Global Game Localization Services
Market Report
2024
Delivery Includes:- Market Timeline 2019 till 2031, Market Size, Revenue/Volume Share, Forecast and CAGR, Competitor Analysis, Regional Analysis, Country Analysis, Segment Analysis, Market Trends, Drivers, Opportunities, Restraints, ESG Analysis, Porters Analysis, PESTEL Analysis, Market Attractiveness, Patent Analysis, Technological Trend, SWOT Analysis, COVID-19 Analysis, Consumer Behavior Analysis, etc.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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"Global Game Localization Services market size 2023 was XX Million. Game Localization Services Industry compound annual growth rate (CAGR) will be XX% from 2024 till 2031."
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Market Size | 121212 |
Country Market Size | 121212 |
North Americ Market Size | 121212 |
Europe Market Size | 121212 |
Asia Pacific Market Size | 121212 |
South America Market Size | 121212 |
Middle East and Africa Market Size | 121212 |
Market Split by Type |
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Market Split by Application |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Report scope is customizable as we have a huge database of Game Localization Services industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Game Localization Services Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Game localization services involve modifying a video game to suit a particular region. This entails translating the game's text, audio, and visuals, as well as adjusting gameplay to align with the cultural customs of the target audience. The market for game localization services is highly competitive, with leading companies consistently striving to enhance their offerings. Additionally, this market is anticipated to consist of numerous small and medium-sized players, leading to fragmentation. The increasing demand for video games and rising investments in the industry, the demand for video games in different languages and cultures continuing to increase, and Increasing global internet penetration has been a major drivers of growth in the global game localization services market as more and more people around the world have access to the internet.
The number of people using the internet has risen by 3.7% in the last year, reaching 5.03 billion in July 2022. This growth represents an increase of 178 million new users, pushing global internet usage to a penetration rate of 63.1%. Additionally, social media users have grown by 227 million in the past year, reaching 4.70 billion by the start of July 2022.
(Source:datareportal.com/reports/digital-2022-july-global-statshot)
Increasing global internet penetration has been a major driver of growth in the global game localization services market as more and more people worldwide have internet access. The potential customer base for game developers has grown, enabling them to reach a larger user audience and expand their market. Additionally, this has provided game developers with broader access to linguistic resources, facilitating easier product localization.
Computers still significantly impact internet usage worldwide, as evidenced by recent data from Statcounter. In Equatorial Guinea, Rwanda, Belgium, and Seychelles, laptop and desktop computers account for over 70% of web page requests. Moreover, computers remain the preferred internet access in many parts of Western and Northern Europe, as well as in Japan.
(Source:datareportal.com/reports/digital-2022-july-global-statshot)
The expansion of the mobile gaming sector is generating a fresh demand for game localization solutions. Mobile games are currently being created and launched in various languages, necessitating localization services to guarantee accessibility for a worldwide audience. Furthermore, the increasing fame of eSports is fueling the need for localization services for game streams and tournaments. Companies must ensure that their eSports content can reach a global audience, making localization services indispensable.
The high cost of localization of video games for an international audience can be costly, often requiring dedicated teams of translators, voice actors, and audio engineers. The cost of localization can be high for video game developers, as there are many factors to consider, such as language, culture, and the amount of content that needs to be localizedThe cost of localization also depends on the amount of content that needs to be localized. Games with much text, such as RPGs, are more expensive to localize than games with less text, such as action games. This is because more translators are needed to localize a game with much text.
The COVID-19 pandemic had a significant impact on the game localization services market. The pandemic disrupted the supply chain, making localizing games more difficult and costly. Additionally, the pandemic forced many game developers and publishers to delay the release of their games, which also impacted the localization process. Despite these challenges, the game localization services market is expected to rebound in the coming years. The pandemic has accelerated the growth of the global gaming market, as people have turned to video games for entertainment and distraction during the pandemic. This growth will continue in the coming years, creating new opportunities for game localization service providers.
We have various report editions of Game Localization Services Market, hence please contact our sales team and author directly to obtain/purchase a desired Edition eg, Global Edition, Regional Edition, Country Specific Report Edition, Company Profiles, Forecast Edition, etc. Request for your Free Sample PDF/Online Access.
The Game Localization Services market is characterized by a dynamic and diverse competitive environment. It encompasses various providers offering game localization services, ranging from large multinational corporations to specialized smaller organizations. In the face of globalization and technological advancements, businesses are confronted with fierce competition when it comes to delivering cutting-edge solutions, and top-notch translation, interpreting, and game localization services.
May 2023:Google unveiled the latest offering during the annual Google for Games Developer Summit. Initially, the service will be available in seven languages: Simplified Chinese, French, German, Indonesian, Japanese, Brazilian Portuguese, and Castilian Spanish. However, more languages might be added to the list in the future.
(Source:slator.com/google-encourages-game-developers-to-switch-from-human-to-machine-translation/)
August 2022: Microsoft has recently unveiled PlayFab, a fresh game localization services platform. PlayFab is a comprehensive backend platform for live games, offering managed game services, real-time analytics, and LiveOps. By leveraging these functionalities, game developers can enhance their revenue, boost player engagement, and reduce expenses.
(Source:learn.microsoft.com/en-us/gaming/playfab/what-is-playfab)
Top Companies Market Share in Game Localization Services Industry: (In no particular order of Rank)
If any Company(ies) of your interest has/have not been disclosed in the above list then please let us know the same so that we will check the data availability in our database and provide you the confirmation or include it in the final deliverables.
According to Cognitive Market Research, North America dominated the market in 2022, The region is home to some of the world's largest gaming companies, and the demand for localized content is growing rapidly. The North American region is appealing for game localization services due to its sizable population and significant disposable income. Various factors are driving the expansion of the game localization services market in this region, including the rising popularity of mobile gaming.
According to Cognitive Market Research,the US is home to some of the world's biggest game publishers and developers, such as Activision Blizzard, Electronic Arts, and Ubisoft. This means there is a large demand for game localization services in the US. The US is also a leader in technology and innovation, which is essential for the game localization industry. Game localization companies in the US are always at the forefront of new technologies, which allows them to provide their clients with the best possible services.
The Asian market for game localization services is witnessing swift expansion because of the rising need for localized content. This surge is propelled by the growing number of gamers in the region and the escalating popularity of mobile gaming. Furthermore, the region's substantial population and diverse cultures offer a distinctive prospect for game developers to craft tailored content that resonates with diverse audiences. Moreover, the region's sizable and expanding population presents an extensive pool of potential customers for game localization services.
The current report Scope analyzes Game Localization Services Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only. To learn more about geographical trends request the free sample pages. Contact US!
Global Game Localization Services Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Game Localization Services Industry growth. Game Localization Services market has been segmented with the help of its Type, Application , and others. Game Localization Services market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research,the on-premise global game localization services market entails implementing a game localization service within the customer's data center. This deployment is costly and necessitates continuous upkeep, but it grants the customer full authority over their localizations and games. The on-premise model delivers superior performance and reliability, albeit with increased initial expenses and demands for managing and maintaining the localization.
Cloud-basedis the second-most used product. The cloud-based game localization services market provides game localization services as a hosted solution. This approach is more economical as it entails lower initial expenses and enables efficient game localization with enhanced scalability. As all services are cloud-based, the need for maintenance and management is minimal. Moreover, this model offers flexibility in terms of pricing, allowing customers to only pay for the services they use.
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of Game Localization Services Industry. Request a Free Sample PDF!
The largest segment in the game localization services market by application is individual. This is because most video games are played by individuals who are often interested in playing games in their native language. The individual segment is also the fastest-growing segment in the market because of the increasing popularity of mobile games and the growth of the global gaming population.
According to Cognitive Market Research, enterpriseis the second-most popular product.The enterprise segment is the second largest segment in the market. This segment includes businesses that use video games for training, marketing, and other purposes. The enterprise segment is growing slower than the individual segment but is still a significant market.
The above Graph is for representation purposes only. This chart does not depict actual Market share. Please purchase the Game Localization Services market report 2024 Edition by contacting our team.
Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
As a research analyst, Swasti brings a unique blend of analytical prowess and strategic thinking to the table. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations. Her passion lies in leveraging data-driven approaches to guide decision-making and drive organizational success.
I played a central role in market research endeavors and competitive analysis. I have a demonstrated ability to leverage diverse data sources, employing advanced analytics tools to discern patterns and trends. My collaborative approach facilitated effective communication of insights, fostering a culture of data-driven decision-making within the organization. I am committed to continuous professional development, actively seeking opportunities for skill enhancement through workshops, industry conferences, and staying abreast of emerging trends in research methodologies.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Game Localization Services Market is witnessing significant growth in the near future.
In 2023, the On-premise segment accounted for noticeable share of global Game Localization Services Market and is projected to experience significant growth in the near future.
The Individual segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies ABBYY , Localize Direct and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Disclaimer:
Type | On-premise, Cloud-based |
Application | Individual, Enterprise, Others |
List of Competitors | ABBYY, Game Localization Network, Localize Direct, Alconost, All Correct Grou AD VERBUM, Day Translations, Andover, DYS Translations, Aspena, Keywords Studios, Morningside Translations, JBI Studios, Pangea Translation Services, Level Up Translation, Gengo, Simply Localize |
This chapter will help you gain GLOBAL Market Analysis of Game Localization Services. Further deep in this chapter, you will be able to review Global Game Localization Services Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
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Qualitative Analysis for the North America Market: North America Game Localization Services Market Trends North America Game Localization Services Technological Road Map North America Game Localization Services Market Drivers North America Game Localization Services Market Restraints North America Game Localization Services Market Opportunity Market Attractiveness Analysis COVID – 19 Impact Analysis PESTEL Analysis Porter’s Five Forces Analysis Product Life Cycle Industrial Chain Analysis
You can purchase only the Executive Summary North America Market (2019 vs 2024 vs 2031)
Chapter 3 Europe Market Analysis
You can purchase only the Executive Summary Europe Market (2019 vs 2024 vs 2031)
Chapter 4 Asia-Pacific Market Analysis
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Chapter 5 South America Market Analysis
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Chapter 6 Middle East and Africa Market Analysis
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Only Available with Corporate User License
Chapter 7 Top 10 Countries Analysis
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2019 -2031
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Chapter 11 Market Split by Application Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Game Localization Services market
Chapter 12 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why On-premise have a significant impact on Game Localization Services market? |
What are the key factors affecting the On-premise and Cloud-based of Game Localization Services Market? |
What is the CAGR/Growth Rate of Individual during the forecast period? |
By type, which segment accounted for largest share of the global Game Localization Services Market? |
Which region is expected to dominate the global Game Localization Services Market within the forecast period? |
Segmentation Level Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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