Global Animated Films
Market Report
2024
The global animated film market size will be USD 365251.2 million in 2024. Globalization of animated film production and distribution is expected to boost sales to USD 531323.31 million by 2031, with a Compound Annual Growth Rate (CAGR) of 5.50% from 2024 to 2031.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global animated film market size will be USD 365251.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 5.50% from 2024 to 2031.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Animated Films Market Sales Revenue 2024 | $ 365251 Million |
Global Animated Films Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.5% |
North America Animated Films Sales Revenue 2024 | $ 146100 Million |
North America Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3.7% |
United States Animated Films Sales Revenue 2024 | $ 115273 Million |
United States Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3.5% |
Canada Animated Films Sales Revenue 2024 | $ 17532.1 Million |
Canada Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.5% |
Mexico Animated Films Sales Revenue 2024 | $ 13295.1 Million |
Mexico Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.2% |
Europe Animated Films Sales Revenue 2024 | $ 109575 Million |
Europe Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4% |
United Kingdom Animated Films Sales Revenue 2024 | $ 18408.7 Million |
United Kingdom Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.8% |
France Animated Films Sales Revenue 2024 | $ 10080.9 Million |
France Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3.2% |
Germany Animated Films Sales Revenue 2024 | $ 21695.9 Million |
Germany Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.2% |
Italy Animated Films Sales Revenue 2024 | $ 9423.48 Million |
Italy Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3.4% |
Russia Animated Films Sales Revenue 2024 | $ 16984.2 Million |
Russia Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3% |
Spain Animated Films Sales Revenue 2024 | $ 8985.18 Million |
Spain Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 3.1% |
Rest of Europe Animated Films Sales Revenue 2024 | $ 16984.2 Million |
Rest of Europe Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 2.7% |
Asia Pacific Animated Films Sales Revenue 2024 | $ 84007.8 Million |
Asia Pacific Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.5% |
China Animated Films Sales Revenue 2024 | $ 37803.5 Million |
China Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7% |
Japan Animated Films Sales Revenue 2024 | $ 11593.1 Million |
Japan Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6% |
Korea Animated Films Sales Revenue 2024 | $ 8400.78 Million |
Korea Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.6% |
India Animated Films Sales Revenue 2024 | $ 10080.9 Million |
India Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.3% |
Australia Animated Films Sales Revenue 2024 | $ 4368.4 Million |
Australia Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.2% |
Rest of APAC Animated Films Sales Revenue 2024 | $ 5964.55 Million |
Rest of APAC Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.3% |
South America Animated Films Sales Revenue 2024 | $ 18262.6 Million |
South America Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.9% |
Brazil Animated Films Sales Revenue 2024 | $ 7816.38 Million |
Brazil Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.5% |
Argentina Animated Films Sales Revenue 2024 | $ 3068.11 Million |
Argentina Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.8% |
Colombia Animated Films Sales Revenue 2024 | $ 1625.37 Million |
Colombia Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.7% |
Peru Animated Films Sales Revenue 2024 | $ 1497.53 Million |
Peru Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.1% |
Chile Animated Films Sales Revenue 2024 | $ 1314.9 Million |
Chile Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.2% |
Rest of South America Animated Films Sales Revenue 2024 | $ 2940.27 Million |
Rest of South America Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4% |
Middle East and Africa Animated Films Sales Revenue 2024 | $ 7305.02 Million |
Middle East and Africa Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.2% |
Turkey Animated Films Sales Revenue 2024 | $ 628.23 Million |
Turkey Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.7% |
Nigeria Animated Films Sales Revenue 2024 | $ 767.03 Million |
Nigeria Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.3% |
Egypt Animated Films Sales Revenue 2024 | $ 767.03 Million |
Egypt Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.5% |
South Africa Animated Films Sales Revenue 2024 | $ 1154.19 Million |
South Africa Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.2% |
GCC Countries Animated Films Sales Revenue 2024 | $ 3126.55 Million |
GCC Countries Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6% |
Rest of MEA Animated Films Sales Revenue 2024 | $ 861.99 Million |
Rest of MEA Animated Films Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 4.2% |
Market Drivers:
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Market Restrains:
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Market Trends:
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Market Split by Type |
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Market Split by Animation Technique |
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Market Split by Distribution Channel |
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Market Split by End-user |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Animated films are motion pictures made with techniques such as hand-drawn animation, computer-generated imagery (CGI), or stop-motion, in which individual frames are produced and sequenced to give the appearance of movement. The animated film industry has grown steadily due to technological developments, the growing popularity of streaming platforms, and the increasing demand for diversified, family-friendly entertainment. Major studios such as Disney, Pixar, and DreamWorks dominate the market, but smaller, independent studios are gaining popularity with distinctive content. The emergence of 3D animation, combined with the globalization of production, has accelerated market expansion. Emerging economies in Asia-Pacific, particularly China and India, have helped to boost the audience for animated films, propelling the sector to the global stage.
In December 2023, Jesus Film Project, a prominent initiative focused on engaging global audiences with the story of Jesus, announced the launch of their latest cinematic endeavor, JESUS (2025). This groundbreaking film, set for worldwide theatrical release, brought the story of Jesus to life as portrayed in the Book of Luke. Using advanced film technology, the project aimed to introduce His story to a new generation. (Source: https://www.mnnonline.org/news/record-breaking-jesus-film-project-unveils-new-innovative-animated-film-jesus-2025-in-washington-d-c/)
The growing popularity of 3D animation and CGI technology is propelling expansion in the animated film industry. These technologies enable more realistic, visually appealing, and engaging material that resonates with audiences of all ages. Filmmakers may build immersive worlds, intricate characters, and dynamic action sequences that are difficult to execute with standard animation methods. Furthermore, developments in CGI and 3D tools have lowered production time and costs, making them more affordable to a wider spectrum of studios. This tendency is supported even further by the growing demand for high-quality animation in films, video games, and streaming platforms, which drives the global animation industry forward. For instance, in September 2024, Govee announced the launch of its second-generation Curtain Lights in a special collaboration with DreamWorks Animation's thrilling new epic adventure, The Wild Robot, exclusively in theaters. This collaboration celebrated the film's powerful story with innovative lighting technology, offering an immersive experience beyond the ordinary. Govee also released The Wild Robot-themed Permanent Outdoor Lights 2 and TV Backlight 3 Lite, designed to enhance home entertainment setups.
The expansion of the gaming sector contributes significantly to the expansion of the animated film market. Modern video games rely significantly on advanced animation technologies, such as 3D animation, motion capture, and CGI, to offer immersive experiences. As the gaming industry expands, there will be a demand for high-quality animated material that improves storytelling, character development, and visual appeal. Animation studios benefit from this collaboration by working with game developers on in-game cinematics, trailers, and promotional materials. Furthermore, the rise of eSports and gaming-related streaming platforms has increased the need for animated material. This collaboration between gaming and animation increases innovation, propelling both industries' overall market growth.
Long development timeframes for animation productions pose a substantial barrier to the animated film market's expansion. High-quality animated films generally take several years to complete, from concept to release. This lengthy process includes multiple careful steps, including storyboarding, character design, voice acting, animation, and post-production. As a result, studios face delays in providing content, limiting their capacity to meet expanding customer demand for new, compelling content. Furthermore, longer development cycles raise financial risk since market trends and audience preferences can change throughout production. This problem becomes more serious for smaller studios with limited resources, hampering market expansion and diminishing competitiveness in a fast-changing industry.
The COVID-19 pandemic had a significant effect on the animated film market. While live-action projects were suspended due to constraints, animation studios were able to continue working remotely, making the business more adaptable. Streaming services experienced an increase in demand for animated content as individuals sought entertainment during lockdowns. However, theatrical releases were pushed back, reducing box office receipts for prominent animated films. Smaller studios struggled with production delays and financial constraints. Overall, the pandemic has hastened the transition from print to digital media and highlighted the importance of online platforms for distributing animated material among worldwide audiences.
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The competitive landscape of the animated film market is dominated by major studios with substantial global distribution networks. These players use cutting-edge technology such as CGI and 3D animation to create visually appealing material. Independent studios, on the other hand, are gaining popularity for making unique and niche animated films. The market is highly competitive, with performance relying on content diversity, brand awareness, and distribution channels.
In July 2022, Dai Nippon Printing Co., Ltd. (DNP) announced the launch of Light Anime, a new channel designed to significantly reduce the time and cost of animation production compared to traditional methods. Light Anime was developed to meet the demands of consumers who wished to enjoy a diverse range of anime works more easily, quickly, and affordably. (Source: https://www.global.dnp/news/detail/20168600_4126.html) In April 2022, Super League Gaming announced the introduction of five characters from DreamWorks Animation's new feature film, The Bad Guys, into the gaming metaverse. As Super League's first partner, DreamWorks showcased its innovative 3D ad units. The campaign aimed to engage gaming communities by leveraging Super League’s extensive reach to over 75 million young gamers monthly. (Source: https://www.globenewswire.com/news-release/2022/04/19/2424380/0/en/Super-League-Gaming-Introduces-DreamWorks-Animation-s-The-Bad-Guys-to-the-Gaming-Metaverse-Through-Innovative-Media-Activation.html) In September 2024, XTR acquired Late Night Labs, an artist-led AI film and animation studio. With this acquisition and Late Night Labs' proprietary AI technology, XTR launched a holding company named Asteria Film Co., which focused on producing animation, fiction, and non-fiction films and television. The new company also housed XTR’s streaming platform and Fast channel, Documentary+. (Source: https://variety.com/2024/film/news/xtr-buys-ai-animation-company-late-night-labs-1236137868/)
Top Companies Market Share in Animated Films Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America currently dominates the animated films market, and the region is expected to have significant growth during the projected period. The region benefits from high consumer spending on entertainment and the widespread popularity of animation in theatrical releases and streaming services, maintaining its leadership in the global market.
Asia-Pacific is expected to make significant gains during the projected period, with the greatest compound annual growth rate (CAGR). The region's growing animation industry is supported by government initiatives and collaborations between studios, enhancing its competitive edge globally..
The current report Scope analyzes Animated Films Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global Animated Film market size was estimated at USD 365251.2 Million, out of which North America held the major market share of more than 40% of the global revenue with a market size of USD 146100.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 3.7% from 2024 to 2031.
According to Cognitive Market Research, the global Animated Film market size was estimated at USD 365251.2 Million, out of which Europe held the market share of more than 30% of the global revenue with a market size of USD 109575.36 million in 2024 and will grow at a compound annual growth rate (CAGR) of 4.0% from 2024 to 2031.
According to Cognitive Market Research, the global Animated Film market size was estimated at USD 365251.2 Million, out of which Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 84007.78 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.5% from 2024 to 2031.
According to Cognitive Market Research, the global Animated Film market size was estimated at USD 365251.2 Million, out of which Latin America held the market share of around 5% of the global revenue with a market size of USD 18262.56 million in 2024 and will grow at a compound annual growth rate (CAGR) of 4.9% from 2024 to 2031.
According to Cognitive Market Research, the global Animated Film market size was estimated at USD 365251.2 Million, out of which the Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 7305.02 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.2% from 2024 to 2031..
Global Animated Films Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Animated Films Industry growth. Animated Films market has been segmented with the help of its Type, Animation Technique Distribution Channel, and others. Animated Films market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, the theater version dominates the animated film business due to the great box office success of blockbuster animated films. The immersive experience provided by cinemas, combined with the great demand for child-friendly programming, continues to attract enormous crowds. Despite the development of streaming services, theatrical releases continue to be a significant money generator for the business.
Television series and web series are the fastest-growing segments of the animated film market. The increasing number of streaming channels has produced a strong demand for diversified animated entertainment that attracts a wide range of age groups. This rise is being driven by developments in animation technology, which allow for the creation of high-quality programs that engage fans, as well as the prevalence of binge-watching trends.
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According to Cognitive Market Research, the 2D animation category dominates the animated film business, acknowledged for its traditional appeal and lower production costs than 3D animation. Despite advances in CGI, 2D animation is still popular for its visual flair, versatility, and application in TV shows, web series, and feature films, particularly in genres aimed at children and families.
3D animation is the fastest-growing segment of the animated film market, driven by technological advances and rising demand for visually engaging experiences. Its applications in feature films, gaming, and virtual reality have grown substantially, resulting in increased authenticity and innovation. The rise of streaming services and global distribution has contributed to the popularity of 3D animated material.
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According to Cognitive Market Research, the cinema segment accounts for a prominent share of the animated film business, as theatrical releases offer a unique viewing experience that attracts individuals. High-quality images and immersive sound increase the attraction of animated films on the large screen, attracting families and children. Despite the rise of streaming services, cinemas continue to play an important role in promoting animated films and increasing box office income.
Home entertainment and online streaming platforms are the fastest-growing segments of the animated film market. The growing popularity of subscription-based services has increased the need for animated content that appeals to an extensive demographic of people. This transition has allowed studios to experiment with new storytelling techniques, resulting in a broader selection of animated films available to audiences whenever they select.
According to Cognitive Market Research, the children's segment dominates the animated film market due to the long-standing popularity of family-friendly content. Animated films aimed at young children frequently offer interesting narratives, vibrant characters, and important life lessons. This sector benefits from substantial product sales and considerable marketing, resulting in a consistent desire for new releases that attract children and their families.
The adult group is the fastest-growing in the animated film business, indicating a shift in audience preferences for mature and sophisticated storytelling. This expansion is being driven by the rising popularity of adult-oriented animated shows and films that address difficult subjects and comedy. Streaming platforms have embraced this trend, providing various programming targeted exclusively at adult consumers, increasing the market's appeal.
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Catering to tailored needs of clients in Consulting, Business Intelligence, Market Research, Forecasting, Matrix-Modelling, Data Analytics, Competitive Intelligence, Primary research and Consumer Insights. Experience in analyzing current trends, market demand, market assessment, growth indicators, competitors' strategy, etc. to help top management & investors to make strategic and tactical decisions in the form of market reports and presentations. Successfully delivered more than 500+ client & consulting assignments across verticals. Ability to work independently as well as with a team with confidence and ease.
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Conclusion
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Disclaimer:
Type | Theater Version, OVA, Television Series & Web Series |
Animation Technique | 2D, 3D, Stop Motion & Claymation |
Distribution Channel | Cinemas, Home Entertainment & Online Streaming Platforms |
End-user | Children, Adults, Family, Education |
List of Competitors | Pixar Animation Studios, DreamWorks Animation, Sony Pictures Animation, Illumination, Warner Bros, Blue Sky Animation Studios, Paramount Animation, Cartoon Network Studios, Spa Studios, Illusion Softworks, Toho Company, Limited, Studio Ghibli, VASOON Animation, Toei Animation |
This chapter will help you gain GLOBAL Market Analysis of Animated Films. Further deep in this chapter, you will be able to review Global Animated Films Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
Chapter 3 Europe Market Analysis
Chapter 4 Asia Pacific Market Analysis
Chapter 5 South America Market Analysis
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2019 -2031
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Chapter 11 Market Split by Animation Technique Analysis 2019 -2031
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Chapter 12 Market Split by Distribution Channel Analysis 2019 -2031
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Chapter 13 Market Split by End-user Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Animated Films market
Chapter 14 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Theater Version have a significant impact on Animated Films market? |
What are the key factors affecting the Theater Version and OVA of Animated Films Market? |
What is the CAGR/Growth Rate of 2D during the forecast period? |
By type, which segment accounted for largest share of the global Animated Films Market? |
Which region is expected to dominate the global Animated Films Market within the forecast period? |
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