Global Augmented And Virtual Reality In Education
Market Report
2025
Augmented and Virtual Reality in Education market size will be USD 2151.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 4.00% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global Augmented and Virtual Reality in Education market size will be USD 2151.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 4.00% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Augmented And Virtual Reality In Education Market Sales Revenue | $ 2151.2 Million | 121212 | 121212 | 121212 | 4% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Offering |
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Market Split by Devices |
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Market Split by Services |
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Market Split by Deployment |
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Market Split by Application |
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Market Split by End-Use |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Augmented And Virtual Reality In Education Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
The augmented and virtual reality market in education has grown significantly in recent years. Many educational institutions are now utilizing AR and VR technologies to offer their students immersive and interactive learning experiences. Technological advancements have facilitated this expansion, including user-friendly hardware that is more readily available. Recent technological advancements in the education sector have led to the emergence of VR businesses and an increased adoption of learning experiences at leading schools, colleges, and universities. Students can interact with 3D simulations and objects by entering a realistic virtual world, making decisions, and communicating with others. The impact of these applications has led to a surge in demand for virtual reality in education.
Growing Awareness of Platforms and Products in the Educational Field to Increase the Demand Globally - As educators and institutions recognize the transformative potential of AR/VR technologies, the demand for these tools is on the rise. AR/VR offers immersive and interactive learning experiences, enhancing student engagement and comprehension across various subjects and levels of education. Additionally, advancements in AR/VR hardware and software have made these technologies more accessible and affordable, further driving their adoption in classrooms worldwide. The integration of AR/VR into educational curricula is expected to continue expanding as stakeholders increasingly recognize its benefits in improving learning outcomes and preparing students for the future. Enhanced Understanding Through Visualization
Standardization and Interoperability in AR and VR Implementation
Limited Compatibility With Existing Media Content and Higher Setup Costs
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In May 2022, XR Immersive Tech Inc. announced that its subsidiary, Synthesis VR Inc., had collaborated with VictoryXR to offer educational Content to LBVR operators worldwide. The Content will be available through the Synthesis VR content marketplace. VictoryXR provides VR educational content for students from kindergarten to grade 12.
(Source: https://finance.yahoo.com/news/xr-immersive-tech-announces-strategic-140000914.html
Top Companies Market Share in Augmented And Virtual Reality In Education Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America dominated the market in 2024 and accounted for around 40% of the global revenue. The adoption of augmented and virtual reality technology in a variety of sectors, including education, has been at the forefront in North America. The area has a solid infrastructure, significant investments in R&D, and a high degree of awareness and acceptance of AR/VR technologies. In addition, there are numerous top AR/VR solution providers, content producers, and educational organizations based in North America that actively incorporate these technologies into their curricula and learning environments.
Asia-Pacific stands out as the fastest-growing region in the augmented and virtual reality education market for several compelling reasons. Asia Pacific is expected to witness a rapid growth rate during the forecast period owing to the availability of VR devices by local companies in China and India. Additionally, the integration of 5G with VR is one of the reasons for market growth in the region. Thus, investments in VR and metaverse are increasing among the countries in the region, driving the demand for virtual reality in education.
The current report Scope analyzes Augmented And Virtual Reality In Education Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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Global Augmented And Virtual Reality In Education Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Augmented And Virtual Reality In Education Industry growth. Augmented And Virtual Reality In Education market has been segmented with the help of its Offering, Devices Services, and others. Augmented And Virtual Reality In Education market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to cognitive market research, the hardware component segment stands out as the dominant category. The hardware segment dominated the market in 2024 with the highest market share. Moreover, as the price of VR systems falls and more people become interested in this new technology, adoption in the education sector is expected to grow. Moreover, Content is expected to showcase the highest CAGR as the increasing adoption of VR helps students access virtual environments where they can engage in immersive Content, potentially enhancing learning.
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This industry is one of the most dynamic industries, mainly fuelled by advanced technological, changing customer needs, and regulatory environments. In this chapter, we have included Augmented And Virtual Reality In Education market size, revenue share and growth rate for each application/end-user segment across the globe as well as regional level.
Moreover, we have also provides qualitative analysis such as driving and restraining factors which affects the Augmented And Virtual Reality In Education market growth. This section helps companies to gain a deeper understanding of the market trends, challenges and technological advancements. Thus this analysis allows companies to build strategies and make informed decisions in a highly competitive and rapidly evolving market.
Some of the key Devices of Augmented And Virtual Reality In Education are:
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Senior Research Analyst at Cognitive Market Research
Catering to tailored needs of clients in Consulting, Business Intelligence, Market Research, Forecasting, Matrix-Modeling, Data Analytics, Competitive Intelligence, Primary research and Consumer Insights.
Catering to tailored needs of clients in Consulting, Business Intelligence, Market Research, Forecasting, Matrix-Modelling, Data Analytics, Competitive Intelligence, Primary research and Consumer Insights. Experience in analyzing current trends, market demand, market assessment, growth indicators, competitors' strategy, etc. to help top management & investors to make strategic and tactical decisions in the form of market reports and presentations. Successfully delivered more than 500+ client & consulting assignments across verticals. Ability to work independently as well as with a team with confidence and ease.
I am committed to continuous learning and staying at the forefront of emerging trends in research and analytics. Regularly engaging in professional development opportunities, including workshops and conferences, keeps my skill set sharp and up-to-date. I spearheaded research initiatives focused on market trends and competitive landscapes. I have a proven track record of conducting thorough analyses, distilling key insights, and presenting findings in a way that resonates with diverse stakeholders. Through collaboration with cross-functional teams, I played a pivotal role in shaping business strategies rooted in robust research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product positioning and will assist you to understand opportunities and threats around the globe.
The Global Augmented And Virtual Reality In Education Market is witnessing significant growth in the near future.
In 2023, the Introduction segment accounted for noticeable share of global Augmented And Virtual Reality In Education Market and is projected to experience significant growth in the near future.
The Introduction segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Google LLC (Alphabet Inc.) (U.S.) , Schell Games (U.S.) and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Offering | Introduction, Software, Hardware, Services |
Devices | Introduction, Head Mounted Displays, Gesture Tracing Device |
Services | Introduction, Professional Services, Managed Services |
Deployment | Introduction, On-Premise, Cloud |
Application | Introduction, Classroom Learning, Corporate Learning Management, Certifications, E-Learning, Virtual Field Trips, Student Recruitment, Others |
End-Use | Introduction, Academic Institutions, Corporate |
List of Competitors | Google LLC (Alphabet Inc.) (U.S.), EON Reality (U.S.), Schell Games (U.S.), Avantis Systems Ltd. (U.K.), zSpace Inc. (U.S.), VRSim Inc. (U.S.), Veative Group (U.K.), Mursion (U.S.), Immersion VR (U.K.), Unimersiv (U.S.), Alchemy Immersive (U.S.) |
This chapter will help you gain GLOBAL Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review Global Augmented And Virtual Reality In Education Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review North America Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review Europe Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review Asia Pacific Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review South America Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review Middle East Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Augmented And Virtual Reality In Education. Further deep in this chapter, you will be able to review Middle East Augmented And Virtual Reality In Education Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Augmented And Virtual Reality In Education. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Offering Analysis 2019 -2031, will provide market size split by Offering. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Offering Analysis 2021 - 2033
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Chapter 11 Market Split by Devices Analysis 2021 - 2033
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Chapter 12 Market Split by Services Analysis 2021 - 2033
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Chapter 13 Market Split by Deployment Analysis 2021 - 2033
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Chapter 14 Market Split by Application Analysis 2021 - 2033
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Chapter 15 Market Split by End-Use Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Augmented And Virtual Reality In Education market
Chapter 16 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 17 Research Methodology and Sources
Why Introduction have a significant impact on Augmented And Virtual Reality In Education market? |
What are the key factors affecting the Introduction and Software of Augmented And Virtual Reality In Education Market? |
What is the CAGR/Growth Rate of Introduction during the forecast period? |
By type, which segment accounted for largest share of the global Augmented And Virtual Reality In Education Market? |
Which region is expected to dominate the global Augmented And Virtual Reality In Education Market within the forecast period? |
Segmentation Level Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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