Global eSports Betting
Market Report
2024
The global eSports Betting Market size is USD 2614.2 million in 2024. The Rising adoption of digital and mobile platforms facilitating easier access to esports betting for consumers is expected to boost sales to USD 4480.28 million by 2031, with a Compound Annual Growth Rate (CAGR) of 8.00% from 2024 to 2031.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global eSports Betting Market size will be USD 2614.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 8.00% from 2024 to 2031.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global eSports Betting Market Sales Revenue 2024 | $ 2614.2 Million |
Global eSports Betting Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8% |
North America eSports Betting Market Sales Revenue 2024 | $ 1045.68 Million |
North America eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.2% |
United States eSports Betting Sales Revenue 2024 | $ 825.04 Million |
United States eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6% |
Canada eSports Betting Sales Revenue 2024 | $ 125.48 Million |
Canada eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7% |
Mexico eSports Betting Sales Revenue 2024 | $ 95.16 Million |
Mexico eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.7% |
Europe eSports Betting Market Sales Revenue 2024 | $ 784.26 Million |
Europe eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.5% |
United Kingdom eSports Betting Sales Revenue 2024 | $ 131.76 Million |
United Kingdom eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.3% |
France eSports Betting Sales Revenue 2024 | $ 72.15 Million |
France eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.7% |
Germany eSports Betting Sales Revenue 2024 | $ 155.28 Million |
Germany eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.7% |
Italy eSports Betting Sales Revenue 2024 | $ 67.45 Million |
Italy eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.9% |
Russia eSports Betting Sales Revenue 2024 | $ 121.56 Million |
Russia eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.5% |
Spain eSports Betting Sales Revenue 2024 | $ 64.31 Million |
Spain eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.6% |
Rest of Europe eSports Betting Sales Revenue 2024 | $ 121.56 Million |
Rest of Europe eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 5.2% |
Asia Pacific eSports Betting Market Sales Revenue 2024 | $ 601.27 Million |
Asia Pacific eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 10% |
China eSports Betting Sales Revenue 2024 | $ 270.57 Million |
China eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.5% |
Japan eSports Betting Sales Revenue 2024 | $ 82.97 Million |
Japan eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8.5% |
Korea eSports Betting Sales Revenue 2024 | $ 60.13 Million |
Korea eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.1% |
India eSports Betting Sales Revenue 2024 | $ 72.15 Million |
India eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 11.8% |
Australia eSports Betting Sales Revenue 2024 | $ 31.27 Million |
Australia eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.7% |
Rest of APAC eSports Betting Sales Revenue 2024 | $ 42.69 Million |
Rest of APAC eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.8% |
South America eSports Betting Market Sales Revenue 2024 | $ 130.71 Million |
South America eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.4% |
Brazil eSports Betting Sales Revenue 2024 | $ 55.94 Million |
Brazil eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8% |
Argentina eSports Betting Sales Revenue 2024 | $ 21.96 Million |
Argentina eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8.3% |
Colombia eSports Betting Sales Revenue 2024 | $ 11.63 Million |
Colombia eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.2% |
Peru eSports Betting Sales Revenue 2024 | $ 10.72 Million |
Peru eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.6% |
Chile eSports Betting Sales Revenue 2024 | $ 9.41 Million |
Chile eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.7% |
Rest of South America eSports Betting Sales Revenue 2024 | $ 21.04 Million |
Rest of South America eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.5% |
Middle East and Africa eSports Betting Market Sales Revenue 2024 | $ 52.28 Million |
Middle East and Africa eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.7% |
Turkey eSports Betting Sales Revenue 2024 | $ 4.5 Million |
Turkey eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 7.2% |
Nigeria eSports Betting Sales Revenue 2024 | $ 5.49 Million |
Nigeria eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.8% |
Egypt eSports Betting Sales Revenue 2024 | $ 5.49 Million |
Egypt eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8% |
South Africa eSports Betting Sales Revenue 2024 | $ 8.26 Million |
South Africa eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8.7% |
GCC Countries eSports Betting Sales Revenue 2024 | $ 22.38 Million |
GCC Countries eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 8.5% |
Rest of MEA eSports Betting Sales Revenue 2024 | $ 6.17 Million |
Rest of MEA eSports Betting Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 6.7% |
Market Drivers:
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Market Restrains:
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Market Trends:
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Market Split by Age Group |
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Market Split by Application |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Report scope is customizable as we have a huge database of eSports Betting industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
eSports Betting Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
The eSports betting market involves wagering on competitive video gaming events, where players or teams compete. eSports, encompassing various competitive video games and tournaments, has attracted a significant following, creating new opportunities for betting and wagering. This market leverages the excitement and engagement of esports events, allowing fans to place bets on their favorite teams, players, and outcomes, thereby enhancing their overall experience and involvement. The eSports betting market involves wagering on competitive video gaming events, where players or teams compete in popular games like League of Legends, Dota 2, and Counter-Strike: Global Offensive. Several factors are driving the growth of the eSports betting market, such as the growing popularity of esports and competitive gaming, which is leading to increased engagement and a higher number of betting opportunities. Moreover, The rising adoption of digital and mobile platforms is facilitating easier access to esports betting for consumers, making it more convenient to place bets from anywhere. Additionally, the expansion of esports tournaments and leagues is providing more betting options and opportunities, further fueling market growth and attracting a diverse audience interested in wagering on various esports events.
The esports betting market is experiencing significant growth due to the increasing popularity of esports and competitive gaming. As esports gain mainstream recognition and attract large audiences globally, there is a corresponding rise in engagement and betting opportunities. Major esports events and tournaments, such as those for games like League of Legends, Dota 2, and Counter-Strike: Global Offensive, draw substantial viewership and fan participation. This growing fan base creates a lucrative market for betting operators who offer a variety of betting options on esports outcomes. The expanding audience and heightened interest in competitive gaming are driving the demand for esports betting platforms and services, contributing to the market's robust growth.
The rising adoption of digital and mobile platforms is significantly facilitating easier access to esports betting for consumers. The proliferation of smartphones, tablets, and internet connectivity has made it more convenient for users to engage in esports betting from virtually anywhere. Mobile betting apps and online platforms offer user-friendly interfaces, real-time updates, and a wide range of betting options, allowing consumers to place bets quickly and efficiently. This increased accessibility is attracting a broader audience to esports betting, as it eliminates the need for physical sportsbooks and enables bettors to participate in the market with greater ease. The expansion of digital and mobile platforms is thus driving growth in the esports betting market by enhancing user convenience and engagement.
The esports betting market faces a restraint due to regulatory challenges and the varying legal status of esports betting across different regions, creating market uncertainty. The legal framework for esports betting differs significantly from one country to another, with some regions having well-established regulations while others have stringent restrictions or lack clear guidelines. This regulatory inconsistency can pose challenges for operators looking to expand their services internationally, as they must navigate complex legal requirements and adapt to diverse regulatory environments. Additionally, ongoing changes in legislation and the potential for future regulatory developments add to the market's uncertainty, potentially affecting investment and growth prospects in the esports betting sector.
The COVID-19 pandemic had a significant impact on the eSports Betting market, driving unprecedented growth during a time when traditional sports events were largely canceled or postponed. With physical sports events coming to a halt, sports enthusiasts and bettors turned their attention to esports, leading to a surge in viewership and betting activity. The increased availability of online platforms, coupled with the rise in esports tournaments during the pandemic, provided a robust environment for the expansion of the esports betting market. However, the market also faced challenges, including regulatory uncertainties and concerns over the integrity of betting practices in a rapidly growing and relatively new sector. Despite these challenges, the pandemic solidified esports betting as a mainstream activity, and the market is expected to continue its growth trajectory as esports gain further popularity and legitimacy in the global gaming landscape.
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The eSports Betting Market is a dynamic environment with a variety of competitors striving for market dominance. Companies are constantly looking for ways to expand their reach with strategies such as business acquisitions and strategic partnerships. Key players include established online gambling operators, specialized esports betting platforms, and rising startups that are bringing new and advanced esports betting solutions to the market.
May 2024: BetVictor expanded its partnership with Matchroom Sport for title sponsorship rights for a variety of snooker, pool, and darts events in the 2024/25 season. Under this agreement, BetVictor will sponsor the World Snooker Tour's Home Nation Series events, which include the English Open, Northern Ireland Open, Scottish Open, and Welsh Open. (Source: https://www.sportindustry.biz/news-categories/news/matchroom-sport-betvictor-title-sponsorship-uk-open-pool-snooker-darts/) November 2023: Betwinner has partnered with MiFinity to enhance its global presence and improve payment solutions for its customers. This collaboration aims to streamline transactions and provide a more efficient payment experience for users across multiple regions. (Source: https://igamingafrika.com/betwinner-partners-with-mifinity-to-grow-its-global-presence/) October 2023: Entain plc has completed the acquisition of Angstrom Sports, a specialist provider of next-generation sports modeling, forecasting, and data analytics. Angstrom's proprietary offering secures Entain as the only global operator with highly sophisticated in-house forecasting, analytics, risk, and pricing capabilities for US sports betting markets. (Source: https://www.entaingroup.com/news-insights/latest-news/2023/completion-of-acquisition-of-angstrom-sports/) June 2022: Betfred acquired a majority stake in LottoStar, South Africa's largest online betting company. This acquisition enhances Betfred's presence in the South African market, as LottoStar specializes in fixed-odds numbers betting and live games in the region. (Source: https://www.business-live.co.uk/enterprise/betfred-acquires-majority-stake-south-24314876)
Top Companies Market Share in eSports Betting Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America dominated the market in 2024. It accounted for around 40% of the global revenue due to the widespread legalization of sports betting, high internet penetration, and the strong presence of major eSports tournaments and platforms. Additionally, the region's growing acceptance of online gambling and the increasing popularity of eSports among a younger demographic contributes to its market dominance.
Asia Pacific stands out as the fastest-growing region in the eSports Betting Market due to the rapid growth of the gaming industry, increasing mobile internet usage, and a rising number of eSports enthusiasts. The region's large youth population, coupled with growing investment in eSports infrastructure and favorable regulatory changes, is driving the expansion of the eSports betting market in Asia Pacific.
The current report Scope analyzes eSports Betting Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which North America held the major market of more than 40% of the global revenue with a market size of USD 1045.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.2% from 2024 to 2031.
According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which Europe held the market of more than 30% of the global revenue with a market size of USD 784.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.5% from 2024 to 2031.
According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which Asia Pacific held the market of around 23% of the global revenue with a market size of USD 601.27 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.0% from 2024 to 2031.
According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which the Latin America market has more than 5% of the global revenue with a market size of USD 130.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.4% from 2024 to 2031. .
According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which the Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 52.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.7% from 2024 to 2031.
Global eSports Betting Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing eSports Betting Industry growth. eSports Betting market has been segmented with the help of its Age Group, Application , and others. eSports Betting market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
How are Segments Performing in the Global eSports Betting Market?
According to Cognitive Market Research, Ages 19-25 segment stands out as the dominant category in the global eSports Betting market. This age group represents a substantial portion of eSports enthusiasts and bettors, reflecting their high engagement with digital gaming and online betting platforms. The strong inclination of younger audiences towards eSports and betting activities supports the leading position of the Ages 19-25 segment, driven by their familiarity with technology and gaming culture.
The Ages 31 and Above segment is the fastest-growing category in the eSports Betting market. This growth is fueled by the increasing interest in eSports among older demographics, who are becoming more engaged in digital gaming and betting activities. As more individuals in this age group discover and participate in eSports betting, driven by broader adoption and changing attitudes towards gaming, the segment is expanding rapidly. This trend highlights the growing appeal of eSports betting across a wider range of age groups beyond the traditionally younger audience.
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of eSports Betting Industry. Request a Free Sample PDF!
According to Cognitive Market Research, the League of Legends segment is the dominant category by Application in the global eSports Betting market. League of Legends has established itself as a leading title in the eSports industry, with a large and dedicated fan base. Its popularity and high-profile tournaments drive significant betting activity, supporting the strong position of this segment in the market. The game's widespread appeal and competitive nature contribute to its dominance in eSports betting.
The Counter-Strike 2 segment is the fastest-growing category in the eSports Betting market. The release of Counter-Strike 2 has revitalized interest and engagement in the franchise, leading to a surge in betting activities. The game's established reputation, combined with its new updates and competitive scene, is attracting a growing number of bettors. This trend reflects the increasing enthusiasm for fresh and dynamic eSports titles, fueling rapid growth in the Counter-Strike 2 segment.
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Research Analyst at Cognitive Market Research
I am a research analyst working in various domains including the Consumer Goods domain, and my primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. I have knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively. I stay up-to-date with the latest research trends, methodologies, and technologies to ensure that my research is accurate, relevant, and impactful.
Sneha Mali is a research analyst working in various domains including the Consumer Goods, market research and transport & logistics and her primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. Her knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively.Sneha stay up-to-date with the latest research trends, methodologies, and technologies to ensure that her research is accurate, relevant, and impactful.
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Conclusion
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Age Group | Ages 19-25, Ages 26-30, Ages 31 and Above |
Application | League of Legends, Counter-Strike 2, Dota 2, Others |
List of Competitors | BetVictor, Entain plc, Betfred, Pinnacle, BetWinner, Betsson AB, Betcris, Kindred Group plc, GG.BET, Bet-at-home.com AG, Luckbox (Real Luck Group Ltd.), Esports Entertainment Group, Inc., Flutter Entertainment plc, DraftKings Inc., 888 Holdings plc, Every game, Bovada, Galaxy.bet, Betway Group, Bet365 Group Ltd. |
This chapter will help you gain GLOBAL Market Analysis of eSports Betting. Further deep in this chapter, you will be able to review Global eSports Betting Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
Chapter 3 Europe Market Analysis
Chapter 4 Asia Pacific Market Analysis
Chapter 5 South America Market Analysis
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Age Group Analysis 2019 -2031, will provide market size split by Age Group. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Age Group Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by Application Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global eSports Betting market
Chapter 12 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Ages 19-25 have a significant impact on eSports Betting market? |
What are the key factors affecting the Ages 19-25 and Ages 26-30 of eSports Betting Market? |
What is the CAGR/Growth Rate of League of Legends during the forecast period? |
By type, which segment accounted for largest share of the global eSports Betting Market? |
Which region is expected to dominate the global eSports Betting Market within the forecast period? |
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Country level Data Customization |
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Company Level |
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Additional Quantitative Data |
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