Global Gaming
Market Report
2025
Gaming Market will be USD 251269.0 Million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global gaming market will be USD 251269.0 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Gaming Market Sales Revenue | $ 251269 Million | 121212 | 121212 | 121212 | 9.6% |
North America Gaming Market Sales Revenue | $ 100506 Million | 121212 | 121212 | 121212 | 7.8% |
Europe Gaming Market Sales Revenue | $ 75379.3 Million | 121212 | 121212 | 121212 | 8.1% |
Asia Pacific Gaming Market Sales Revenue | $ 57790.8 Million | 121212 | 121212 | 121212 | 11.6% |
South America Gaming Market Sales Revenue | $ 12563.2 Million | 121212 | 121212 | 121212 | 9% |
Middle East and Africa Gaming Market Sales Revenue | $ 5025.28 Million | 121212 | 121212 | 121212 | 9.3% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type |
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Market Split by Device Type |
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Market Split by Platform |
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Market Split by Revenue Type |
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Market Split by Age Group |
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Market Split by Game Type |
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Market Split by Gamer Type |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Gaming Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Gaming is playing an electronic video game, which is frequently done on a reliable gaming console, PC, or smartphone. People who frequently play video games are called gamers. In the competitive gaming market, key players employ various strategies to maintain their edge. These include content diversification through expansions and DLCs, community engagement via esports tournaments and social media interaction, and technological innovation such as VR integration and cloud gaming services. Moreover, strategic partnerships with hardware manufacturers and cross-platform compatibility enhance market reach. These players solidify their positions in the dynamic gaming landscape by adapting to evolving player preferences and embracing emerging technologies.
For instance, in September 2022, Fnatic and ASOS established a three-year deal to bridge the globes of fashion with gaming. Both brands will design and deploy numerous offline and online activations as part of the contract, obtaining the gaming and fashion globes together.
(Source: https://fnatic.com/news/asos-signs-three-year-front-of-jersey-partnership )
The Gaming market is experiencing a surge driven by increasing efforts to achieve net zero emissions. With a global push towards sustainable energy solutions, hydrogen is emerging as a key player. Gaming plays a crucial role in storing and transporting hydrogen, making it essential to transition to cleaner energy sources. As industries and governments worldwide prioritize decarbonization, the demand for Gaming is expected to continue its upward trajectory.
For instance, according to data issued by the International Telecommunication Union (ITU), in 2022, youth aged 15-24 were the driving force of connectivity, with 75% of young people worldwide now able to use the Internet, up from 72 percent in 2021.
(Source: https://www.itu.int/en/mediacentre/Pages/PR-2022-11-30-Facts-Figures-2022.aspx )
Recent technological advancements, particularly in graphics processing units (GPUs), have revolutionized the gaming market. With the introduction of ray tracing and AI-driven graphics rendering, games now offer hyper-realistic visuals and immersive experiences. Additionally, advancements in cloud gaming services enable players to stream high-fidelity games on various devices without requiring expensive hardware. These technological strides redefine gaming, pushing boundaries and elevating the industry to new heights of innovation and entertainment.
For instance, in June 2023, Electronics Art Inc. introduced Super Mega Baseball 4, the most delinquent addition to the favorably acclaimed Super Mega Baseball sequence. Super Mega Baseball 4 presents an upgrade in production, marking the most substantial advancement in the franchise's history.
(Source: https://sg.finance.yahoo.com/news/electronic-arts-ea-launches-super-120100836.html )
Addiction issues stemming from intense gaming have become prevalent, raising concerns about mental health and social repercussions. Despite this, the gaming market continues to expand rapidly, driven by technological advancements and a rising consumer base. However, it's imperative to exercise restraint, balancing gaming with other activities to maintain overall well-being. Moderation in gaming can safeguard against addiction-related issues, fostering healthier habits and promoting a more balanced lifestyle.
The COVID-19 pandemic significantly impacted the gaming market, leading to a rise in need as people sought entertainment at home during lockdowns. With more time spent indoors, there was a notable increase in gaming hardware and software sales and online gaming subscriptions. This shift accelerated the industry's digital transformation, emphasizing the importance of virtual communities and online multiplayer experiences. Overall, COVID-19 catalyzed growth and innovation within the gaming sector.
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Key players deploy strategic initiatives such as product innovations, partnerships, and mergers. Companies prioritize R&D to introduce cutting-edge reagents, ensuring a competitive edge. Robust distribution networks and adherence to quality standards amplify market presence, fostering an environment where agility and innovation define industry leaders.
January 2022: Microsoft Corporation invested USD 68.7 billion to acquire Activision Blizzard, Inc., an American video gaming company, and expand its global cloud gaming industry presence.
Top Companies Market Share in Gaming Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America dominated the market in 2024 and accounted for around 40% of the global revenue due to technological advancements, increasing internet connectivity, and a growing gaming culture. With the expansion of esports and streaming platforms like Twitch, the region has seen a surge in gaming enthusiasts and professional gamers. Additionally, the popularity of mobile gaming continues to expand, attracting a diverse audience. These trends contribute to the continuous growth and innovation within the North American gaming market.
Europe is the fastest-growing region over the projected period, owing to technological advancements such as virtual and augmented reality, which foster immersive gaming experiences. Additionally, the rise of eSports contributes significantly, with Europe hosting major tournaments and cultivating a robust gaming community. Furthermore, the accessibility of online gaming platforms and the increasing popularity of mobile gaming amplify market growth, making Europe a vibrant gaming landscape.
The current report Scope analyzes Gaming Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global gaming market size was estimated at USD 251269.0 Million, out of which North America held the major market of more than 40% of the global revenue with a market size of USD 100505.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031 due to industry encompassing video games, esports, and gaming hardware. With a large and diverse audience, it's dominated by major publishers, platforms like Xbox and PlayStation, and thriving esports leagues, contributing significantly to the global gaming landscape. According to Cognitive Market Research, strategy in this competitive landscape involves targeted marketing, user-centric game development, and leveraging emerging technologies to create immersive experiences that captivate audiences and drive profitability. In conclusion, North America's gaming market is boosted due to the ongoing popularity of online gaming, the emergence of high-bandwidth network connectivity, and the constant need for 3D games.
Country Analysis
According to Cognitive Market Research, the global gaming market size was estimated at USD 251269.0 Million, out of which Europe held the major market of more than 30% of the global revenue with a market size of USD 75379.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.1% from 2024 to 2031 due to diverse gaming cultures, platforms, and genres. With a strong presence of AAA titles and indie games and a burgeoning esports scene, Europe is a significant hub for gaming innovation, consumption, and community engagement. According to Cognitive Market Research, the advantages include ease of use, not requiring upgrades, permitting multiplier options with console-owning companions, having wireless switches that give an enthusiastic experience, and being reasonable. In conclusion, the region's gaming market is driven by the emergence of technologically advanced and more powerful smartphones.
According to Cognitive Market Research, the global gaming market size was estimated at USD 251269.0 Million, out of which Asia Pacific held the market of around 23% of the global revenue with a market size of USD 57790.77 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031 due to region's growing sector encompassing diverse gaming platforms and genres. With a burgeoning population of gamers and increasing access to technology, the region is a hotbed for innovation and investment. From mobile gaming to esports, Asia Pacific's gaming landscape presents vast opportunities for developers, publishers, and investors alike. According to Cognitive Market Research, the increased proliferation of smartphones and rising internet penetration worldwide are creating vast opportunities for mobile gaming. In conclusion, the region's gaming market is driven by population growth, broadening demographics, increased accessibility, social interaction, and connectivity.
According to Cognitive Market Research, the global gaming market size was estimated at USD 251269.0 Million, out of which Latin America market has more than 5% of the global revenue with a market size of USD 12563.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031 due to rising internet penetration and a youthful population. Brazil leads with a significant portion of the region's gaming revenue, followed by Mexico and Argentina. Mobile gaming dominates, driven by smartphones' accessibility. According to Cognitive Market Research, the market is driven by the increasing popularity of real money-based games and the rising adoption of multiplayer games that can be played online from remote places. Technological developments and growing smartphone penetration across the globe are expected to play a crucial role in the segment's growth. In conclusion, the region's gaming market is driven by the increasing adoption of esports and other multiplayer games.
According to Cognitive Market Research, the global gaming market size was estimated at USD 251269.0 Million, out of which the Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 5025.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.3% from 2024 to 2031 due to region's rising disposable incomes, increasing internet penetration, and a burgeoning young population. Mobile gaming dominates, driven by smartphones' accessibility. Esports is gaining traction, with competitive gaming events attracting large audiences. According to Cognitive Market Research, console manufacturers have continued to innovate and expand the hardware and software technology utilized in gaming consoles, resulting in more powerful, cultivated, and immersive gaming experiences. In conclusion, the region's gaming market is driven by a rise due to technological advancements in gaming.
Global Gaming Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Gaming Industry growth. Gaming market has been segmented with the help of its Type, Device Type Platform, and others. Gaming market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, adventure/role-playing games hold a prominent market share due to the rising demand for innovative mechanics and visually stunning graphics. With the rise of online multiplayer features and virtual reality integration, ARPGs are evolving to offer unparalleled levels of immersion, ensuring their enduring popularity in the gaming landscape.
Social games are the fastest-growing category over the forecast period because they leverage social interactions to drive engagement and revenue. These games, often accessible on mobile devices and social media platforms, capitalize on multiplayer experiences, fostering connections among players worldwide. Integrating social features, such as leaderboards, challenges, and in-game communication, enhances user retention and monetization, making social gaming a significant industry growth driver.
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According to Cognitive Market Research, smartphones held the major market stake over the projected period due to the continual evolution of smartphone hardware, with faster processors and improved graphics capabilities, coupled with a growing array of high-quality game titles optimized for mobile platforms. Additionally, the increasing integration of social and multiplayer features enhances engagement, further propelling the market forward.
Browser PCs are the fastest-growing category over the forecast period as users seek enhanced browsing experiences and immersive gaming. Manufacturers focus on improving hardware performance, graphics capabilities, and user interfaces. Market trends indicate a growing emphasis on seamless integration, portability, and accessibility across devices, shaping the future trajectory of this dynamic industry.
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According to Cognitive Market Research, online gaming is a prominent market due to the rise in internet penetration, expansion of the online casual gaming sector, and the rising popularity of massively multiplayer online and Free2Play games. Technological trends such as augmented reality (AR), virtual reality, and mixed reality also contribute to the market's growth.
Offline is the fastest-growing category over the forecast period due to the diverse range of platforms and genres; it captivates audiences worldwide. Gaming conventions, tournaments, and local meetups further bolster its appeal, creating opportunities for enthusiasts to connect and compete. Technological advancements and the growing popularity of esports drive innovation, ensuring the offline gaming market remains vibrant and dynamic.
According to Cognitive Market Research, advertising holds a prominent place in the market. Brands leverage in-game advertising to reach highly engaged audiences, capitalizing on the vast gaming demographic. With gaming becoming a mainstream entertainment platform, advertisers prioritize seamless integration and interactive campaigns to captivate gamers.
In-game purchase is the fastest-growing category over the forecast period. Microtransactions, expansions, and virtual goods offer players additional content and customization options while developers capitalize on ongoing monetization. This symbiotic relationship between in-game purchases and the gaming market continues to shape industry trends and influence game development strategies worldwide.
According to Cognitive Market Research, children hold a prominent position in the market due to rising demand for child-friendly content and innovative experiences. As digital natives, they readily embrace new technologies, fostering growth and innovation in the industry. Developers and marketers keenly observe and respond to their preferences, making children a crucial demographic in the gaming ecosystem.
Adult is the fastest-growing category over the forecast period due to increased accessibility of technology, changing societal attitudes towards gaming among adults, and the desire for immersive entertainment experiences. With advancements in virtual reality (VR), augmented reality (AR), and mobile gaming platforms, adults find more sophisticated and engaging gaming options that cater to their interests and preferences, fueling growth in this rapidly expanding sector.
Senior Research Analyst at Cognitive Market Research
Catering to tailored needs of clients in Consulting, Business Intelligence, Market Research, Forecasting, Matrix-Modeling, Data Analytics, Competitive Intelligence, Primary research and Consumer Insights.
Catering to tailored needs of clients in Consulting, Business Intelligence, Market Research, Forecasting, Matrix-Modelling, Data Analytics, Competitive Intelligence, Primary research and Consumer Insights. Experience in analyzing current trends, market demand, market assessment, growth indicators, competitors' strategy, etc. to help top management & investors to make strategic and tactical decisions in the form of market reports and presentations. Successfully delivered more than 500+ client & consulting assignments across verticals. Ability to work independently as well as with a team with confidence and ease.
I am committed to continuous learning and staying at the forefront of emerging trends in research and analytics. Regularly engaging in professional development opportunities, including workshops and conferences, keeps my skill set sharp and up-to-date. I spearheaded research initiatives focused on market trends and competitive landscapes. I have a proven track record of conducting thorough analyses, distilling key insights, and presenting findings in a way that resonates with diverse stakeholders. Through collaboration with cross-functional teams, I played a pivotal role in shaping business strategies rooted in robust research.
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Type | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others |
Device Type | Console, Tablet, Smartphone, Downloaded/Box PC, Browser PC |
Platform | Online, Offline |
Revenue Type | In-Game Purchase, Game Purchase, Advertising |
Age Group | Adult, Children |
Game Type | Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Sandbox, Shooter (FPS and TPS), Simulation and Sports, Others |
Gamer Type | Casual Gamer, Professional Gamer |
List of Competitors | Microsoft Corporation (U.S.), Nintendo Co. Ltd (Japan), Rovio Entertainment Corporation (Finland), Nvidia Corporation (U.S.), Valve Corporation (U.S.), PlayJam Ltd (U.K.), Electronic Arts Inc (U.S.), Sony Group Corporation (Japan), Bandai Namco Holdings Inc. (Japan), Tencent Holdings Ltd. (China), Activision Blizzard Inc. (U.S.) |
This chapter will help you gain GLOBAL Market Analysis of Gaming. Further deep in this chapter, you will be able to review Global Gaming Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Gaming. Further deep in this chapter, you will be able to review North America Gaming Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Gaming. Further deep in this chapter, you will be able to review Europe Gaming Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Gaming. Further deep in this chapter, you will be able to review Asia Pacific Gaming Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Gaming. Further deep in this chapter, you will be able to review South America Gaming Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East and Africa Market Analysis of Gaming. Further deep in this chapter, you will be able to review Middle East and Africa Gaming Market Split by various segments and Country Split.
Chapter 6 Middle East and Africa Market Analysis
Only Available with Corporate User License
Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
This chapter provides an in-depth analysis of the market share among key competitors of Gaming. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2021 - 2033
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Chapter 11 Market Split by Device Type Analysis 2021 - 2033
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Chapter 12 Market Split by Platform Analysis 2021 - 2033
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Chapter 13 Market Split by Revenue Type Analysis 2021 - 2033
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Chapter 14 Market Split by Age Group Analysis 2021 - 2033
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Chapter 15 Market Split by Game Type Analysis 2021 - 2033
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Chapter 16 Market Split by Gamer Type Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Gaming market
Chapter 17 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why Adventure/Role Playing Games have a significant impact on Gaming market? |
What are the key factors affecting the Adventure/Role Playing Games and Puzzles of Gaming Market? |
What is the CAGR/Growth Rate of Console during the forecast period? |
By type, which segment accounted for largest share of the global Gaming Market? |
Which region is expected to dominate the global Gaming Market within the forecast period? |
Segmentation Level Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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Report Format Alteration |
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