job demands and deadlines through diligent work-ethic and dedication to quality. Works with clients to determine requirements and provide excellent service.