Global BOARD GAMES
Market Report
2025
Delivery Includes:- Market Timeline 2019 till 2031, Market Size, Revenue/Volume Share, Forecast and CAGR, Competitor Analysis, Regional Analysis, Country Analysis, Segment Analysis, Market Trends, Drivers, Opportunities, Restraints, ESG Analysis, Porters Analysis, PESTEL Analysis, Market Attractiveness, Patent Analysis, Technological Trend, SWOT Analysis, COVID-19 Analysis, Consumer Behavior Analysis, etc.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global Board Games market size will be USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.
• The global board games market will expand significantly by XX% CAGR between 2024 to 2031.
• North America held the major market of more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.
• Europe accounted for a share of over XX% of the global market size of USD XX million.
• Asia Pacific held a market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.
• Latin America's market will have more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.
• Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.
• The Monopoly Board Game segment is set to rise due to its numerous themes and languages for players of all ages.
• The Board Games market is driven by the growing number of cafés and bars offering board games, growing industry support, theme-based game popularity, and increasing demand for educational games.
• Over 25 years age group held the highest Board Games market revenue share in 2023.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Market Size | 121212 |
Country Market Size | 121212 |
North Americ Market Size | 121212 |
Europe Market Size | 121212 |
Asia Pacific Market Size | 121212 |
South America Market Size | 121212 |
Middle East and Africa Market Size | 121212 |
Market Split by Type |
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Market Split by Age Group |
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Market Split by Distribution Channel |
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Market Split by Application |
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Market Split by Form |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Report scope is customizable as we have a huge database of BOARD GAMES industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
BOARD GAMES Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Tabletop games, or board games, often require a board, pieces, and cards. They provide amusement, interaction with other people, and mental exercise and are made for multiple players. They include chess, scrabble, and Monopoly, among others. They can strengthen social skills like cooperation and communication as well as cognitive abilities like strategic thinking and problem-solving. They are adaptable, suitable for players of all ages and ability levels, and may be played in a variety of contexts, including social gatherings with family and friends, parties, and educational settings.
Board games are now considered to be entertainment for individuals of all ages and interests, rather than only for kids. Future product introductions will heavily rely on innovation and diversity. Making board games that are distinctive, varied, and have a broad appeal has become increasingly popular.
Several games are available for customers to play at board game cafes and restaurants, which tend to bring people together.
Board game cafes have become increasingly popular and have expanded across several nations, mostly because of the ease of the lockdown restrictions. The market will rise as a result of the board game cafes' quick evolution and the growing number of board enthusiasts. Over time, board game cafes have opened in the UAE, Dubai, Germany, and the United States. The demand for board games is further increased by the opening of multiple new board game cafes. For example, the Fox Den Board Game Café, a board game café, debuted in Burnsville, Minnesota, in December 2023.
Source- https://www.foxdenbgc.com/
The industry's growing support for publishers' and designers' interests in intellectual property protection and industry standards, along with their advocacy, will drive the growth of the board game market. Industry associations promote the growth of the sector as a whole by enabling their members to collaborate and network. Several new organizations are being established to support designers of tabletop games. For example, game designers Sen Foong-Lim, Elizabeth Hargrave, and Geoff Engelstein founded The Tabletop Game Designers Association (TTGDA) in November 2023 as a new organization to assist tabletop game designers, including those who create board games.
Source- https://www.ttgda.org/
Thus, growing industry support helps drive the market for board games.
Tabletop game adaptations from famous TV shows, motion pictures, comic books, and video games will accelerate product uptake throughout the world. For example, Gale Force Nine introduced a new 2-player mode board game “Dune- A Game of Conquest & Diplomacy” based on the book series and movie “Dune”.
Source- https://www.gf9games.com/dune/743/dune-a-game-of-conquest-diplomacy/
As the name suggests, theme-based tabletop games are based on a particular concept, film, or television show. For example, the German toy and game firm Ravensburger stated in March 2022 that it will be releasing a tabletop game with a Star Wars theme with characters aimed at young fans.
Source- https://www.ravensburger.us/products/jigsaw-puzzles/adult-puzzles/star-wars-villainous-general-grievous-17342/index.html
Children between the ages of five and twelve are usually the target audience for these games because industry participants frequently release theme-based games with well-known characters. A new SCRABBLE: Dr. Seuss Edition was released in September 2023 thanks to a partnership between USAOPOLY, Inc., a board game producer based in California, and Hasbro, a gaming and entertainment corporation established in the United States. The new board game is reportedly based on the beloved children's book series by Dr. Seuss.
Hence, global product sales are fueled by these theme-based tabletop games, which entice new audiences to experience games with captivating and unique characters.
The educational benefits of board games—which encompass problem-solving, strategic thinking, and teamwork, among other things—are becoming more widely acknowledged. For instance, according to the United States Department of Education, essential components of board game play can supplement and uniquely coincide with learning a new language, contributing to the classroom environment that educators seek to establish.
Board games are being used by parents and teachers as interactive teaching aids that help improve both soft and hard skills, such as patience and communication, as well as subjects like language and math. Families find this combination of education and entertainment very appealing, which broadens the consumer base and increases demand.
The release of advanced video games has led to a global increase in the popularity of digital gaming platforms. Additionally, the growing global demand for video and PC games will be positively impacted by consumers' taste for progressive games and high-quality visuals, which will adversely affect sales of board games. Furthermore, the growing popularity of smartphone games may hinder demand for the product in many nations.
Thus, the emergence of alternative gaming platforms restricts market growth for board games
The supply chain could consist of the publisher, manufacturer, freight shipper, distribution broker, distributor, retailer, and consumer. The entire supply chain heavily relies on the mode of transport for the supply of the product from the manufacturer to the consumer.
Disruptions in the supply chain, such as shortages of materials, problems with transportation, and manufacturing delays, have an impact on board game production and availability. The risk of disruption in the supply chain is particularly high in the global market.
Thus, supply chain disruption issues negatively affect the board game market.
During the COVID-19 crisis in 2020, lockdown restrictions drove many customers to shop online, which had a substantial positive impact on market growth. In this regard, the market's rise in the upcoming years will be aided by the expanding number of sales channels and the availability of products on diverse e-commerce platforms. In the upcoming years, traditional tabletop games like chess and Ludo are anticipated to experience a significant increase in demand worldwide.
The post-pandemic demand for board games is mostly being driven by people's growing need for social engagement. A physical means of interacting with friends and family in person, board games are particularly appealing in this age of digital technology. Given the isolated experiences many people had during times of social constraint, the value of spending quality time in a community setting has increased. Board games are a great way to build relationships with others and make enduring memories, whether you're playing them for fun on a casual game night or at a dedicated board game café.
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Leading firms are developing modular boards that change their structure each time a player plays, adding to the replay value and unpredictable nature of each gaming session. Additionally, they emphasize inclusive and diverse portrayals, with characters of various racial backgrounds, genders, and physical and cognitive capacities. In order to accommodate players with physical or cognitive disabilities, they have simplified rules and created a sensory-friendly design. Furthermore, in an effort to lessen their influence on the environment, major firms are choosing eco-friendly packaging, biodegradable plastics, and recycled or renewable resources. They are introducing board games that are intended to act as teaching aids for social studies, science, history, and emotional intelligence. These games are made with both therapeutic and educational objectives in mind.
Recent Developments in the
• In January 2023, CMON and Spin Master, a children's entertainment company located in Canada, collaborated to introduce the first retail-only version of the Marvel United tabletop game series, "Marvel United: Spider-Geddon." Heroes and villains from the Spider Family appear in the game, spanning the multiverse.
Source- https://twitter.com/spinmastergames?lang=en
Top Companies Market Share in BOARD GAMES Industry: (In no particular order of Rank)
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North America holds a substantial portion of the worldwide market. Due to the prominence of well-known worldwide players, it is expected that North America will lead the global market for the duration of the projection period. Additionally, the expansion of the regional market will be aided by the growing number of board game conferences in the United States and Canada. On a larger scale, the growing popularity of social tabletop games—particularly among adults—will boost product sales in North American marketplaces. Major industry advancements have occurred in this region within the past few years.
• For instance, Asmodee, a French publisher of card and board games, introduced Drinkopoly, a new adult-only board game, to the United States in April 2022.
Source- https://shop.drinkopoly.com/
Throughout the projection period, Europe is anticipated to grow at a significant rate due to growing consumer discretionary incomes and a rise in the popularity of strategic and educational tabletop games, particularly in Germany and the UK. To maintain their competitiveness, market companies in Europe are concentrating on expanding their product lines. To help with their geographic expansion, they are collaborating and forming partnerships with other board game firms.
• For example, The board game adaptation of The Traitors, a BBC reality series that will debut in the UK, was announced by Goliath Games, a toys and games firm headquartered in the Netherlands, and All2Media International, a television, digital production, and film company based in the UK.
The current report Scope analyzes BOARD GAMES Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
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Global BOARD GAMES Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing BOARD GAMES Industry growth. BOARD GAMES market has been segmented with the help of its Type, Age Group Distribution Channel, and others. BOARD GAMES market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
Monopoly dominated the global market for board games in 2023. The market is divided into game types such as chess, scrabble, monopoly, and others. Due to the rising demand for multiplayer economic theme-based games, the monopoly segment holds the biggest market share. One of the most popular tabletop games in the world, Monopoly provides numerous themes and languages for players of all ages. For example, the American gaming and consumer products business Hasbro introduced Game of Life and Monopoly in Tamil, an Indian language, in July 2022.
Source-https://www.amazon.in/Hasbro-Monopoly-Families-Classic-Gameplay/dp/B09ZKRZ5L5
Scrabble will be in high demand since strategy-based and instructional games are becoming more and more popular. The popularity of Scrabble word games will rise in tandem with an increase in national and international competitions and exhibitions especially with millennials and members of Generation Z. For example, The Asia Cup Youth Scrabble Championships 2022 for students under the age of eighteen was introduced by Mattel and the Scrabble Association of India in September 2022.
Source- https://indianscrabble.com/event/asia-cup-youth-scrabble-championships/
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of BOARD GAMES Industry. Request a Free Sample PDF!
The over-25 age group held the majority of market share in 2023. The market is divided into four age groups: under 25, over 25, between 5 and 12 years old, and between 12 and 25 years old. Since there is a growing market for board games that are based on well-known television shows, motion pictures, and video games, the over-25 age group holds a substantial share of the worldwide market. The growing popularity of playing board games at bars and cafés with friends and family is another factor fueling the expansion of this market. For example, the popular Sherlock Homes series will be the basis for the July 2022 release of the board game Enola Holmes: finder of Lost Souls, which was announced by Gale Force Nine (GFS), a game manufacturing firm based in the United States.
Source- https://www.gf9games.com/enolaholmes/18/enola-holmes-finder-of-lost-souls/
In the upcoming years, considerable CARG is also anticipated in the 2–5 years and 5–12 years sectors.
The 2–5 year and 5–12-year age groups will adopt products more quickly due to the growing availability of instructional and science fiction-based games.
The above Graph is for representation purposes only. This chart does not depict actual Market share.
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Specialty stores dominated the market in 2023. The market is divided into Online Stores, Specialty Stores, Hypermarkets & Supermarkets, and Others based on the sales channel. Specialty stores have a substantial global market share in board games. Due to the expanding product availability as well as the growing number of collaborations and acquisitions by industry players looking to expand their retail channels, these stores are becoming more and more popular. For example, Asmodee U.S.A. acquired the exclusive rights to distribute BoardGameTables.com titles in the English language throughout the United States, Canada, and Mexico in August 2022.
Specialty retailers specifically target niche markets, such as those for board games or hobbies. These retailers have a greater selection of games, such as independent developers, new releases, and titles that target particular genres like role-playing or strategy. It is frequently easier for customers to make educated decisions when dealing with staff at specialist stores because they are often knowledgeable about the products and can offer recommendations or clarifications on game mechanics. In addition, these shops may hold competitions, game nights, or events, which may draw in customers who want to participate in community events.
It is anticipated that the online store market will expand significantly during the coming forecast years. Customers were encouraged to purchase board games from internet retailers due to the COVID-19 outbreak. In the upcoming years, potential market participants are likely to prioritize their distribution efforts through online channels due to the growing popularity of e-commerce platforms.
Strategy and War Games held the largest market share in 2023. The application segment comprises of Strategy and War Games, Educational Games, Fantasy Games, Sports Games, and others. The focus of strategy and war games is on planning, strategic decision-making, and competitive gameplay. Players frequently take part in resource management, territorial control, and combat. These games force players to plan and make decisions that will ultimately be in their best interests. Whilst luck may play a part, skill and strategic thinking are what matter most when it comes to winning.
Educational games are useful for both enjoyment and learning. These games are made to impart or reinforce specific information or abilities. Educational board games can be tailored to suit a variety of age groups, from seniors interested in science or history to young children learning fundamental math skills. Making learning fun and engaging is the main objective.
The RPG segment dominated the market in 2023. The market's future growth will be influenced by how popular tabletop role-playing games become. Interest in board games and other tabletop games has generally increased as a result of the increasing popularity of tabletop role-playing games like "Dungeons & Dragons." The market will continue to expand as inspiration for board game design is obtained. RPG features like character creation, character advancement, and narrative are incorporated into or influenced by a lot of board games. Board games with RPG components are more appealing to fans of role-playing games as well as board players, which contributes to the market's expansion. Due to the success of role-playing games, tabletop gaming in general—including board games—has seen an increase in interest and exposure in the industry. RPGs have contributed to the demographic shift of tabletop gamers, drawing in players who may not have previously been interested in the genre.
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Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global BOARD GAMES Market is witnessing significant growth in the near future.
In 2023, the Monopoly segment accounted for noticeable share of global BOARD GAMES Market and is projected to experience significant growth in the near future.
The 2-5 Years segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Asmode Editions , Hasbro and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Type | Monopoly, Scrabble, Chess, Others |
Age Group | 2-5 Years, 5-12 Years, 12-25 Years, Above 25 Years |
Distribution Channel | Online Stores, Specialty Stores, Hypermarkets & Supermarkets, Others |
Application | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Form | RPGs, Card, Dice game, Tabletop board games |
List of Competitors | Asmode Editions, Goliath B.V., Hasbro, Ravensburger, Mattel Inc. (U.S.), Buffalo Games LLC (US), Masters Traditional Games (U.K), Ravensburger AG (Germany), Gibson Games (U.K), Rebellion Developments Ltd. (UK), CMON Games (Singapore) |
This chapter will help you gain GLOBAL Market Analysis of BOARD GAMES. Further deep in this chapter, you will be able to review Global BOARD GAMES Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
Chapter 3 Europe Market Analysis
Chapter 4 Asia Pacific Market Analysis
Chapter 5 South America Market Analysis
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2019 -2031
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Chapter 11 Market Split by Age Group Analysis 2019 -2031
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Chapter 12 Market Split by Distribution Channel Analysis 2019 -2031
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Chapter 13 Market Split by Application Analysis 2019 -2031
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Chapter 14 Market Split by Form Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global BOARD GAMES market
Chapter 15 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Monopoly have a significant impact on BOARD GAMES market? |
What are the key factors affecting the Monopoly and Scrabble of BOARD GAMES Market? |
What is the CAGR/Growth Rate of 2-5 Years during the forecast period? |
By type, which segment accounted for largest share of the global BOARD GAMES Market? |
Which region is expected to dominate the global BOARD GAMES Market within the forecast period? |
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