Global Cloud Gaming
Market Report
2024
The global Cloud Gaming Market size is USD 9.71 billion in 2024. The cloud gaming market will show strongest growth with a compound annual growth rate (CAGR) of 37.9% from 2024 to 2031. This development can be attributed to the technological advancement.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global cloud gaming market size is USD 9.71 billion in 2024 and will expand at a compound annual growth rate (CAGR) of 37.9% from 2024 to 2031.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Cloud Gaming Market Sales Revenue 2024 | $ 9.71 Billion |
Global Cloud Gaming Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 37.9% |
Market Drivers:
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Market Restrains:
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Market Split by Device |
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Market Split by ConsolesStreaming Type |
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Market Split by End-User |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Cloud Gaming Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Cloud gaming is the term for an internet gaming environment that doesn't need any particular technology. Gamers all around the world have embraced this idea because it does away with the necessity of regular technology changes in order to maintain game compatibility. It provides not only an improved gaming expertise but also a smooth handheld gaming experience. People are becoming more aware of and interested in the rising popularity of online entertainment clubs due to cloud gaming. On online gaming systems, developers enable users to start a fresh virtual society or connect an already-existing one within the system. Through gaming forums, users will be able to converse with other users globally in the format and language of their choice, drawing in additional customers and fostering market expansion.
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In April 2024, Microsoft Corp. and Cognizant (Nasdaq: CTSH) revealed a greater relationship aimed at enabling billions of people to access Microsoft's artificial intelligence (AI) tools and Copilots, transforming industrial enterprises, improving worker satisfaction, and accelerating cross-industry development. (Source: https://news.microsoft.com/2024/04/22/cognizant-and-microsoft-announce-global-partnership-to-expand-adoption-of-generative-ai-in-the-enterprise-and-drive-industry-transformation/
Top Companies Market Share in Cloud Gaming Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America emerged as the dominant region in the cloud gaming market because of the platform's growing power, electronic sports' growing appeal, and the incorporation of innovative technologies.
Asia-Pacific stands out as the fastest-growing region in the cloud gaming market because the citizens in the area are continuously interested in signing up for online gaming platforms to play its newest games, and improved user experiences are expected to fuel market expansion.
The current report Scope analyzes Cloud Gaming Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
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Global Cloud Gaming Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Cloud Gaming Industry growth. Cloud Gaming market has been segmented with the help of its Device, ConsolesStreaming Type End-User, and others. Cloud Gaming market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to cognitive market research, smartphones are the dominant category. Because most smartphones of the future support cloud gaming, which provides easy accessibility to entertainment, these phones are equipped with enormous storage facilities that link to smartphones and other gadgets through the network. The gaming industry anticipates that cloud gaming will grow as consumers' need for instantaneous, immediate gaming grows.
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This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest industry trends and opportunities for each application of Cloud Gaming from 2019 to 2031. This will also help to analyze the demand for Cloud Gaming across different end-use industries. Our research team will also help acquire additional data such as Value Chain, Patent analysis, Company Evaluation Quadrant (Matrix), and much more confidential analysis and data insights.
Some of the key ConsolesStreaming Type of Cloud Gaming are:
The above Graph is for representation purposes only. This chart does not depict actual Market share.
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Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Cloud Gaming Market is witnessing significant growth in the near future.
In 2023, the Smartphone segment accounted for noticeable share of global Cloud Gaming Market and is projected to experience significant growth in the near future.
The Video Streaming segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Google Inc. (U.S.) , Amazon Inc. (U.S.) and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Device | Smartphone, Laptop/Tablets, Personal Computer, Smart TV, Consoles |
ConsolesStreaming Type | Video Streaming, File Streaming |
End-User | Casual Gamers, Avid Gamers, Hardcore Gamers |
List of Competitors | Google Inc. (U.S.), Microsoft Corporation (U.S.), Amazon Inc. (U.S.), Tencent (China), Sony Corporation (Japan), Electronic Arts, Gamestream, NVIDIA Corporation (U.S.), Broadmedia Corporation (Japan), Intel Corporation (U.S.), Blacknut (France) |
This chapter will help you gain GLOBAL Market Analysis of Cloud Gaming. Further deep in this chapter, you will be able to review Global Cloud Gaming Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
Chapter 3 Europe Market Analysis
Chapter 4 Asia Pacific Market Analysis
Chapter 5 South America Market Analysis
Chapter 6 Middle East and Africa Market Analysis
Only Available with Corporate User License
Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Device Analysis 2019 -2031, will provide market size split by Device. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Device Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by ConsolesStreaming Type Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 12 Market Split by End-User Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Cloud Gaming market
Chapter 13 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Smartphone have a significant impact on Cloud Gaming market? |
What are the key factors affecting the Smartphone and Laptop/Tablets of Cloud Gaming Market? |
What is the CAGR/Growth Rate of Video Streaming during the forecast period? |
By type, which segment accounted for largest share of the global Cloud Gaming Market? |
Which region is expected to dominate the global Cloud Gaming Market within the forecast period? |
Segmentation Level Customization |
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Global level Data Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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Report Format Alteration |
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