Global Shooting Games
Market Report
2025
Shooting games market size is USD 100621.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.00% from 2024 to 2031.
The base year for the calculation is 2024 and 2021 to 2024 will be historical period. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global shooting games market size is USD 100621.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.00% from 2024 to 2031.
2019 | 2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Shooting Games Market Sales Revenue | 121212 | $ 100621 Million | 121212 | 121212 | 121212 | 9% |
North America Shooting Games Market Sales Revenue | 121212 | $ 40248.5 Million | 121212 | 121212 | 121212 | 7.2% |
Europe Shooting Games Market Sales Revenue | 121212 | $ 30186.4 Million | 121212 | 121212 | 121212 | 7.5% |
Asia Pacific Shooting Games Market Sales Revenue | 121212 | $ 23142.9 Million | 121212 | 121212 | 121212 | 8.4% |
South America Shooting Games Market Sales Revenue | 121212 | $ 5031.06 Million | 121212 | 121212 | 121212 | 8.4% |
Middle East and Africa Shooting Games Market Sales Revenue | 121212 | $ 2012.42 Million | 121212 | 121212 | 121212 | 8.7% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type |
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Market Split by Application |
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Market Split by Form Factor |
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Market Split by Platform |
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Market Split by Distribution Channel |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Shooting Games Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Shooting games, also known as shooters, constitute a genre of video games where players engage in combat using firearms or other ranged weapons. These games often involve fast-paced action and require precision aiming and quick reflexes to eliminate enemies or targets. They can vary in perspective from first-person, putting players directly into the perspective of the protagonist, to third-person, offering a wider view of the character and surroundings. Shooting games encompass a diverse range of subgenres, including first-person shooters (FPS), third-person shooters (TPS), tactical shooters, and battle royal games, offering players a thrilling and immersive experience in virtual combat scenarios.
Evolving consumer preferences are driving increased sales in the shooting games market. Players are seeking more immersive experiences with deeper narratives and customizable characters, prompting developers to innovate in gameplay mechanics and storytelling. The rise of cross-platform gaming and cloud-based services offers greater flexibility, allowing players to access their favourite titles anytime, anywhere. Additionally, the demand for socially connected experiences has led to the popularity of multiplayer modes and community-driven content creation. Furthermore, the integration of emerging technologies like virtual reality and augmented reality enhances realism, attracting new audiences and sustaining interest in shooting games.
In March 2023, Valve Corp. unveiled the newest installment in its renowned series, captivating players globally. Counter-Strike 2 serves as a complimentary upgrade to its predecessor, Counter-Strike: Global Offensive. The game maintains its popularity by offering in-game accessories for purchase, contributing to the company's revenue stream.
(Source: https://www.theverge.com/2023/3/22/23651939/counterstrike-cs2-valve-smoke-grenades-limited-test)
Growing eSports and competitive gaming represent a significant driver in the shooting games market, profoundly impacting sales. The rise of eSports tournaments, such as the Over watch League and Call of Duty League, attracts massive audiences worldwide. These events showcase professional gamers competing at the highest levels, elevating the status of shooting games as a spectator sport. As eSports gain mainstream recognition, more players are inspired to hone their skills and engage with these titles, leading to increased sales. Furthermore, developers often support eSports scenes by releasing updates, organizing tournaments, and offering in-game rewards, fostering a loyal player base. The competitive nature of eSports encourages players to invest in premium gaming equipment and titles, further stimulating sales growth. Overall, the synergistic relationship between eSports and shooting games continues to drive market expansion and innovation.
Accessibility across various platforms plays a pivotal role in expanding the reach of the shooting games market. With games available on platforms such as PC, consoles like PlayStation and Xbox, as well as mobile devices, developers tap into diverse audiences with differing preferences and budgets. This broad accessibility ensures that individuals from various demographics and regions can engage with shooting games, driving market growth. Furthermore, the proliferation of digital distribution channels like Steam, Epic Games Store, and console marketplaces makes it easier for players to access and purchase titles, eliminating physical barriers. Cross-platform compatibility and cloud gaming services further democratize access, allowing players to enjoy their favourite shooting games seamlessly across different devices. As accessibility increases, the potential customer base expands, fuelling the demand for shooting games and fostering a vibrant gaming ecosystem.
Piracy and copyright infringement pose significant challenges to the shooting games market, potentially limiting sales and revenue streams. Illegally distributed copies of games circumvent the need for legitimate purchases, resulting in lost sales for developers and publishers. Moreover, widespread piracy undermines the incentives for investment in game development and innovation, ultimately stifling the growth of the industry. Copyright infringement not only affects the financial viability of individual titles but also erodes trust within the gaming community and discourages future investments. Developers often implement anti-piracy measures, but determined pirates find workarounds, perpetuating the problem. Addressing piracy requires a multi-faceted approach, including robust legal frameworks, enforcement measures, and initiatives to educate consumers about the importance of supporting legitimate game purchases.
The Covid-19 pandemic has had a negative impact on the shooting games market. Despite an initial surge in demand as people sought entertainment during lockdowns, prolonged economic uncertainty and job losses have led to reduced discretionary spending. Additionally, disruptions in supply chains and development schedules have resulted in delays for anticipated game releases. The closure of physical retail outlets and restrictions on social gatherings have also affected promotional events and eSports tournaments, limiting exposure and engagement with shooting game titles. Furthermore, the shift towards remote work and online learning has diverted attention away from gaming for some individuals, dampening overall demand. Overall, the pandemic has created a challenging environment for the shooting games market, hindering growth and profitability in the short term.
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The competitive landscape of the shooting games market is intense, marked by a plethora of developers vying for market share. Key factors include innovation in gameplay mechanics, graphics, and online features. Successful companies often leverage brand recognition and community engagement to maintain a competitive edge.
Top Companies Market Share in Shooting Games Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America dominated the market in 2024 and accounted for around 40% of the global revenue due to several factors. Firstly, the region boasts a large population of avid gamers with significant disposable income, driving high sales volumes. Secondly, the presence of major game development studios and publishers in North America contributes to a diverse range of high-quality titles that attract consumers. Additionally, the prevalence of advanced gaming infrastructure, such as high-speed internet and powerful gaming consoles, enhances the gaming experience and encourages spending. Moreover, strong marketing strategies and promotional activities further stimulate sales, solidifying North America's position as a leader in the shooting games market.
Asia-Pacific is the fastest-growing region owing to several compelling reasons. Firstly, the region's vast population, particularly in countries like China and India, presents a massive untapped market for gaming products. The increasing affordability and accessibility of smartphones and gaming consoles have democratized access to gaming, fuelling rapid adoption rates. Additionally, rising disposable incomes and changing lifestyles have led to a surge in leisure spending, with gaming becoming a preferred form of entertainment among the younger demographic. Furthermore, the burgeoning eSports scene in Asia-Pacific, coupled with government support and investments in gaming infrastructure, propels market growth by fostering a competitive gaming ecosystem.
The current report Scope analyzes Shooting Games Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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As per the current market study, out of xxxx Million USD global market revenue 2025, North America market holds xx% of the market share. The North America Shooting Games industry grew from xxxx Million USD in 2021 to xxxx Million USD in 2025 and will record xx% growth. In coming future this industry will reach xxxx Million by 2033 with a xx% CAGR.
According to Cognitive Market Research, the global shooting games market size was estimated at USD 100621.2 Million out of which North America held the major market of around 40% of the global revenue with a market size of USD 40248.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.2% from 2024 to 2031. North America's shooting games market is poised for growth due to the region's strong gaming culture and high consumer spending on entertainment. The prevalence of gaming conventions and eSports events fosters community engagement and drives sales. Additionally, the innovation in virtual reality technology enhances the immersive experience, attracting more gamers. With the rising popularity of online multiplayer modes, the segment of first-person shooting games is expected to witness significant growth in North America, fuelled by the competitive spirit of players and the allure of immersive gameplay.
Country Analysis
As per the current market study, out of xxxx Million USD global market revenue 2025, Europe market holds xx% of the market share. The Europe Shooting Games industry grew from xxxx Million USD in 2021 to xxxx Million USD in 2025 and will record xx% growth. In coming future this industry will reach xxxx Million by 2033 with a xx% CAGR.
According to Cognitive Market Research, with a market value of USD 100621.2 million in 2024 and projected to expand at a compound annual growth rate (CAGR) of 7.5% from 2024 to 2031. Europe accounted for a share of around 30% of the global market size of USD 30186.36 million. In Europe, the shooting games market thrives on the continent's rich gaming history and diverse player base. The presence of iconic game development studios in countries like the UK, France, and Germany ensures a steady stream of high-quality titles. Furthermore, government initiatives supporting the gaming industry stimulate innovation and creativity. The segment of tactical shooting games is anticipated to experience substantial growth in Europe, driven by the strategic mind-set of European gamers and the demand for immersive cooperative gameplay experiences.
As per the current market study, out of xxxx Million USD global market revenue 2025, Asia Pacific market holds xx% of the market share. The Asia Pacific Shooting Games industry grew from xxxx Million USD in 2021 to xxxx Million USD in 2025 and will record xx% growth. In coming future this industry will reach xxxx Million by 2033 with a xx% CAGR.
According to Cognitive Market Research, the global shooting games market size was estimated at USD 100621.2 Million out of which Asia Pacific held the market of around 23% of the global revenue with a market size of USD 23142.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.4% from 2024 to 2031. Asia Pacific emerges as a lucrative market for shooting games due to its vast population and increasing adoption of gaming culture. The region's mobile-first approach and growing smartphone penetration open up new avenues for game developers. Additionally, the popularity of eSports tournaments in countries like China and South Korea boosts the visibility of shooting games. With the rising interest in competitive gaming, the segment of first-person shooting games is expected to lead sales growth in Asia Pacific, driven by the region's competitive gaming scene and the quest for gaming supremacy.
As per the current market study, out of xxxx Million USD global market revenue 2025, South America market holds xx% of the market share. The South America Shooting Games industry grew from xxxx Million USD in 2021 to xxxx Million USD in 2025 and will record xx% growth. In coming future this industry will reach xxxx Million by 2033 with a xx% CAGR.
According to Cognitive Market Research, the global shooting games market size was estimated at USD 100621.2 Million out of which Latin America market of around 5% of the global revenue with a market size of USD 5031.06 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.4% from 2024 to 2031. Latin America's shooting games market sees growth fuelled by the region's youthful population and increasing access to gaming devices. The vibrant gaming community in countries like Brazil and Argentina drives demand for new titles and gaming experiences. Moreover, the cultural emphasis on social gaming enhances the appeal of multiplayer shooter games. In Latin America, the segment of tactical shooting games is poised for growth, as gamers seek strategic challenges and cooperative gameplay experiences with friends.
As per the current market study, out of xxxx Million USD global market revenue 2025, Middle East and Africa market holds xx% of the market share. The Middle East and Africa Shooting Games industry grew from xxxx Million USD in 2021 to xxxx Million USD in 2025 and will record xx% growth. In coming future this industry will reach xxxx Million by 2033 with a xx% CAGR.
According to Cognitive Market Research, the global shooting games market size was estimated at USD 100621.2 Million out of which Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 2012.42 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.7% from 2024 to 2031. The Middle East and Africa (MEA) represent an emerging market for shooting games, propelled by improving internet connectivity and a growing middle-class population. The region's young demographic is increasingly turning to gaming as a form of entertainment. Additionally, government initiatives promoting digital infrastructure contribute to market expansion. In the MEA region, the segment of first-person shooting games is expected to lead sales growth, driven by the immersive experience and the appeal of competitive multiplayer modes in countries like the UAE and Saudi Arabia.
Global Shooting Games Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Shooting Games Industry growth. Shooting Games market has been segmented with the help of its Type, Application Form Factor, and others. Shooting Games market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, first person shooting games held the major market share over the forecast period due to their immersive experiences, realistic graphics, and engaging gameplay, attracting a wide audience of gamers. Their popularity is further fuelled by the continuous release of blockbuster titles and the integration of multiplayer modes, enhancing replay value and social interactions. Additionally, advancements in virtual reality technology enhance immersion, driving sales among enthusiasts seeking the ultimate gaming experience.
Tactical shooting games are the fastest-growing category over the forecast period due to their strategic depth and competitive gameplay. These games appeal to players seeking more cerebral challenges and team-based tactics, fostering a dedicated player base. The rise of eSports tournaments featuring tactical shooters like Rainbow Six Siege amplifies their popularity, drawing in both casual and professional gamers. Moreover, ongoing updates and expansions by developers keep the gameplay fresh, encouraging continued engagement and driving sales growth.
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According to Cognitive Market Research, youth (18-40) hold a prominent market share due to their large population, higher disposable income, and strong affinity for gaming as a form of entertainment. This demographic is more likely to invest in premium gaming experiences, including shooting games, and is often the target audience for major game releases and marketing campaigns. Additionally, the competitive nature of multiplayer shooters appeals to the competitive spirit of young adults, further driving sales within this segment.
Juvenile (7-17) is the fastest-growing category over the forecast period due to several factors. Firstly, the increasing prevalence of gaming devices and internet access among children and teenagers expands the potential customer base. Secondly, parents' growing acceptance of gaming as a form of entertainment and educational tool encourages purchases of age-appropriate shooting games for their children. Furthermore, the appeal of popular franchises and multiplayer modes enhances engagement and encourages repeat purchases, driving sustained growth in this segment.
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According to Cognitive Market Research, download hold a prominent market share as they provide unparalleled convenience, allowing gamers to instantly access titles without the need for physical media. The ease of downloading games from online platforms like Steam and PlayStation Store resonates with consumers seeking immediate gratification. Moreover, the evolving trend towards digital libraries and the increasing storage capacity of gaming devices contribute to the sustained growth of the download segment.
Disc is the fastest-growing category over the forecast period as collectors and enthusiasts value tangible ownership and limited edition packaging. Discs also appeal to gamers with limited internet bandwidth, preferring the assurance of a physical copy. Additionally, retail partnerships and exclusive disc-based content contribute to the category's growth by incentivizing traditional retail purchases.
According to Cognitive Market Research, PC hold a prominent market share due to its versatility, offering a wide range of gaming experiences, from casual to hard-core, and accommodating various budgets. The open nature of the platform enables extensive customization and madding, appealing to enthusiasts and fostering a vibrant community. Additionally, the accessibility of digital distribution platforms like Steam and Epic Games Store enhances the PC gaming ecosystem, driving sales.
PlayStation 4 is the fastest-growing category over the forecast period due to several factors. Firstly, the strong line-up of exclusive titles and partnerships with major developers attracts gamers to the platform. Secondly, the introduction of the PlayStation 5 prompts discounted prices and bundles for the PS4, appealing to budget-conscious consumers. Furthermore, the established user base and backward compatibility features ensure continued support and engagement with the platform, sustaining sales growth over the forecast period.
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Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
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Type | First Person Shooting Games, Shooting Gallery Games, Tactical Shooting Games, Artillery Shooting Games |
Application | Juvenile (7-17), Youth (18-40), Middle Aged (41-65), Elderly (>66) |
Form Factor | Disc, Download |
Platform | PC, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Mac |
Distribution Channel | Online, Offline |
List of Competitors | Rockstar Games, Valve Corporation, Gameloft (Vivendi), Krafton, Activision Blizzard, Ubisoft, Nexon |
This chapter will help you gain GLOBAL Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review Global Shooting Games Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review North America Shooting Games Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review Europe Shooting Games Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review Asia Pacific Shooting Games Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review South America Shooting Games Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East and Africa Market Analysis of Shooting Games. Further deep in this chapter, you will be able to review Middle East and Africa Shooting Games Market Split by various segments and Country Split.
Chapter 6 Middle East and Africa Market Analysis
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Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
This chapter provides an in-depth analysis of the market share among key competitors of Shooting Games. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2021 - 2033
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Chapter 11 Market Split by Application Analysis 2021 - 2033
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Chapter 12 Market Split by Form Factor Analysis 2021 - 2033
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Chapter 13 Market Split by Platform Analysis 2021 - 2033
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Chapter 14 Market Split by Distribution Channel Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Shooting Games market
Chapter 15 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why First Person Shooting Games have a significant impact on Shooting Games market? |
What are the key factors affecting the First Person Shooting Games and Shooting Gallery Games of Shooting Games Market? |
What is the CAGR/Growth Rate of Juvenile (7-17) during the forecast period? |
By type, which segment accounted for largest share of the global Shooting Games Market? |
Which region is expected to dominate the global Shooting Games Market within the forecast period? |
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