"Global Insights: Analyzing the Dominant Players and Market Dynamics in the Media and Entertainment (2024 Market Size: USD 2.6 trillion)"!
The global media and entertainment market is undergoing substantial expansion. According to cognitive market research, the market size was USD 2.4 trillion in 2023 and will be USD 2.6 trillion in 2024. By 2031, the market size will be USD 4.6 trillion at a CAGR 7.60%. The media landscape remains dominated by streaming services. The global Over-The-Top (OTT) market was valued at USD 155 billion in 2023 and will be USD 180 billion in 2024. Subscription growth has been substantial for major entities such as Netflix, Amazon Prime, Disney+, and Hulu. Netflix, for example, increased its global subscriber base from 222 million in 2022 to over 240 million in 2023. Additionally, Disney+ reported that it had surpassed 160 million subscribers, a substantial increase from the 130 million it had the previous year.
Another critical element of the media and entertainment market is digital advertising revenue. Digital advertising expenditures reached USD 550 billion in 2023 and will surpass USD 600 billion in 2024. Facebook, Instagram, TikTok, and YouTube continue to garner substantial advertising budgets. For instance, in 2023, TikTok's advertising revenue increased by 30%, reaching nearly USD 20 billion. The video gaming and esports industry has also experienced significant growth. The global gaming market size was USD 195 billion in 2023, and will be USD 220 billion in 2024. The popularity of esports has been particularly significant, with an audience of over 540 million in 2023 and will increase to 600 million in 2024. Major events such as The International (Dota 2) and the League of Legends World Championship are attracting unprecedented sponsorship agreements and record viewership.
Traditional media, such as print and television, are encountering obstacles as digital platforms continue to expand. Nevertheless, they continue to maintain a significant market share. Though television advertising revenue will decrease marginally to USD 185 billion in 2024, it will be approximately $190 billion in 2023. On the other hand, print media continues to face challenges, as global revenue decreased from USD 80 billion in 2022 to USD 75 billion in 2023, with an additional decline in 2024. The democratization of content creation has been facilitated by platforms such as TikTok, Instagram, and YouTube, which have empowered individual creators. Globally, user-generated content comprised more than 60% of digital content consumption in 2023. Furthermore, the proliferation of short-form video content is a substantial trend, with platforms such as TikTok serving as pioneers. The number of active users on TikTok exceeded 1.5 billion in 2023, a substantial increase from the 1.2 billion users in 2022.
The United States media and entertainment market size was USD 830 billion in 2023 and will be USD 870 billion in 2024. The United States occupies a dominant position in the global market, contributing 35% of the global media and entertainment revenue. Streaming services, television broadcasting, film production, music, video games, and digital advertising are among the most significant markets in the United States that utilize media and entertainment. Netflix, Amazon Prime, and Disney+ are among the dominant platforms in the rapidly expanding streaming services market. Netflix had more than 74 million subscribers in the United States in 2023, while Disney+ had 46 million. In 2023, the digital advertising market experienced significant growth, with revenue surpassing USD 220 billion and will exceed USD 240 billion in 2024. The gaming market in the United States was valued at USD 45 billion in 2023 and will increase to USD 50 billion in 2024. Additionally, video gaming and esports are significant markets. Esports viewership in the United States rose to 30 million in 2023, and additional expansion is anticipated. Although both are experiencing progressive declines, the traditional media, which includes television and print, continues to maintain a significant market share. In 2023, television advertising revenue was USD 65 billion, with a modest decline to USD 63 billion in 2024. Print media continues to experience financial difficulties, as revenue decreased from USD 22 billion in 2022 to USD 20 billion in 2023. The United States VR/AR entertainment market size was USD 6 billion in 2023 and will be USD 8 billion in 2024, with the rise of VR and AR technologies also being noteworthy. In general, the U.S. media and entertainment market is distinguished by its innovation, diversity, and significant contribution to the global market, which is influenced by both traditional media and digital advancements.
According to cognitive market research, the China media and entertainment market share is 18% and its market size was USD 450 billion, and will be USD 490 billion in 2024. Digital media, cinema, television, video games, and digital advertising comprise the majority of China's media and entertainment market. The streaming market is particularly robust, with platforms such as Youku, Tencent Video, and iQIYI at the forefront of the industry. iQIYI reported a total of over 120 million subscribers in 2023. Additionally, the digital advertising market in China is expanding at a rapid pace, with revenues surpassing USD 130 billion in 2023 and will surpass USD 150 billion in 2024. The video gaming market is a significant contributor, with a market value of USD 50 billion in 2023 and will be USD 58 billion in 2024. In addition, China is the world's largest esports audience, with an 140 million viewers in 2023. The traditional media market, which encompasses print and television, is substantial; however, it is confronted with obstacles as a result of digital transformation. In 2023, television advertising revenue was USD 40 billion, and it will slightly decrease to USD 38 billion in 2024. Revenue from print media decreased from USD 10 billion in 2022 to USD 9 billion in 2023. The VR and AR market in China is experiencing significant growth, with a market size of USD 4 billion in 2023 and will USD 6 billion in 2024. The Chinese media and entertainment market is distinguished by its extensive domestic market, rapid digital adoption, and substantial contributions to global trends, particularly in the areas of gaming and streaming.
The Japan media and entertainment market holds a 9% of the total revenue generated and is market size was USD 210 billion in 2023 and will be USD 220 billion in 2024. Japan's core industries consist of film, music, video games, television broadcasting, and digital media. Japan is a global champion in the video gaming industry, which is particularly robust. In 2023, the gaming market size was USD 24 billion, and will be USD 26 billion in 2024. This market is fueled by Nintendo, Sony, and other significant gaming companies. Digital media and streaming services are expanding, with platforms such as Amazon Prime and Netflix gaining popularity. Netflix had more than 5 million subscribers in Japan in 2023. In 2023, digital advertising revenue was USD 20 billion, and will be USD 22 billion in 2024. Television advertising revenue is remain consistent through 2024, with traditional media, notably television, still holding a substantial market share at USD 18 billion in 2023. Revenue from the print media market decreased from USD 6 billion in 2022 to USD 5 billion in 2023. In 2023, the market was valued at USD 2 billion, and will be USD 3 billion in 2024. Japan is also investing in VR and AR technologies. The Japanese media and entertainment market is distinguished by its robust gaming industry, consistent traditional media presence, and increasing digital adoption.
As per cognitive market research, In 2023, the media and entertainment market in Germany was valued at USD 150 billion, and will be USD 160 billion in 2024. Germany holds a 6% of the global market share. Television broadcasting, film, music, publishing, and digital media comprise Germany's principal industries. Advertising revenue of USD 12 billion in 2023 will decrease marginally to USD 11 billion in 2024, indicating that the television market remains robust. Germany is a key European hub for film production, and the film industry is also significant. The market share of digital media and streaming services is increasing at a rapid pace, with platforms such as Netflix Amazon Prime, and local actors like Maxdome. Netflix had more than 10 million subscribers in Germany in 2023. In 2023, digital advertising revenue was USD 16 billion, and will be USD 18 billion in 2024. The video gaming market is also noteworthy, with a market size USD 6 billion in 2023 and will be USD 7 billion in 2024. Revenue from the print media market decreased from USD 5 billion in 2022 to USD 4.5 billion in 2023, indicating that it is still in decline. Germany is also experiencing development in the VR and AR market, which was valued at USD 1.5 billion in 2023 and will be USD 2 billion in 2024. The German media and entertainment market is distinguished by its substantial contributions to the European market, increasing digital adoption, and robust traditional media presence.
The United Kingdom media and entertainment market holds a 5.5% market share and its market size was USD 140 billion 2023, and will be USD 150 billion in 2024. Television broadcasting, film, music, publishing, and digital media comprise the main markets in the United Kingdom. Advertising revenue of USD 11 billion in 2023 will decrease marginally to USD 10.5 billion in 2024, indicating that the television market remains robust. The UK is a global center for film production and post-production, and the film industry is significant. The market share of digital media and streaming services is increasing, with platforms such as Amazon Prime and Netflix and local competitors like BBC iPlayer. Netflix had more than 14 million subscribers in the United Kingdom in 2023. In 2023, digital advertising revenue was USD 18 billion, and will be USD 20 billion in 2024. The video gaming market is also noteworthy, with a market size USD 7 billion in 2023 and USD 8 billion in 2024. There is an ongoing decline in the print media market, as revenue decreased from USD 4 billion in 2022 to USD 3.5 billion in 2023. The UK is also experiencing development in the VR and AR market, which was valued at USD 1.2 billion in 2023 and will be USD 1.8 billion in 2024. The UK's media and entertainment market is distinguished by its substantial contributions to the global market, an increasing adoption of digital technologies, and a robust traditional media presence.
According to cognitive market research, the France's media and entertainment market size was USD 130 billion in 2023, and will be USD 140 billion in 2024. France holdsa a 5% of the global market share. Television broadcasting, film, music, publishing, and digital media comprise France's principal markets. The advertising revenue of the television market is decrease marginally to USD 9.5 billion in 2024 from USD 10 billion in 2023. Nevertheless, the market remains robust. France is a key European hub for film production and cinema, and the film industry is significant. Netflix, Amazon Prime, and Canal+ are among the local players that are acquiring market share as digital media and streaming services continue to expand. Netflix had more than 9 million subscribers in France in 2023. In 2023, digital advertising revenue was USD 15 billion, and will be USD 17 billion in 2024. The video gaming market is also noteworthy, with a value of USD 5 billion in 2023 and will increase to USD 6 billion in 2024. Revenue from the print media market decreased from USD 3.5 billion in 2022 to USD 3 billion in 2023, indicating that it is still in decline. France is also experiencing development in the VR and AR market, with a market size USD 1 billion in 2023 and USD 1.5 billion in 2024. The French media and entertainment market is distinguished by its substantial contributions to the European market, increasing digital adoption, and robust traditional media presence.
The India media and entertainment market share is 3% of the global market and its market size was USD 70 billion in 2023, and will be USD 80 billion in 2024. Television broadcasting, film, music, publishing, and digital media comprise India's principal markets. Advertising revenue of USD 8 billion in 2023 is decrease marginally to USD 7.5 billioun in 2024, indicating that the television market remains robust. Bollywood is one of the world's largest film production centers, and the film industry is substantial. Netflix, Amazon Prime, and local competitors like Hotstar are all gaining market share as digital media and streaming services continue to expand at a rapid pace. Netflix had more than 6 million subscribers in India in 2023. Digital advertising revenue was USD 10 billion in 2023, and will be USD 12 billion in 2024. The video gaming market is also noteworthy, with a value of USD 2 billion in 2023 and USD 3 billion in 2024. The revenue of the print media market has decreased from USD 2 billion in 2022 to USD 1.8 billion in 2023, representing a continuing decline. India is also experiencing growth in the VR and AR market, with a market size USD 500 million in 2023 and will be USD 800 million in 2024. The Indian media and entertainment market is distinguished by its substantial contributions to the global market, increasing digital adoption, and robust traditional media presence.
As per cognitive market research, the South Korea media and entertainment market size was USD 65 billion in 2023, and will be USD 70 billion in 2024. South Korea holds a 2.5% of the global market. The primary industries in South Korea are film, music, publishing, television broadcasting, and digital media. Advertising revenue of USD 5 billion in 2023 is remain consistent through 2024, indicating that the television market remains robust. South Korea is a key hub for film production and cinema, and the film industry is significant. The market share of digital media and streaming services is increasing, with platforms such as Netflix Amazon Prime, and local competitors like TVing. Netflix had more than 5 million subscribers in South Korea in 2023. In 2023, digital advertising revenue was USD 8 billion, and will be USD 9 billion in 2024. The video gaming market is also noteworthy, with a market size of USD 3 billion in 2023 and will be USD 4 billion in 2024. Revenue from the print media market decreased from USD 1.2 billion in 2022 to USD 1 billion in 2023, indicating that it is still in decline. South Korea is also experiencing development in the VR and AR market, which was valued at USD 800 million in 2023 and will be USD 1.2 billion in 2024. The South Korean media and entertainment market is distinguished by its substantial contributions to the global market, increasing digital adoption, and robust traditional media presence.
In 2023, the media and entertainment market in Brazil was valued at USD 55 billion, and will be USD 60 billion in 2024. Brazil holds a 2% of the global market share. Television broadcasting, film, music, publishing, and digital media comprise Brazil's principal markets. Advertising revenue of USD 4 billion in 2023 is decrease marginally to USD 3.8 billion in 2024, indicating that the television market remains robust. Brazil is a key hub for film production and cinema, and the film industry is significant. The market share of digital media and streaming services is increasing, with platforms such as Amazon Prime Netflix, and local competitors like Globoplay. Netflix had more than 10 million subscribers in Brazil in 2023. In 2023, digital advertising revenue was USD 7 billion, and will be USD 8 billion in 2024. The video gaming market is also noteworthy, with a market size USD 1.5 billion in 2023 and will be USD 2 billion in 2024. There is an ongoing decline in the print media market, as revenue decreased from USD 1 billion in 2022 to USD 900 million in 2023. Brazil is also experiencing development in the VR and AR market, which was valued at USD 400 million in 2023 and will reach USD 600 million in 2024. The Brazilian media and entertainment market is distinguished by its substantial contributions to the global market, increasing digital adoption, and robust traditional media presence.
The Canada media and entertainment market size was USD 50 billion, and will be USD 55 billion in 2024. Canada holds 2% of the global market share. Television broadcasting, film, music, publishing, and digital media comprise Canada's principal markets. Advertising revenue of USD 3.5 billion in 2023 is decrease marginally to USD 3.3 billion in 2024, indicating that the television market remains robust. Canada is a key hub for film production and cinema, and the film industry is significant. Netflix, Amazon Prime, and local competitors like Crave are all gaining market share as digital media and streaming services continue to expand. Netflix had more than 7 million subscribers in Canada in 2023. In 2023, digital advertising revenue was USD 6 billion, with a increase to USD 7 billion in 2024. The video gaming market is also noteworthy, with a market size USD 2 billion in 2023 and will be USD 2.5 billion in 2024. There is an ongoing decline in the print media market, as revenue decreased from USD 1 billion in 2022 to USD 900 million in 2023. The VR and AR market in Canada is also experiencing growth, with a market size USD 500 million in 2023, and will be USD 700 million in 2024. The Canadian media and entertainment market is distinguished by its substantial contributions to the global market, increasing digital adoption, and robust traditional media presence.
Political factors considerably influence the regulatory environment, content guidelines, and market access of the media and entertainment market. In order to safeguard cultural values and ensure equitable competition, governments frequently implement regulations regarding media ownership, content distribution, and broadcasting standards. The market's profitability and operations are directly influenced by political stability and government policies. The concentration of media power can be restricted by regulations on media ownership, which can foster a diverse array of voices and perspectives. For example, antitrust laws in the United States and comparable regulations in the European Union are designed to promote competition and prevent monopolistic practices. These laws are essential for the preservation of a democratic and balanced society, as they prevent any singular entity from dominating the media landscape. In addition, content guidelines and censorship are also significant. In an effort to safeguard national security, public morality, or cultural heritage, governments may restrict the content that can be broadcast or published. For instance, the censorship laws of China are severe and impact both domestic and international media organizations that operate within its borders. The type of content that can be produced and distributed can be influenced by these regulations, which can limit creative freedom.
The media and entertainment market is significantly influenced by economic factors, which affect consumer expenditure, advertising revenues, and overall industry growth. GDP growth, disposable income levels, and economic stability are all factors that are inextricably linked to the market's performance. The media and entertainment market is primarily driven by consumer expenditure. Increased disposable incomes during economic expansion result in increased expenditures on entertainment products and services, including live events, streaming subscriptions, and movies. In contrast, consumers prioritize essential expenditures during economic downturns, which results in a decrease in discretionary spending on entertainment. For example, the COVID-19 pandemic's global economic impact resulted in a substantial decrease in box office revenues and live event ticket sales. At the same time, streaming services experienced an increase in popularity as individuals sought budget-friendly home entertainment alternatives. Advertising revenue is an additional critical economic factor for the media market, with a particular emphasis on television, radio, print, and digital media platforms. Advertising expenditures are frequently associated with economic conditions; businesses tend to augment their advertising budgets during economic expansions and reduce them during recessions.
The media and entertainment market is significantly influenced by social factors, which affect content creation, consumption patterns, and audience engagement. Demographic changes, cultural trends, social values, and lifestyle adjustments are all factors that influence the production and consumption of media and entertainment products. The media landscape is substantially affected by demographic changes, including the increasing influence of younger generations and the aging of populations. For instance, the media consumption patterns of Millennials and Gen Z are distinct from those of older generations. They prioritize on-demand content, social media, and digital platforms over traditional media. The result of this change has been a significant increase in the number of streaming services, as companies such as Netflix, Disney+, and Amazon Prime Video have adjusted their content strategies to appeal to these younger audiences. In contrast, traditional media, such as print and television, may continue to be preferred by older demographics despite the apparent transition to digital media across all age categories. Cultural trends and social values significantly influence content creation and audience engagement. Media content has been influenced by social movements, including #MeToo and Black Lives Matter, resulting in more inclusive and diverse narratives.
The media and entertainment market is being transformed by technological advancements, which are a driving factor behind its evolution. This transformation has impacted the creation, distribution, and consumption of content. The industry is being transformed by advancements in digital technology, artificial intelligence (AI), virtual reality (VR), and augmented reality (AR), which present new opportunities and challenges for media companies. The proliferation of digital technology has transformed the distribution and consumption of content. The proliferation of mobile devices and high-speed internet has facilitated the expansion of streaming services, enabling consumers to access content at any time and from any location. This trend has been leveraged by platforms such as Netflix, Disney+, and Amazon Prime Video, which offer on-demand access to extensive libraries of original content, TV programs, and movies. The result of this change has been a decrease in traditional cable TV subscriptions and an increase in cord-cutting, as consumers prefer more personalized and flexible viewing experiences. The media and entertainment market is experiencing an increasing impact of artificial intelligence (AI). In order to enhance user experiences, personalize content recommendations, and analyze consumer preferences, AI algorithms are implemented.
As companies and consumers become more aware of sustainability and ecological impact, environmental factors are exerting an increasing influence on the media and entertainment market. The industry is responding to environmental concerns by implementing sustainable practices, utilizing green production techniques, and promoting environmental awareness through content. Green production techniques are being implemented by film and television productions, including the utilization of renewable energy sources, the reduction of pollution, and the implementation of recycling programs on set. For instance, in an effort to mitigate the environmental consequences of their productions, prominent studios such as Universal Pictures and Warner Bros. have implemented sustainability initiatives. These initiatives encompass the adoption of eco-friendly practices by cast and personnel, the promotion of sustainable material sourcing, and the implementation of digital workflows to minimize paper consumption. Content distribution is also included in the sustainability initiative. Streaming services, which are significantly dependent on data centers, are currently in the process of reducing their energy consumption and carbon emissions. Netflix and Amazon are examining methods to enhance energy efficiency and are investing in renewable energy to power their data centers. This change not only mitigates the environmental impact of streaming but also corresponds with the increasing consumer demand for sustainable business practices.
The media and entertainment market is significantly influenced by legal factors, which shape the regulatory framework within which companies operate. These factors include intellectual property rights, content regulations, data privacy laws, and industry-specific regulations that affect the creation, distribution, and consumption of media content. The media and entertainment industry is founded on intellectual property (IP) rights, which safeguard the creative works of writers, composers, filmmakers, and artists. Copyright laws guarantee that creators are adequately compensated for their contributions and that their rights are safeguarded from piracy and illicit use. Nevertheless, the digital era has presented IP enforcement with a variety of challenges, including the pervasive unauthorized distribution of content and digital piracy. Companies make substantial investments in legal actions and anti-piracy technologies to protect their intellectual property and guarantee revenue from their creations. For example, in order to safeguard their intellectual property, streaming platforms such as Disney+ and Netflix consistently monitor and remove pirated content. Content regulations and censorship laws are subject to significant variation among countries, which influences the content that can be broadcast or published.
The Walt Disney Company generated an USD 90 billion in revenue in 2023, and will generate USD 95 billion in 2024. Disney generates revenue from a variety of segments, including Media Networks, Parks, Experiences and Products, Studio Entertainment, and Direct-to-Consumer & International (DTCI). The DTCI segment, which encompasses Disney+, ESPN+, and Hulu, is a critical driver of Disney's media and entertainment operations. Disney+ alone had more than 160 million subscribers worldwide by the end of 2023, making a substantial contribution to the company's digital transformation initiatives. Disney invests significantly in research and development (R&D), with an emphasis on technological advancements in digital platforms, immersive experiences, and content delivery. Disney's research and development expenditure was USD 2 billion in 2023 and this figure will remain consistent or slightly higher in 2024 as the company continues to improve its interactive experiences and streaming technologies. Disney is a dominant actor in the media and entertainment market on a global scale, with an 7% market share. This is due to its robust presence in both traditional and digital media landscapes, its extensive content library, and popular franchises such as Marvel, Star Wars, and Pixar.
Netflix's revenue in 2023 was USD 38 billion, and will be USD 42 billion in 2024. Netflix's subscription-based streaming service is its primary business segment, and it is a pioneer in the streaming industry. This service provides a vast library of original content, movies, and TV programs. In 2023, the organization allocated USD 17 billion to content acquisition and original programming and it will be USD 18 billion in 2024, which is indicative of Netflix's dedication to preserving a competitive advantage by producing high-quality and diverse content. Netflix focuses on the enhancement of its user interface, streaming technology, and recommendation algorithms through research and development. Netflix is expected to marginally increase its R&D spending in 2024 as it continues to improve its platform's technological capabilities and user experience. In 2023, R&D spending was USD 1.8 billion. In 2023, Netflix's subscriber base had expanded to more than 240 million worldwide, with substantial expansion in international markets such as Latin America and Asia-Pacific. Netflix's substantial market share, which is 4.5% of the global media and entertainment market, is contributed to by its global reach. Netflix's success in the streaming market is derived from its strategic partnerships and local content production strategy, which are designed to accommodate the diverse interests and preferences of various regions.
In 2023, Comcast Corporation reported revenues of USD 125 billion, and will be USD 130 billion in 2024. Comcast is organized into four primary segments: Cable Communications, NBCUniversal, Sky, and Corporate and Other. The NBCUniversal segment is essential to Comcast's media and entertainment operations, as it encompasses Universal Pictures, NBC, and numerous cable networks. In 2023, Peacock, NBCUniversal's streaming service, had 45 million subscribers, which played a role in the company's digital expansion. Comcast's research and development initiatives, which totaled USD 3 billion in 2023, are directed toward improving its broadband technology, customer experience, and content delivery systems. This investment will continue to expand in 2024 as Comcast endeavors to preserve its technological leadership in both cable and streaming services. Comcast's most significant revenue generator is its Cable Communications segment, which provides high-speed internet, video, voice, and wireless services. Nevertheless, the media and entertainment market, which NBCUniversal and Sky primarily lead, is essential for the diversification of Comcast's revenue streams. Comcast's international operations are significantly enhanced by the acquisition of Sky in 2018. This acquisition provides the company with a robust presence in the European market. Comcast holds 5% market share in the global media and entertainment market.
In 2023, Warner Bros. Discovery, which was established through the merger of WarnerMedia and Discovery, Inc., reported revenues of USD 45 billion and will be USD 48 billion in 2024. Studios, Networks, and Direct-to-Consumer comprise the organization's primary segments. Warner Bros. Discovery's media and entertainment strategy is fundamentally centered on the Direct-to-Consumer segment, which encompasses Discovery+ and HBO Max. HBO Max had 100 million subscribers worldwide in 2023, which made a substantial contribution to the company's revenue development. Warner Bros. Discovery's research and development initiatives emphasize the development of streaming technology, content creation, and the improvement of the user experience. The company invest USD 1.5 billion in research and development in 2024, which is consistent with its 2023 investment. This investment facilitates the expansion of its streaming platforms and the development of innovative content delivery methods. The Studios segment, which is responsible for the production of films, television programs, and other content, continues to be a substantial revenue generator. Warner Bros. Discovery capitalizes on its robust franchises, including Harry Potter, Game of Thrones, and DC Comics, as well as its extensive content library, to attract and retain subscribers. Warner Bros. Discovery holds 3.5% of the global media and entertainment market.
In 2023, Amazon's revenue from its media and entertainment segment, which was predominantly driven by Amazon Prime Video, was USD 35 billion and will generate USD 38 billion in 2024. Amazon Prime Video is a component of the company's more comprehensive Amazon Prime subscription service, which provides a variety of benefits, such as free shipping and music access. In 2023, Prime Video had amassed more than 250 million subscribers worldwide, which made a substantial contribution to Amazon's media and entertainment revenue. Amazon's research and development expenditures in the media and entertainment market are substantial, with an emphasis on the development of streaming technology, content production, and user experience improvements. Amazon invested USD 2.5 billion in research and development (R&D) related to Prime Video in 2023 and this figure will rise in 2024 as the company continues to broaden its technological capabilities and original content slate. Amazon's principal business segments consist of subscription services (Amazon Prime), cloud computing (Amazon Web Services), and e-commerce. Amazon's broader business strategy is significantly bolstered by the media and leisure segment, particularly Prime Video, which is instrumental in the acquisition and retention of Prime subscribers. Amazon holds a 4% of the global media and entertainment market.
With a global market size of USD 2.4 trillion in 2023 and USD 2.6 trillion in 2024, the media and entertainment market has shown strong development. By 2031, the market size will be USD 4.6 trillion at a CAGR 7.60%. The OTT market is the main engine behind this growth; it was valued at USD 155 billion in 2023 and will be USD 180 billion in 2024. Streaming giants like Netflix and Disney+ are leading the charge, with subscriber counts increasing dramatically from 222 million in 2022 to over 240 million in 2023 and 130 million to 160 million, respectively. With spending exceeding USD 600 billion in 2024 and USD 550 billion in 2023, digital advertising continues to be a critical revenue stream. In 2023, advertising income on platforms like TikTok reached USD 20 billion, a 30% rise from the previous year. The gaming and esports industry also witnessed significant development, with the worldwide gaming market size USD 195 billion in 2023, and will be USD 220 billion in 2024. More than 540 million people watched esports in 2023, and this number will rise to 600 million in 2024.
Despite the difficulties, traditional media continues to control a sizable portion of the market. With a small drop expected in 2024, television advertising revenue was around USD 190 billion in 2023. Global revenue from print media fell more in 2023, from USD 75 billion compared to USD 80 billion in 2022. With digital platforms constantly innovating and dominating the market, the future of the media and entertainment industry seems bright. The future of the market is determined by the widespread usage of virtual reality and augmented reality technology, as well as the popularity of user-generated content. Overall, the industry is experience growth driven by technical developments, shifting consumer tastes, and an increase in digital advertising. This will result in a constantly changing and dynamic landscape.
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