Global Collectible Card Game
Market Report
2025
As per Cognitive Market Research's latest published report, the Global Collectible Card Game market size was USD 7,930.07 Million in 2016 and it is forecasted to reach USD 31,870 Million by 2028. Collectible Card Game Industry's Compound Annual Growth Rate will be 14.49% from 2023 to 2030.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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As per Cognitive Market Research's latest published report, the Global Collectible Card Game market size was USD 7,930.07 Million in 2016 and it is forecasted to reach USD 31,870 Million by 2028. Collectible Card Game Industry's Compound Annual Growth Rate will be 14.49% from 2023 to 2030.
2021 | 2025 | 2033 | CAGR | |
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Global Collectible Card Game Market Sales Revenue | 121212 | 121212 | 121212 | 14.49% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type |
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Market Split by Application |
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Market Split by Age |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Report scope is customizable as we have a huge database of Collectible Card Game industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Collectible Card Game Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Collectible card game (CCG), also known as a trading card game (TCG) or a customizable card game. The game is played using a set of specially constructed playing cards.
In most of the CCGs, a player starts with a pre-made beginner level and then customizes it with a random variety of cards. These cards are either obtained from booster packs or trading with other players, which gradually building up their own library of cards.
A collectible card game is made up of the game's rules, cards, Intellectual Property (the subject or content), and occasionally beads/counters, dice, or other secondary items.
A collectible card game provides several benefits to the players. It encourages players to strategize, communicate and make predictions both during deck creation and game play.
The game also acts as learning tool as it helps to develop several skills such as analytical thinking, empathy, social manipulation, iterative design, and communication.
These collectible card games are either physical or online and can be played on PC, mobile, and other devices. With the rising usage of mobile and rising enthusiasm towards online competitions several game developers are working to develop innovative cards. Thus, there is high demand for collectible card game.
Rising adoption of smart phone
The popularity of the games has increased over the past few years. The online gaming is rapidly gaining popularity due to rise in the penetration of the smartphones. According to the secondary sources, the penetration of the smartphones, is estimated to have reached 78.05% in 2020.
An estimated 6.055 billion smartphone subscriptions worldwide and a global population of 7.8 billion are some of the factors, increasing the penetration of the smartphones, thereby increasing the adoption of the collectible card game for the smartphones.
The survey claims that the mobility and popularity of mobile devices have created an ideal environment for CCG players, hence most of players are switching from physical to digital CCGs.
Additionally, according to Ericsson, 5G has led to the rise in the speed of the network, with the decline in the latency. This has led to the high-production-value AAA-quality mobile games.
Furthermore, mobile game consumer spends reached $116 billion in 2021 that is 16 billion more than in 2020.This rise in the spending is expected to increase the rise in the download of several new mobile games.
Some of the mobile games, such as the magic, Star Wars, Pokémon, Hearthstone mobile games was one of the significantly popular smartphone mobile games.
According to study, in January 2022, the Hearthstone active players count was between 150,000 and 280,000. In 2020, gamers spent over 669 million hours in Hearthstone Battlegrounds and participated 291 Hearthstone Arena matches, according to the source.
These are some of the factors, leading to the rise in the adoption of the collectible card game. Therefore, the rise in the adoption of the smartphones, contribute for the growth of the collectible card game market.
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Hasbro is a global play and entertainment company based in United State. The company offers consumer products such as toys and games, entertainment, and gaming to its global audiences.
The company offers approximately 1,500 brands which include MAGIC: THE GATHERING, NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS among others.
The company operates into business segments such as:
Wizards of the Coast LLC, headquartered in Washington is a subsidiary of Hasbro, Inc. and offers brands that includes
The company offers games on several platforms which include mobile, PC, MAC, and tabletop.
August 2019
(NASDAQ: HAS) and Entertainment One Ltd. (LSE: ETO) (eOne) announced that they have reached a definitive agreement under which Hasbro would acquire eOne for £3.3 billion (US$4.0 billion) in an all-cash transaction. eOne shareholders will receive £5.60 in cash for each common share of eOne under the terms of the deal, which represents a 31% premium to eOne's 30-day volume-weighted average price (VWAP) as of August 22, 2019.
Take-Two Interactive Software, Inc. is a developer and publisher of interactive entertainment for consumers around the globe. The company develops products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games.
The company’s products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.
Rockstar Games offers Grand Theft Auto, Max Payne, Midnight Club, Red Dead Redemption, and others. The 2K offers several entertainment properties across all key platforms and across a range of genres including the shooter, action, role-playing, strategy, sports, and family/casual entertainment. The private division offers The Outer Worlds, Expansion Pass, Peril on Gorgon, Murder on Eridanos, Kerbal Space Program, Breaking Ground Expansion, and others. Social Point develops and publishes mobile games such as Dragon City and Monster Legends.
July 2021
Take-Two Interactive Software acquired Dynamixyz. This strategic initiative to invest further in its internal development capabilities and to continue its goal to be the most creative, innovative, and efficient entertainment company. Dynamixyz will operate as a division of Take-Two and work exclusively with the Company's publishing labels and studios.
Top Companies Market Share in Collectible Card Game Industry: (In no particular order of Rank)
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Asia Pacific dominates the collectible card game market due to an increasing inclination towards mobile games. There are already more than 102 million active smartphone gamers in the five major Southeast Asian nations, and this figure is only going to rise in the upcoming years. The growth of online gaming in the area has been greatly aided by connectivity.
In addition to a surge in new users, fixed broadband connections have experienced phenomenal growth over the past two years. The main SEA nations' Tier 2 and Tier 3 cities have also experienced significant expansion. More over 38% of the population of these important SEA nations has access to broadband, whether it be fixed wireless or fibre. 5G connection is being improved, beginning with metro and Tier 1 cities. These nations are all seeing a rise in 4G connectivity. All of this has significantly contributed to the growth of the gaming culture, regardless of the user's location, age, gender, or economic status.
The current report Scope analyzes Collectible Card Game Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
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Global Collectible Card Game Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Collectible Card Game Industry growth. Collectible Card Game market has been segmented with the help of its Type, Application Age, and others. Collectible Card Game market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
The Digital Revenue in Collectible Card Game is projected to reach USD 25,506.88 Million by 2028. A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game. The game mimics physical collectible card games in some cases and is usually played online or as a standalone video game. Several CCGs are virtual board games that follow classic card game rules, while others utilize symbols, die, and characters instead of cards and gameboards. Digital collectible card games (CCGs) have recently gained popularity, owing to the success of online versions of CCGs such as Magic: The Gathering Online and entirely digital CCGs such as Hearthstone.
In recent years, physical collectible trading card games have been a favorite of children and adults alike, and also these games are based on them. Several of these games are played cards, and tabletop games. The physical game started with purchasing a game that is used to establish a collection, which can then be curated by selling and trading those games.
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of Collectible Card Game Industry. Request a Free Sample PDF!
The Mobile Device Games segment was the leading segment with a 51.72% share! Numerous collectible card game companies are producing mobile games in response to the growing popularity of mobile devices. There are a variety of collectible card games that can be played on a mobile phone. These games can be played against other people or against artificial intelligence
The PC (Personal Computer) is a significantly popular home platform, and it does not have gaming as its primary function. Thus, several collectible card game companies are increasingly focused on PC gaming
The above Graph is for representation purposes only. This chart does not depict actual Market share.
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Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Collectible Card Game Market is witnessing significant growth in the near future.
In 2023, the Digital Collectible Card Game segment accounted for noticeable share of global Collectible Card Game Market and is projected to experience significant growth in the near future.
The PC Games segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Pokémon , Hasbro Inc and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Type | Digital Collectible Card Game, Physical Collectible Card Game |
Application | PC Games, Mobile Device Games, Others |
Age | Adult, Teenager |
List of Competitors | Pokémon, Wizards of the coast, Hasbro Inc, Blizzard Entertainment, Cygames, Take-Two Interactive Software Inc, Konami, Magic Duels, KYY games, Bushiroad, Reality Gaming Group Ltd, Creatures Inc |
This chapter will help you gain GLOBAL Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review Global Collectible Card Game Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review North America Collectible Card Game Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review Europe Collectible Card Game Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review Asia Pacific Collectible Card Game Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review South America Collectible Card Game Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review Middle East Collectible Card Game Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Collectible Card Game. Further deep in this chapter, you will be able to review Middle East Collectible Card Game Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Collectible Card Game. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2021 - 2033
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by Application Analysis 2021 - 2033
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Chapter 12 Market Split by Age Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Collectible Card Game market
Chapter 13 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 14 Research Methodology and Sources
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Why Digital Collectible Card Game have a significant impact on Collectible Card Game market? |
What are the key factors affecting the Digital Collectible Card Game and Physical Collectible Card Game of Collectible Card Game Market? |
What is the CAGR/Growth Rate of PC Games during the forecast period? |
By type, which segment accounted for largest share of the global Collectible Card Game Market? |
Which region is expected to dominate the global Collectible Card Game Market within the forecast period? |
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