Global Role playing Games
Market Report
2025
As per Cognitive Market Research's latest published report, the Global Role playing Games market size was USD 18.73 Billion in 2021 and it is forecasted to reach USD 38.46 Billion by 2029. Role playing Games Industry's Compound Annual Growth Rate will be 9.4% from 2023 to 2030.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
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As per Cognitive Market Research's latest published report, the Global Role playing Games market size was USD 18.73 Billion in 2021 and it is forecasted to reach USD 38.46 Billion by 2029. Role playing Games Industry's Compound Annual Growth Rate will be 9.4% from 2023 to 2030.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Role playing Games Market Sales Revenue 2021 | $ 18.73 Billion |
Global Role playing Games Market Sales Revenue 2029 | $ 38.46 Billion |
Global Role playing Games Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 9.4% |
Market Split by Game Type |
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Market Split by Platform |
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Market Split by Distribution Channel |
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Market Split by Gamer Age Group |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Key Qualitative Information Covered |
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Report scope is customizable as we have a huge database of Role playing Games industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Role playing Games Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
A role-playing game (RPG) is a type of video game in which the player assumes control of a fictitious character (or characters) who sets out on a mission in a fantastical setting. In this type of game, the player takes on the identity of a character during the play. RPGs can be set in many fantasy worlds and players can take on multiple characters. Players get a first-person perspective on the experiences of the characters as they are submerged in their worlds throughout the game. The RPG genre frequently consists of NPCs (non-player characters), side missions, downloadable content (DLC), and longer story arcs.
Online gaming is rapidly gaining popularity due to the rise in the penetration of smartphones. According to secondary sources, the penetration of smartphones is estimated to have reached 78.05% in 2020. The survey claims that the mobility and popularity of mobile devices have created an ideal environment for RPG players, hence most of the players are switching to RPGs, thereby increasing the growth of the RPG market.
But, playing role-playing games can be addictive which causes a waste of money. Similarly, playing role-playing games can waste your time and your relationship with your family. In addition, Excessive screen time or gaming is associated with numerous health risks. It replaces healthy behaviors and habits such as physical activity and sleep and leads to harmful habits such as reduced sleep or day-night reversal, malnutrition, headaches, and neck pain, etc. This can hamper the market growth.
However, in the last few years, gaming enthusiasts and player engagement have grown substantially. According to the research, there are currently an estimated 1 billion online gamers globally, with China, South Korea, and Japan having the largest populations of online gamers. This has opened the way for an online competition to enter the mainstream gaming industry. This, in turn, is anticipated to boost the growth of the role-playing games market.
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January 2022
Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device
Activision Blizzard Inc. will be acquired by Microsoft Corp. This purchase will speed up the expansion of Microsoft's gaming business across mobile, PC, console, and cloud platforms and will serve as a foundation for the metaverse. Microsoft will pay $95.00 per share for Activision Blizzard in an all-cash transaction valued at $68.7 billion, including Activision Blizzard's net cash. Microsoft will overtake Tencent and Sony to become the third-largest gaming firm in the world when the deal is finalized. The anticipated acquisition will include well-known properties from Activision, Blizzard, and King studios, such as "Warcraft," "Diablo," "Overwatch," "Call of Duty," and "Candy Crush," as well as worldwide eSports activities through Major League Gaming.
Top Companies Market Share in Role playing Games Industry: (In no particular order of Rank)
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Asia Pacific was the dominant region with 31.80% of total revenue market share in 2021.
Geographically, the global market is divided into regions like North America, Europe, Asia Pacific, Latin America, and Middle-east Countries.
Asia Pacific dominates the role-playing games market due to a large number of players. Mobile gaming data for 2022 show that Asia accounts for over half of the business with $34.114 billion in revenue from more than 905 million users. About 61% of Asian income, or $21.02 billion, is produced by China alone.
The All-Correct Games blog estimates that by 2021 there were about 250 million mobile internet gamers in Southeast Asia. Among Southeast Asian nations, Malaysia, Thailand, Vietnam, Indonesia, Singapore, and the Philippines are the six most important for mobile gaming.
The current report Scope analyzes Role playing Games Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
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Global Role playing Games Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Role playing Games Industry growth. Role playing Games market has been segmented with the help of its Game Type, Platform Distribution Channel, and others. Role playing Games market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
In Terms of Revenue, Massive multiplayer online RPGs (MMORPGs) was the Leading segment with 32.80% Share of total Role playing Games Market in 2021.
Based on the type, the MMORPG segment is dominating the role-playing games market due to its several benefits. These games, which combine features of MMOs and RPGs, feature dramatic showdowns and conflicts involving several players. Real-time combat allows players to practice their rapid reflexes in battle which drives the segment growth
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In Terms of Revenue, Mobile RPGs was the Leading segment with 44.28% Share of total Role playing Games Market in 2021.
Based on the platform, the Mobile RPGs segment dominates the market by taking high revenue market share. This is attributed owing to the growing number of mobile game players. By the end of 2022, the number of global active mobile gamers will surpass 3 billion. Games account for 43% of all smartphone users. This boosts the growth of the market.
The above Graph is for representation purposes only. This chart does not depict actual Market share.
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Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Role playing Games Market is witnessing significant growth in the near future.
In 2023, the MMORPG segment accounted for noticeable share of global Role playing Games Market and is projected to experience significant growth in the near future.
The PC segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies CD Projekt , Iron Galaxy and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Game Type | MMORPG, Action-Based Role-Playing Games, Turn-Based Role-Playing Games, Puzzle-Based Role-Playing Games, Tactical Role-Playing Games |
Platform | PC, Console, Mobile, Others |
Distribution Channel | Online, Offline |
Gamer Age Group | Below 18 Years, 18 – 35 Years, 36 – 49 Years, Above 50 Years |
List of Competitors | CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Ubisoft Reflections, Red Storm |
This chapter will help you gain GLOBAL Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review Global Role playing Games Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review North America Role playing Games Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review Europe Role playing Games Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review Asia Pacific Role playing Games Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review South America Role playing Games Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East and Africa Market Analysis of Role playing Games. Further deep in this chapter, you will be able to review Middle East and Africa Role playing Games Market Split by various segments and Country Split.
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
This chapter provides an in-depth analysis of the market share among key competitors of Role playing Games. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Game Type Analysis 2019 -2031, will provide market size split by Game Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Game Type Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by Platform Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 12 Market Split by Distribution Channel Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 13 Market Split by Gamer Age Group Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Role playing Games market
Chapter 14 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why MMORPG have a significant impact on Role playing Games market? |
What are the key factors affecting the MMORPG and Action-Based Role-Playing Games of Role playing Games Market? |
What is the CAGR/Growth Rate of PC during the forecast period? |
By type, which segment accounted for largest share of the global Role playing Games Market? |
Which region is expected to dominate the global Role playing Games Market within the forecast period? |
Segmentation Level Customization |
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Global level Data Customization |
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Region level Data Customization |
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Country level Data Customization |
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Company Level |
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Additional Data Analysis |
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Additional Qualitative Data |
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Additional Quantitative Data |
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Service Level Customization |
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Report Format Alteration |
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