Global Handheld Game Console
Market Report
2025
The global handheld game console market size will be USD 18213.6 million in 2024. Growing demand of mobile gaming and technological advancements is expected to boost sales to USD 28490.25 million by 2031, with a Compound Annual Growth Rate (CAGR) of 6.60% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global handheld game console market size will be USD 18213.6 million in 2024. It will expand at a compound annual growth rate (CAGR) of 6.60% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Handheld Game Console Market Sales Revenue | $ 18213.6 Million | 121212 | 121212 | 121212 | 6.6% |
North America Handheld Game Console Market Sales Revenue | $ 7285.44 Million | 121212 | 121212 | 121212 | 4.8% |
Canada Handheld Game Console Market Sales Revenue | $ 874.25 Million | 121212 | 121212 | 121212 | 5.6% |
United States Handheld Game Console Market Sales Revenue | $ 5748.21 Million | 121212 | 121212 | 121212 | 4.6% |
Mexico Handheld Game Console Market Sales Revenue | $ 662.98 Million | 121212 | 121212 | 121212 | 5.3% |
Europe Handheld Game Console Market Sales Revenue | $ 5464.08 Million | 121212 | 121212 | 121212 | 5.1% |
France Handheld Game Console Market Sales Revenue | $ 502.7 Million | 121212 | 121212 | 121212 | 4.3% |
Spain Handheld Game Console Market Sales Revenue | $ 448.05 Million | 121212 | 121212 | 121212 | 4.2% |
United Kingdom Handheld Game Console Market Sales Revenue | $ 917.97 Million | 121212 | 121212 | 121212 | 5.9% |
Russia Handheld Game Console Market Sales Revenue | $ 846.93 Million | 121212 | 121212 | 121212 | 4.1% |
Italy Handheld Game Console Market Sales Revenue | $ 469.91 Million | 121212 | 121212 | 121212 | 4.5% |
Germany Handheld Game Console Market Sales Revenue | $ 1081.89 Million | 121212 | 121212 | 121212 | 5.3% |
Rest of Europe Handheld Game Console Market Sales Revenue | $ 846.93 Million | 121212 | 121212 | 121212 | 3.8% |
Asia Pacific Handheld Game Console Market Sales Revenue | $ 4189.13 Million | 121212 | 121212 | 121212 | 8.6% |
Japan Handheld Game Console Market Sales Revenue | $ 578.1 Million | 121212 | 121212 | 121212 | 7.1% |
China Handheld Game Console Market Sales Revenue | $ 1885.11 Million | 121212 | 121212 | 121212 | 8.1% |
Australia Handheld Game Console Market Sales Revenue | $ 217.83 Million | 121212 | 121212 | 121212 | 8.3% |
India Handheld Game Console Market Sales Revenue | $ 502.7 Million | 121212 | 121212 | 121212 | 10.4% |
Korea Handheld Game Console Market Sales Revenue | $ 418.91 Million | 121212 | 121212 | 121212 | 7.7% |
Rest of APAC Handheld Game Console Market Sales Revenue | $ 297.43 Million | 121212 | 121212 | 121212 | 8.4% |
South America Handheld Game Console Market Sales Revenue | $ 910.68 Million | 121212 | 121212 | 121212 | 6% |
Argentina Handheld Game Console Market Sales Revenue | $ 152.99 Million | 121212 | 121212 | 121212 | 6.9% |
Brazil Handheld Game Console Market Sales Revenue | $ 389.77 Million | 121212 | 121212 | 121212 | 6.6% |
Chile Handheld Game Console Market Sales Revenue | $ 65.57 Million | 121212 | 121212 | 121212 | 6.3% |
Peru Handheld Game Console Market Sales Revenue | $ 74.68 Million | 121212 | 121212 | 121212 | 6.2% |
Colombia Handheld Game Console Market Sales Revenue | $ 81.05 Million | 121212 | 121212 | 121212 | 5.8% |
Rest of South America Handheld Game Console Market Sales Revenue | $ 146.62 Million | 121212 | 121212 | 121212 | 5.1% |
Middle East Handheld Game Console Market Sales Revenue | $ 364.27 Million | 121212 | 121212 | 121212 | 6.3% |
Turkey Handheld Game Console Market Sales Revenue | $ 31.33 Million | 121212 | 121212 | 121212 | 5.8% |
Egypt Handheld Game Console Market Sales Revenue | $ 38.25 Million | 121212 | 121212 | 121212 | 6.6% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
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Handheld Game Console Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Handheld game console refers to a specific type of portable gaming device. No cords or other hardware are required to play games on the move due to its integrated controls, screen, and rechargeable batteries. The growing desire for portable and on-the-go gaming experiences, technological developments that improve performance and graphics, and the growing appeal of mobile and cloud gaming are the main factors propelling the market for handheld game consoles. Furthermore, rising disposable incomes enable customers to purchase high-end gadgets, and a wide variety of unique game titles and strong online multiplayer features draw in a wider audience. Further driving market expansion are the growing sports and gaming communities and ongoing advancements in battery life and devices.
In January 2024, Sony Corporation announced the creation of an immersive spatial content creation system that consists of two controllers designed for accurate pointing and easy interaction with 3D objects, as well as an XR head-mounted display with high-quality 4K OLED Microdisplays*2 and video see-through functionality. The system's goal is to assist producers in producing complex 3D material. Sony intends to work with creators of various 3D production software, including those in the domains of industrial design and entertainment. (Source:https://www.sony.net/corporate/information/news/202401/24-001E/)
The industry is expanding at a substantial rate due to the rising desire for improved gaming experiences. Technology developments in visuals, virtual reality, and augmented reality are being driven by gamers’ need for more engaging and participatory gameplay. Additionally, the popularity of social gaming and online multiplayer platforms encourages ongoing play and community involvement. Furthermore, the rise in popularity of game streaming services and sports enhances the cultural impact of gaming. Moreover, diverse game libraries serve a range of interests, and increased Accessibility through mobile and cloud gaming expands the audience. As a result, these factors support investment and innovation in the market for handheld gaming consoles, which propels the industry’s growth. For instance, Mad Catz Global Limited, a prominent producer of cutting-edge gaming accessories, announced the S.T.R.I.K.E. 11 Wireless RGB Mechanical Gaming Keyboard release. The first of its kind from Mad Catz, this state-of-the-art keyboard has tri-mode connectivity (wired, 2.4 GHz wireless, and Bluetooth 5.0). Gamers may get all the features they want in a space-saving 100-key design without sacrificing performance or aesthetics.
One of the main factors behind the growth of the handheld game console market is rising disposable income. Customers are more inclined to spend money on leisure and entertainment pursuits, such as buying the newest gaming equipment, as their financial freedom increases. Additionally, a wider selection of games, high-end consoles, and peripherals may be purchased with more discretionary income, improving the whole gaming experience. Furthermore, when income levels rise in emerging economies, the consumer base grows, leading to a bigger uptake of handheld game consoles. Additionally, regular updates and brand loyalty are supported by this economic uplift, which encourages market expansion in the coming years.
The market expansion for handheld game consoles will be constrained by high prices, which will prevent a wider range of people from purchasing the devices. Price-conscious buyers put are off by the initial cost of premium consoles, particularly in developing nations where disposable incomes are smaller. Additionally, the financial load is further increased by the recurring costs of games, subscriptions, and accessories. Expensive prices often limit regular updates, which lowers customer loyalty and involvement. Furthermore, more affordable solutions like mobile gaming devices, which provide convenient and economical gaming options, fiercely compete with pricey handheld game consoles, impeding industry expansion.
The market for handheld game consoles was greatly affected by the COVID-19 outbreak. Demand rose as a result of lockdowns and social distancing policies, as people looked for entertainment and remote connectivity options. As more individuals played video games at home, sales of handheld systems increased. However, supply chain interruptions brought on by the pandemic also resulted in component shortages and delays in manufacturing. Additionally, distribution channels were hampered by retail closures and logistical issues. Furthermore, digital sales platforms were hastened by the shift to online buying. All factors considered, COVID-19 increased demand but presented the market with operational difficulties.
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The market for handheld game consoles is fiercely competitive and controlled by major companies. Businesses compete by providing innovative features, better visuals, and longer battery life through technical advancements. Additionally, strong developer relationships and exclusive game libraries are essential for drawing customers. While diversifying into foreign markets broadens reach, pricing methods differ to target distinct consumer categories. Moreover, to keep a competitive advantage and spur market expansion also concentrate on improving user experience, cloud gaming, and integrating internet services.
In November 2022, Microsoft revealed its vision for the next generation of Windows PCs, where cutting-edge AI technology would unlock new experiences and the PC and cloud would connect. With the release of the new Surface product, all users can now engage, be seen, heard, and express their creativity on a single device that combines the best of Microsoft. (Source: https://news.microsoft.com/en-in/microsoft-introduces-new-surface-devices-that-take-the-windows-pc-into-the-next-era-of-computing/) In December 2024, NVIDIA revealed its first Vietnam R&D centre, a move that shows the company has faith in Vietnam’s AI potential to launch its new artificial intelligence (AI) research and development centre in Vietnam; the business is teaming up with the government of Vietnam. Utilizing the nation’s abundant STEM engineering expertise, NVIDIA will utilize the R&D centre to concentrate on software development. The centre will also bring together business moguls, tech companies, academic institutions, and students to hasten the widespread use of artificial intelligence. (Source: https://nvidianews.nvidia.com/news/nvidia-to-open-vietnam-r-d-center-to-bolster-ai-development) In October 2024, NVIDIA announced that xAI’s Colossus supercomputer cluster in Memphis, Tennessee, which consists of 100,000 NVIDIA Hopper GPUs, reached this enormous scale by utilizing the NVIDIA Spectrum-XTM Ethernet networking platform. This platform is specifically designed to provide hyperscale AI factories with superior performance over standards-based Ethernet for their Remote Direct Memory Access (RDMA) functions. (Source: https://nvidianews.nvidia.com/news/spectrum-x-ethernet-networking-xai-colossus)
Top Companies Market Share in Handheld Game Console Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America currently dominates the handheld game console market, and the region is expected to have significant growth during the projected period. This is because of the high level of gaming culture, high levels of disposable money, and the presence of significant industry participants. Additionally, the sophisticated technological infrastructure, the broad availability of internet connectivity for online gaming, and the ongoing desire from consumers for cutting-edge, high-performing gaming gadgets are also driving the market growth. Strong distribution and marketing networks also improve market expansion, which is driving market growth.
Asia-Pacific is expected to make significant gains during the projected period, with the greatest compound annual growth rate (CAGR) due to improving internet and mobile infrastructure, increased consumer interest in gaming, rising disposable incomes, and fast urbanization. Additionally, the strong presence of major market participants, investments in localized content and distribution channels, and a growing gaming population are also major factors propelling the growth of the handheld game console market in the area.
The current report Scope analyzes Handheld Game Console Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global Handheld game console market size was estimated at USD 18213.6 Million, out of which North America held the major market share of more than 40% of the global revenue with a market size of USD 7285.44 million in 2024 and will grow at a compound annual growth rate (CAGR) of 4.8% from 2024 to 2031.
According to Cognitive Market Research, the global handheld game console market size was estimated at USD 18213.6 Million, out of which Europe held the market share of more than 30% of the global revenue with a market size of USD 5464.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.1% from 2024 to 2031.
According to Cognitive Market Research, the global Handheld game console market size was estimated at USD 18213.6 Million, out of which Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 4189.13 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.6% from 2024 to 2031.
According to Cognitive Market Research, the global Handheld game console market size was estimated at USD 18213.6 Million, out of which Latin America held the market share of around 5% of the global revenue with a market size of USD 910.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.00% from 2024 to 2031.
According to Cognitive Market Research, the global Handheld game console market size was estimated at USD 18213.6 Million, out of which the Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 364.27 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.3% from 2024 to 2031..
Global Handheld Game Console Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Handheld Game Console Industry growth. Handheld Game Console market has been segmented with the help of its Type Outlook:, Application Outlook: Platform Outlook:, and others. Handheld Game Console market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
How are Segments Performing in the Global Handheld Game Console Market?
According to Cognitive Market Research, 3D screen-type handheld game consoles are likely to dominate the handheld game console market over the forecast period. This is because they offer gaming experiences that are more graphically captivating and immersive. Additionally, advanced 3D technology encourages creative gaming, improves game realism, and draws in players looking for cutting-edge features. Their widespread global expansion is also fueled by rising consumer demand for high-quality graphics, developers’ support for 3D content, and ongoing technological developments.
The LCD screen type is the fastest-growing segment in the handheld game console market because of its affordability, energy efficiency, wide availability, and bright, high-resolution displays. Continuous improvements in LCD technology also improve the visual quality and user experience, which attracts a wide variety of gamers to these consoles, are all contribute to the market’s notable growth in the handheld game console market.
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of Handheld Game Console Industry. Request a Free Sample PDF!
According to Cognitive Market Research, the adult segment holds the largest share of the market because adults usually have more money to spend, which enables them to buy expensive gadgets and games. They have strong brand loyalty, like gaming as a leisure activity, seek out complex and varied gaming experiences, and frequently favour consoles with cutting-edge features and large game libraries.
In the handheld game console market, the children sector has been expanding at a rapid pace because children are more engaged with technology, there are more kid-friendly and educational games available, marketing campaigns are more focused, parents are more willing to spend money on safe entertainment, consoles are becoming more robust and reasonably priced, and interactive and multiplayer games that appeal to children audiences are becoming more and more popular, which are fueling the sector’s rapidly growing demand for handheld game console.
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According to Cognitive Market Research, the IOS handheld game console segment holds the largest share of the market. This is due to the IOS large user base, smooth App Store integration, top-notch gaming apps, powerful hardware, devoted fan base, frequent software updates, strong security features, and capacity to provide high-end, immersive gaming experiences that appeal to a diverse clientele, all of which factors fuels their market growth.
In the handheld game console market, the Windows handheld game console has been growing because of its strong developer support, frequent software upgrades, compatibility with a large library of PC games, smooth interaction with the Microsoft ecosystem, and flexible flexibility for both productivity and gaming. Furthermore, a wider audience is drawn in by adaptable hardware and strong internet services.
According to Cognitive Market Research, PlayStation 4 is likely to dominate the handheld game console market over the forecast period. This is because of its well-known brand, a large selection of exclusive games, smooth interaction with the PlayStation ecosystem, cutting-edge hardware, reliable online services, frequent software updates, and committed community support, all of which improve user experience and influence consumer preference.
Razer switchblade handheld game console is the fastest-growing segment in the handheld game console market. As a result of its state-of-the-art functionality, elegant appearance, and excellent construction. Fast acceptance and market expansion are also fueled by Additionally razer’s well-known brand, cutting-edge features, vast game library, and smooth integration with gaming ecosystems, which draw in die-hard gamers.
Senior Research Analyst at Cognitive Market Research
ResearchGate Profile: https://www.researchgate.net/profile/Kalyani-Raje
An optimistic Senior Research Analyst with years of experience in competitive assessment and business consulting. A seasoned professional and subject-matter expert (SME) in the Automobile and transportation vertical.
With a work experience of over 10+ years in the market research and strategy development. I have worked with diverse industries, including FMCG, IT, Telecom, Automotive, Electronics and many others. I also work closely with other departments such as sales, product development, and marketing to understand customer needs and preferences, and develop strategies to meet those needs.
I am committed to staying ahead in the rapidly evolving field of research and analysis. This involves regularly attending conferences, participating in webinars, and pursuing additional certifications to enhance my skill set. I played a crucial role in conducting market research and competitive analysis. I have a proven track record of distilling complex datasets into clear, concise reports that have guided key business initiatives. Collaborating closely with multidisciplinary teams, I contributed to the development of innovative solutions grounded in thorough research and analysis.
Conclusion
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Type Outlook: | 3D Screen Type, LCD Screen Type |
Application Outlook: | Children, Adults |
Platform Outlook: | IOS, Android, Windows, Others |
Product Outlook: | PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite |
List of Competitors | Microsoft Corporation, Nintendo Co. Ltd., Sony Corporation, Nvidia Corporation, Mad Catz Interactive Inc., Atari SA, Sega Games Co. Ltd., NEC Corporation., Mattel Inc., VTech, Bit Corporation, Valve Corp., Playjam, OUYA Inc., Dell Technologies Inc., Razer Inc. |
This chapter will help you gain GLOBAL Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review Global Handheld Game Console Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review North America Handheld Game Console Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review Europe Handheld Game Console Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review Asia Pacific Handheld Game Console Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review South America Handheld Game Console Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review Middle East Handheld Game Console Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Handheld Game Console. Further deep in this chapter, you will be able to review Middle East Handheld Game Console Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Handheld Game Console. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Outlook: Analysis 2019 -2031, will provide market size split by Type Outlook:. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Outlook: Analysis 2021 - 2033
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Chapter 11 Market Split by Application Outlook: Analysis 2021 - 2033
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Chapter 12 Market Split by Platform Outlook: Analysis 2021 - 2033
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Chapter 13 Market Split by Product Outlook: Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Handheld Game Console market
Chapter 14 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 15 Research Methodology and Sources
Why 3D Screen Type have a significant impact on Handheld Game Console market? |
What are the key factors affecting the 3D Screen Type and LCD Screen Type of Handheld Game Console Market? |
What is the CAGR/Growth Rate of Children during the forecast period? |
By type, which segment accounted for largest share of the global Handheld Game Console Market? |
Which region is expected to dominate the global Handheld Game Console Market within the forecast period? |
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