Global Gaming Accessories
Market Report
2025
The global gaming accessories market size will be USD 7124.2 million in 2024. The surge in demand for portable gaming accessories, including controllers and headphones specifically designed for mobile devices, is expected to boost sales to USD 11439.90839 million by 2031, with a Compound Annual Growth Rate (CAGR) of 7.0% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global gaming accessories market size will be USD 7124.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Gaming Accessories Market Sales Revenue | $ 7124.2 Million | 121212 | 121212 | 121212 | 7% |
North America Gaming Accessories Market Sales Revenue | $ 2849.68 Million | 121212 | 121212 | 121212 | 5.2% |
Canada Gaming Accessories Market Sales Revenue | $ 341.96 Million | 121212 | 121212 | 121212 | 6% |
United States Gaming Accessories Market Sales Revenue | $ 2248.4 Million | 121212 | 121212 | 121212 | 5% |
Mexico Gaming Accessories Market Sales Revenue | $ 259.32 Million | 121212 | 121212 | 121212 | 5.7% |
Europe Gaming Accessories Market Sales Revenue | $ 2137.26 Million | 121212 | 121212 | 121212 | 5.5% |
Germany Gaming Accessories Market Sales Revenue | $ 423.18 Million | 121212 | 121212 | 121212 | 5.7% |
France Gaming Accessories Market Sales Revenue | $ 196.63 Million | 121212 | 121212 | 121212 | 4.7% |
Spain Gaming Accessories Market Sales Revenue | $ 175.26 Million | 121212 | 121212 | 121212 | 4.6% |
United Kingdom Gaming Accessories Market Sales Revenue | $ 359.06 Million | 121212 | 121212 | 121212 | 6.3% |
Russia Gaming Accessories Market Sales Revenue | $ 331.28 Million | 121212 | 121212 | 121212 | 4.5% |
Italy Gaming Accessories Market Sales Revenue | $ 183.8 Million | 121212 | 121212 | 121212 | 4.9% |
Rest of Europe Gaming Accessories Market Sales Revenue | $ 331.28 Million | 121212 | 121212 | 121212 | 4.2% |
Asia Pacific Gaming Accessories Market Sales Revenue | $ 1638.57 Million | 121212 | 121212 | 121212 | 9% |
China Gaming Accessories Market Sales Revenue | $ 737.35 Million | 121212 | 121212 | 121212 | 8.5% |
Australia Gaming Accessories Market Sales Revenue | $ 85.21 Million | 121212 | 121212 | 121212 | 8.7% |
India Gaming Accessories Market Sales Revenue | $ 196.63 Million | 121212 | 121212 | 121212 | 10.8% |
Korea Gaming Accessories Market Sales Revenue | $ 163.86 Million | 121212 | 121212 | 121212 | 8.1% |
Japan Gaming Accessories Market Sales Revenue | $ 226.12 Million | 121212 | 121212 | 121212 | 7.5% |
Rest of APAC Gaming Accessories Market Sales Revenue | $ 116.34 Million | 121212 | 121212 | 121212 | 8.8% |
South America Gaming Accessories Market Sales Revenue | $ 356.21 Million | 121212 | 121212 | 121212 | 6.4% |
Brazil Gaming Accessories Market Sales Revenue | $ 152.46 Million | 121212 | 121212 | 121212 | 7% |
Chile Gaming Accessories Market Sales Revenue | $ 25.65 Million | 121212 | 121212 | 121212 | 6.7% |
Peru Gaming Accessories Market Sales Revenue | $ 29.21 Million | 121212 | 121212 | 121212 | 6.6% |
Colombia Gaming Accessories Market Sales Revenue | $ 31.7 Million | 121212 | 121212 | 121212 | 6.2% |
Argentina Gaming Accessories Market Sales Revenue | $ 59.84 Million | 121212 | 121212 | 121212 | 7.3% |
Rest of South America Gaming Accessories Market Sales Revenue | $ 57.35 Million | 121212 | 121212 | 121212 | 5.5% |
Middle East and Africa Gaming Accessories Market Sales Revenue | $ 142.48 Million | 121212 | 121212 | 121212 | 6.7% |
Egypt Gaming Accessories Market Sales Revenue | $ 14.96 Million | 121212 | 121212 | 121212 | 7% |
Turkey Gaming Accessories Market Sales Revenue | $ 12.25 Million | 121212 | 121212 | 121212 | 6.2% |
Rest of MEA Gaming Accessories Market Sales Revenue | $ 16.81 Million | 121212 | 121212 | 121212 | 5.7% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Component |
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Market Split by Device Type |
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Market Split by Connectivity Type |
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Market Split by Distribution Channel |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Market Drivers:
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Market Restrains:
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Market Trends:
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Report scope is customizable as we have a huge database of Gaming Accessories industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Gaming Accessories Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Gaming accessories are specialized devices or peripherals designed to enhance the gaming experience. They include items like controllers, headsets, gaming mice, keyboards, and chairs, improving gameplay, comfort, and immersion across various platforms, including PCs, consoles, and mobile devices. Gamers seek high-quality accessories like VR headsets, gaming chairs, surround sound systems, and advanced controllers to enhance their gameplay. These devices offer improved interactivity, realistic visuals, and superior audio, creating a more engaging and immersive experience. The rise of e-sports and virtual reality (VR) gaming has further fueled demand for specialized equipment as players look for accessories that provide greater precision, comfort, and a competitive edge, driving market growth significantly.
For instance, in November 2023, Razer established an upgrade of an 8000 Hz mouse with 30k optical sensors. This gaming mouse is escorted by ultra-low latency of Razer hyper polling wireless technology, delivering smoother cursor points and better accuracy. (Source: https://press.razer.com/product-news/razer-mice-with-8000hz-wireless-polling/)
The increased demand for smartphones has significantly fueled the growth of the gaming accessories market. As mobile gaming becomes more popular, consumers seek enhanced experiences through accessories like controllers, gaming earphones, and cooling pads tailored for smartphones. The rise of high-performance smartphones capable of handling graphics-intensive games has created a need for accessories that optimize gameplay and comfort. Additionally, the accessibility of mobile games and the growing e-sports culture on smartphones are driving the demand for specialized gaming peripherals, contributing to the expansion of the gaming accessories market. For instance, in June 2023, Razer Inc. declared the latest version of Razer Blade 14, a transportable 14-inch gaming laptop in the signature matt black and striking mercury white color. It offers the all-new AMD Ryzen 9 7940HS processor with DDR5-5600MHz SO-DIMM memory. With the most delinquent NVIDIA GeForce RTX 40 Series laptop graphics participating with this power, users are given an immersive 16:10 aspect ratio QHD+ 240 Hz display that delivers stunning color depth and contrast.
Technological advancements in the gaming industry, such as virtual reality (VR), augmented reality (AR), and cloud gaming, are significantly shaping the gaming accessories market. Enhanced hardware like VR headsets, haptic feedback controllers, and high-resolution gaming monitors are driving demand for more immersive experiences. Wireless technology and AI-powered peripherals further elevate gameplay, offering better precision and responsiveness. The rise of e-sports and streaming platforms is also boosting demand for specialized accessories like gaming chairs, microphones, and headsets, positioning the market for continuous growth and innovation.
The high cost of production in the gaming accessories market is driven by several factors, including the utilization of advanced materials, cutting-edge technology, and the integration of specialized components such as sensors, haptic feedback systems, and RGB lighting. Manufacturers must also invest heavily in research and development to stay competitive and meet consumer expectations for performance and innovation. Additionally, increased labor costs, especially in manufacturing hubs, and supply chain disruptions, like semiconductor shortages, further elevate production expenses, leading to higher retail prices for consumers.
The COVID-19 pandemic significantly boosted the Gaming Accessories Market, as lockdowns and social distancing measures increased global demand for home entertainment. With more people staying indoors, gaming became a popular activity, leading to a surge in sales of accessories like controllers, headsets, and gaming keyboards. E-sports and online multiplayer games also thrived, further driving demand. However, the market faced challenges such as supply chain disruptions, manufacturing delays, and semiconductor shortages, which affected production and availability of gaming accessories during the peak of the pandemic.
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In the gaming accessories market's competitive landscape, numerous key competitors are driving innovation and growth. Key players in the gaming accessories market adopt strategies such as product innovation, focusing on ergonomics and enhanced performance features. They form strategic partnerships with game developers, expand product portfolios with cross-platform compatibility, leverage e-sports sponsorships for brand visibility, and use aggressive pricing strategies to capture market share.
December 2023: Logitech G declared the Logitech G ASTRO A50 X LIGHTSPEED Wireless Gaming Headset and Base Station, the fifth generation of the critically acclaimed ASTRO A50 Series console gaming headset. (Source: https://news.logitech.com/press-releases/news-details/2023/Logitech-G-Launches-New-Flagship-Console-Wireless-Gaming-Headset---the-ASTRO-A50-X/default.aspx)
Top Companies Market Share in Gaming Accessories Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America currently dominates the gaming accessories market, and the region is expected to have significant growth during the projected period. This is due to the region's increasing adoption of gaming consoles and PCs, a growing e-sports industry, and rising consumer spending on high-performance accessories. Technological advancements and the popularity of immersive gaming experiences also boost demand for specialized gaming equipment.
Asia-Pacific is expected to make significant gains during the projected period, with the greatest compound annual growth rate (CAGR). Rising number of gamers, increasing disposable incomes, and the growing popularity of e-sports. Technological advancements in gaming gear and a robust gaming infrastructure also contribute to the market's expansion in the region.
The current report Scope analyzes Gaming Accessories Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global gaming accessories market size was estimated at USD 7124.2 Million, out of which Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 1638.57 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
According to Cognitive Market Research, the global gaming accessories market size was estimated at USD 7124.2 Million, out of which Latin America held the market share of around 5% of the global revenue with a market size of USD 356.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.4% from 2024 to 2031.
According to Cognitive Market Research, the global gaming accessories market size was estimated at USD 7124.2 Million, out of which the Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 142.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.7% from 2024 to 2031.
Global Gaming Accessories Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Gaming Accessories Industry growth. Gaming Accessories market has been segmented with the help of its Component, Device Type Connectivity Type, and others. Gaming Accessories market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, the PC segment holds the largest share of the market due to the growing popularity of gaming, increasing demand for high-performance peripherals, and technological advancements. Enhanced gaming experiences, such as customizable RGB lighting and ergonomic designs, coupled with the rise of esports and streaming, further boost market growth.
In the gaming accessories market, gaming consoles have been expanding at a rapid pace due to the increasing consumer demand for immersive gaming experiences, advancements in technology, and the growth of e-sports and streaming. Innovations in gaming hardware and accessories, coupled with expanding online gaming communities, fuel market expansion and consumer engagement.
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According to Cognitive Market Research, the controller segment holds the largest share of the market due to rising demand for advanced controllers and peripherals, fueled by growing gaming popularity and e-sports. Innovations in controller technology, such as customizable features and enhanced ergonomics, and the expansion of gaming communities worldwide also boost market growth.
In the gaming accessories market, keyboards have been expanding at a rapid pace due to rising demand for customizable, high-performance keyboards with features like mechanical switches, RGB lighting, and programmable keys. Growth is fueled by the expanding e-sports industry, increasing gaming popularity, and the desire for enhanced gaming experiences.
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According to Cognitive Market Research, the online segment holds the largest share of the market due to the growing popularity of gaming, increased internet penetration, and the convenience of online shopping. Consumers are drawn to a wide range of products, competitive pricing, and personalized options available through e-commerce platforms, boosting market growth.
In the men's formal shoes market, offline has been expanding at a rapid pace due to rising interest in gaming events, hands-on testing benefits in physical stores, and the popularity of premium accessories like high-performance controllers and gaming keyboards.
According to Cognitive Market Research, the wireless segment holds the largest share of the market due to growing demand for untethered, flexible gaming experiences, advancements in wireless technology, and the increasing popularity of e-sports. Enhanced connectivity, improved battery life, and consumer preference for clean, clutter-free setups also contribute to market growth.
In the men's formal shoes market, the wired has been expanding at a rapid pace due to growing demand for reliable and low-latency connections, superior performance over wireless alternatives, and affordability. Wired accessories are favored for their stable connectivity and durability, essential for competitive gaming and professional use.
Senior Research Analyst at Cognitive Market Research
ResearchGate Profile: https://www.researchgate.net/profile/Kalyani-Raje
An optimistic Senior Research Analyst with years of experience in competitive assessment and business consulting. A seasoned professional and subject-matter expert (SME) in the Automobile and transportation vertical.
With a work experience of over 10+ years in the market research and strategy development. I have worked with diverse industries, including FMCG, IT, Telecom, Automotive, Electronics and many others. I also work closely with other departments such as sales, product development, and marketing to understand customer needs and preferences, and develop strategies to meet those needs.
I am committed to staying ahead in the rapidly evolving field of research and analysis. This involves regularly attending conferences, participating in webinars, and pursuing additional certifications to enhance my skill set. I played a crucial role in conducting market research and competitive analysis. I have a proven track record of distilling complex datasets into clear, concise reports that have guided key business initiatives. Collaborating closely with multidisciplinary teams, I contributed to the development of innovative solutions grounded in thorough research and analysis.
Conclusion
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The gaming accessories market plays a crucial role in enhancing the overall gaming experience offering products that improve interactivity precision and immersion
Disclaimer:
Component | Mice, Controller, Headsets, Keyboard, Others |
Device Type | PC, Gaming Console |
Connectivity Type | Wired, Wireless |
Distribution Channel | Online, Offline |
List of Competitors | Logitech G, Razer Inc., Corsair, SteelSeries, HyperX, Thrustmaster, Turtle Beach, ASUS, Xbox, Micro-Star INT'L CO., LTD |
This chapter will help you gain GLOBAL Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review Global Gaming Accessories Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review North America Gaming Accessories Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review Europe Gaming Accessories Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review Asia Pacific Gaming Accessories Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review South America Gaming Accessories Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East and Africa Market Analysis of Gaming Accessories. Further deep in this chapter, you will be able to review Middle East and Africa Gaming Accessories Market Split by various segments and Country Split.
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
This chapter provides an in-depth analysis of the market share among key competitors of Gaming Accessories. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Component Analysis 2019 -2031, will provide market size split by Component. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Component Analysis 2021 - 2033
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Chapter 11 Market Split by Device Type Analysis 2021 - 2033
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Chapter 12 Market Split by Connectivity Type Analysis 2021 - 2033
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Chapter 13 Market Split by Distribution Channel Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Gaming Accessories market
Chapter 14 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Mice have a significant impact on Gaming Accessories market? |
What are the key factors affecting the Mice and Controller of Gaming Accessories Market? |
What is the CAGR/Growth Rate of PC during the forecast period? |
By type, which segment accounted for largest share of the global Gaming Accessories Market? |
Which region is expected to dominate the global Gaming Accessories Market within the forecast period? |
Segmentation Level Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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Report Format Alteration |
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