Global Arcade games
Market Report
2025
the global arcade games market was valued at USD 24151.2 million in 2023 and is projected to grow at a CAGR of 5.60% from 2023 to 2030.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global arcade games market was valued at USD 24151.2 million in 2023 and is projected to grow at a CAGR of 5.60% from 2023 to 2030.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 5.6% |
North America Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 3.8% |
Europe Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 4.1% |
Asia Pacific Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 7.6% |
South America Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 5% |
Middle East Arcade games Market Sales Revenue | 121212 | 121212 | 121212 | 121212 | 5.3% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Product Type |
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Market Split by Genre |
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Market Split by Age Group |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Arcade games Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
An arcade game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Recent developments in arcade gaming involve a return to retro aesthetics with modern adaptations. The integration of virtual reality (VR) and augmented reality (AR) technologies enhances immersive experiences. Social and collaborative gameplay, along with online leaderboards, are shaping the current landscape of contemporary arcade gaming.
The change in lifestyle of consumers has notable impact on the growth of the arcade games market. Rise of digital entertainment influenced consumer behaviour. The increasing trend of home-grown entertainment, particularly during the COVID-19 pandemic, led to a surge in demand for video games playable on consoles, PCs, and mobile devices. This shift has posed challenges to traditional arcade businesses that rely on in-person visits. However, it has also opened opportunities for innovation, such as integrating online multiplayer features and generating hybrid experiences that bridge the gap between physical and digital gaming realms, ensuring the continued relevance and evolution of the arcade games market.
(Source:www.vendingtimes.com/news/prime-time-amusements-teams-with-family-entertainment-group/)
Advancements in gaming technology created lucrative opportunities for the arcade games sector. Cutting-edge graphics, immersive virtual reality (VR), and sophisticated gameplay experiences attract a diverse audience. The integration of augmented reality (AR) and innovative hardware enhances customer engagement, fostering a competitive edge. Additionally, the rise of mobile and cloud gaming presents avenues for portable arcade experiences. Strategic alliances with tech companies for exclusive content and the implementation of data analytics for personalized gaming experiences further position the arcade games industry for sustained growth and profitability.
The growth of online multiplayer gaming platforms constrains the arcade market by offering convenient, home-based alternatives. Gamers prefer the accessibility and diverse choices provided by online platforms, diminishing the appeal of traditional arcades. The convenience, extensive game libraries, and social connectivity of online multiplayer experiences directly compete with the immersive but location-dependent nature of arcades, restricting their market growth in the face of evolving consumer preferences.
In addition, arcade games need to continually evolve and offer innovative and engaging content to attract and retain customers. A lack of innovation in game design and themes may lead to a decline in interest from players.
The COVID-19 pandemic significantly obstructed the arcade games market as lockdowns, social distancing measures, and temporary closures of entertainment venues led to reduced traffic in arcades. This led to reduced revenue for arcade operators, affected both traditional arcades and modern gaming centers. The decline in physical visits prompted a alteration towards online and home gaming. Nevertheless, the pandemic also accelerated the adoption of contactless payment systems and hygiene measures within arcades to adapt to the new normal. The arcade games industry faced encounters, but it also spurred innovation and forced a reevaluation of business models to navigate the evolving gaming landscape.
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The major players rapidly evolve with new strategies to attain a competitive edge and gain significant market share. The major arcade games market participants emphasize on advanced gaming technology to serve a large consumer base and gain a competitive benefit.
(Source:blog.voodoo.io/articles/voodoo-invest-Teskin)
Top Companies Market Share in Arcade games Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America dominated the market in 2023 and accounted for around 40% of the global revenue, owing to due to historical popularity of arcades and continued innovation in the US and Canada. In North America, the arcade game market is being driven by a resurgence in experiential entertainment. Arcades are leveraging immersive technologies, social gaming experiences, and themed attractions to attract a diverse audience. This trend reflects a desire for interactive, communal entertainment, contributing to the growth of the arcade game market in the region.
Asia-Pacific is the fastest-growing category as the region's, owing to the rising popularity of immersive and competitive esports. The region's strong gaming culture, coupled with a demand for social gaming experiences, fuels arcade growth. Esports tournaments and events contribute to increased footfall, fostering a vibrant arcade gaming ecosystem.
The current report Scope analyzes Arcade games Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global arcade games market size was estimated at USD 24151.2 Million out of which North America held the major market of more than 40% of the global revenue with a market size of USD 9660.48 million in 2023 and will grow at a compound annual growth rate (CAGR) of 3.8% from 2023 to 2030. The North America arcade games market is growing due to several factors. Video games attract consumers with cutting-edge graphics and immersive experiences, reflecting advancements in gaming technology. Simulation games tap into the demand for realistic, immersive scenarios, appealing to a broad audience. Mechanical games, offering nostalgic, hands-on experiences, resonate with those seeking a break from digital interfaces. The combination of technological innovation, diverse gaming experiences, and a blend of modern and nostalgic appeal contributes to the growth of the arcade games market in North America.
According to Cognitive Market Research, arcade games market size was estimated at USD 24151.2 million in 2023 and projected to expand at a compound annual growth rate (CAGR) of 4.1% from 2023 to 2030, Europe accounted for a share of over 30% of the global market size of USD 7245.36 million due to the increasing demand for immersive and technologically advanced gaming experiences, with video games offering cutting-edge graphics and engaging narratives. Simulation games appeal to those seeking realistic and skill-based challenges. Additionally, the resurgence of interest in retro gaming contributes to the popularity of mechanical games, tapping into a sense of nostalgia. These factors collectively drive the growth of the arcade games market in Europe.
According to Cognitive Market Research, the global arcade games market size was estimated at USD 24151.2 million out of which Asia Pacific held the market of more than 23% of the global revenue with a market size of USD 5554.78 million in 2023 and will grow at a compound annual growth rate (CAGR) of 7.6% from 2023 to 2030. The region has a strong gaming culture, and these genres appeal to diverse gaming preferences. The popularity of competitive gaming and esports in Asia contributes to the growth of action-packed genres. Additionally, the social aspect of arcade gaming, with friends and local communities, enhances the appeal of sports and racing genres, fostering a vibrant arcade culture that drives market growth.
According to Cognitive Market Research, the global arcade games market size was estimated at USD 24151.2 million out of which Latin America market of more than 5% of the global revenue with a market size of USD 1207.56 million in 2023 and will grow at a compound annual growth rate (CAGR) of 5.0% from 2023 to 2030 due to the advancements in arcade gaming technology, including improved graphics and immersive experiences, enhance the appeal of racing, shooting, sports, and action games. Latin American gamers may be drawn to these immersive and visually stunning experiences.
According to Cognitive Market Research, the global arcade games market size was estimated at USD 24151.2 million out of which Middle East and Africa held the major market of more than 2% of the global revenue with a market size of USD 483.02 million in 2023 and will grow at a compound annual growth rate (CAGR) of 5.3% from 2023 to 2030. With a significant youth population, there is a high demand for adrenaline-pumping and competitive games. Racing, Shooting, Sports, and Action genres cater well to the preferences of the young demographic. The region has a significant population below 35, fostering a large youth demographic eager for recreational activities, including arcade gaming.
Global Arcade games Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Arcade games Industry growth. Arcade games market has been segmented with the help of its Product Type, Genre Age Group, and others. Arcade games market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, video games held the major market share over the forecast period driven by diverse and immersive experiences offered by modern video games. The video game market is expanding due to factors such as technological advancements, accessible gaming platforms, a diverse range of engaging content, and the increasing popularity of esports. Evolving demographics, including a broader audience of gamers, contribute to sustained growth, making video games a significant and diverse entertainment industry.
Mechanical games is the fastest-growing category over the forecast period due to its nostalgia and demand for physical interaction. The mechanical games market is growing due to a resurgence of interest in nostalgic, retro gaming experiences. Consumers appreciate the tactile and physical interactions offered by mechanical games, fostering a sense of nostalgia and uniqueness. This trend capitalizes on a desire for hands-on, traditional gameplay in a digital age, driving market expansion.
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According to Cognitive Market Research, action genre holds a prominent market share, driven by the encompassing of fighting, platformers, and light gun games. The action genre propels the arcade game market by delivering intense, immediate, and visually stimulating experiences. With fast-paced gameplay, immersive graphics, and adrenaline-inducing challenges, action games captivate players seeking thrilling entertainment. This genre's ability to provide instant gratification and engaging content contributes significantly to the enduring popularity of arcade gaming.
Shooting is the fastest-growing category over the forecast period, owing to thrilling and challenging levels, includes light gun games, rail shooters, and competitive FPS titles. The shooting genre propels the arcade game market by delivering immersive and adrenaline-pumping experiences. Arcade shooters provide a unique, physical engagement through light guns or motion-sensing technology, attracting players seeking dynamic, skill-based challenges. The genre's competitive and social aspects enhance the appeal, contributing significantly to the vitality of the arcade gaming market.
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According to Cognitive Market Research, 19-35 years hold a prominent market share. This age group represents the core demographic for arcade games. They often grew up playing arcade games and have fond nostalgia associated with them. Additionally, they have more disposable income compared to younger teenagers and may be more likely to spend on entertainment experiences.
Less than 18 years is the fastest-growing category over the forecast period. This age group may have less time and disposable income compared to younger demographics. However, they are still a significant portion of the market and may be drawn to classic arcade games that evoke nostalgia. Additionally, some older adults might enjoy playing arcade games with their children or grandchildren.
Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
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Product Type | Video Games, Simulation Games, Mechanical Games |
Genre | Racing, Shooting, Sports, Action |
Age Group | Less 18 years, 19-35 years, 36 years and above |
List of Competitors | Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), Capcom Co. Ltd. (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings LLC (U.S.), Galaxy Entertainment Group Limited (China), Sega Sammy Holdings Inc. (Japan), Square Enix Holdings Co. Ltd. (Japan) |
This chapter will help you gain GLOBAL Market Analysis of Arcade games. Further deep in this chapter, you will be able to review Global Arcade games Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Arcade games. Further deep in this chapter, you will be able to review North America Arcade games Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Arcade games. Further deep in this chapter, you will be able to review Europe Arcade games Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Arcade games. Further deep in this chapter, you will be able to review Asia Pacific Arcade games Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Arcade games. Further deep in this chapter, you will be able to review South America Arcade games Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Arcade games. Further deep in this chapter, you will be able to review Middle East Arcade games Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Arcade games. Further deep in this chapter, you will be able to review Middle East Arcade games Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Arcade games. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Product Type Analysis 2019 -2031, will provide market size split by Product Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Product Type Analysis 2021 - 2033
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Chapter 11 Market Split by Genre Analysis 2021 - 2033
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Chapter 12 Market Split by Age Group Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Arcade games market
Chapter 13 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 14 Research Methodology and Sources
Why Video Games have a significant impact on Arcade games market? |
What are the key factors affecting the Video Games and Simulation Games of Arcade games Market? |
What is the CAGR/Growth Rate of Racing during the forecast period? |
By type, which segment accounted for largest share of the global Arcade games Market? |
Which region is expected to dominate the global Arcade games Market within the forecast period? |
Segmentation Level Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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Report Format Alteration |
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