Global Tabletop Gaming
Market Report
2025
Tabletop Gaming Market size will be USD 25142.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 12.20% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global Tabletop Gaming market size will be USD 25142.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 12.20% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Tabletop Gaming Market Sales Revenue | $ 25142.2 Million | 121212 | 121212 | 121212 | 12.2% |
North America Tabletop Gaming Market Sales Revenue | $ 10056.9 Million | 121212 | 121212 | 121212 | 10.4% |
Europe Tabletop Gaming Market Sales Revenue | $ 7542.66 Million | 121212 | 121212 | 121212 | 10.7% |
Asia Pacific Tabletop Gaming Market Sales Revenue | $ 5782.71 Million | 121212 | 121212 | 121212 | 14.2% |
South America Tabletop Gaming Market Sales Revenue | $ 1257.11 Million | 121212 | 121212 | 121212 | 11.6% |
Middle East Tabletop Gaming Market Sales Revenue | $ 502.84 Million | 121212 | 121212 | 121212 | 11.9% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type |
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Market Split by Theme |
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Market Split by Distribution Channel |
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Market Split by User Group |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Tabletop Gaming Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
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In the competitive landscape of the solder resist market, major international players strive to develop and offer solutions that meet the evolving requirements of electronics manufacturers. Given the indispensability of solder resist materials in maintaining the reliability and performance of modern electronic devices, steady growth is anticipated in the solder resist market alongside the continued expansion of the electronics industry.
In recent years, the tabletop gaming market has witnessed a surge in demand for narrative-driven experiences. Players seek engaging storylines, rich character development, and immersive worlds that allow them to escape reality and embark on epic adventures. Games like "Gloomhaven" and "Dungeons & Dragons" exemplify this trend, offering deep narratives that captivate players for hours on end. As storytelling mechanics become increasingly sophisticated, fueled by innovative game design and the integration of digital tools, tabletop gaming continues to attract a diverse audience eager to explore fantastical realms and shape their own destinies through compelling narratives.
Tabletop gaming has become more than just a pastime; it's a social phenomenon fostering meaningful connections among players. The allure of face-to-face interaction in an increasingly digital age has propelled the market forward. From cooperative adventures to competitive showdowns, tabletop games provide a platform for friends and strangers alike to come together, share experiences, and build lasting friendships. Events such as board game cafes, conventions, and organized play gatherings further enhance this sense of community, offering enthusiasts opportunities to connect, collaborate, and celebrate their shared passion. As the importance of social interaction continues to resonate with consumers, the tabletop gaming market thrives as a hub for fostering genuine human connections and camaraderie.
Despite the growing demand for tabletop games, the market faces significant challenges due to production delays and supply chain disruptions. The intricate components and specialized materials required for board games often necessitate complex manufacturing processes, making them susceptible to logistical hurdles. Factors such as global pandemics, trade disputes, and natural disasters can disrupt supply chains, leading to shortages of key components and prolonged production lead times. Additionally, increased competition for manufacturing resources and labour further exacerbates these challenges, making it difficult for game publishers to meet consumer demand in a timely manner. As a result, delays in product releases and limited availability of popular titles hinder the growth potential of the tabletop gaming market, frustrating both players and industry stakeholders alike. Efforts to mitigate these manufacturing obstacles through diversification of suppliers and strategic planning are crucial to sustaining the market's momentum amidst ongoing uncertainties.
The Covid-19 pandemic had a mixed impact on the tabletop gaming market. While physical retail sales experienced disruptions due to lockdowns and social distancing measures, the market saw a surge in online sales as people sought entertainment at home. With gatherings restricted, virtual tabletop platforms gained popularity, facilitating remote gameplay. However, production delays and supply chain disruptions affected new releases and restocks. Despite challenges, the pandemic underscored the resilience of the tabletop gaming community, fostering creativity, innovation, and a deeper appreciation for the social connections facilitated by board games. Moreover, the prolonged periods of isolation prompted many individuals to rediscover or explore tabletop gaming as a means of bonding with household members or connecting with friends virtually. As restrictions eased, there was a resurgence in in-person gaming events and gatherings, albeit with safety precautions in place. Overall, while Covid-19 posed challenges, it also catalyzed innovation and adaptation within the tabletop gaming market, leading to newfound opportunities and a stronger sense of community resilience.
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The tabletop gaming market boasts a competitive landscape dominated by key players like Asmodee Group, Wizards of the Coast, and Fantasy Flight Games. Other significant contenders include Games Workshop, CMON Limited, and Steve Jackson Games. With diverse offerings and innovative game design, competition thrives amid a growing global audience.
In September 2021, Repos Production, the publisher behind Time’s Up, Concept, Just One, and 7 Wonders, becomes a part of the Asmodee Group.
Top Companies Market Share in Tabletop Gaming Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America continues to dominate the tabletop gaming market in 2024, boasting a robust gaming culture, strong consumer spending, and a thriving community of gamers and enthusiasts. With a diverse range of games and a mature gaming industry, North America remains at the forefront of tabletop gaming trends and innovation.
Asia-Pacific emerges as the region expanding at the fastest Compound Annual Growth Rate (CAGR) in the tabletop gaming market. Rapid urbanization, rising disposable incomes, and a growing interest in Western tabletop games contribute to the region's burgeoning tabletop gaming scene. Moreover, the increasing popularity of tabletop gaming cafes and events fosters community engagement and drives market growth in Asia-Pacific.
The current report Scope analyzes Tabletop Gaming Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global Tabletop Gaming Market size was estimated at USD 25142.2 Million out of which North America held the major market of more than 40% of the global revenue with a market size of USD 10056.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031. The increase in popularity can be attributed to innovation, variety, and community engagement, as well as quality, inclusivity, and creativity. Adults are drawn to complex strategy games and mature themes, which cater to experienced players and hobbyists, contributing to their popularity in the gaming market.
The growth is fueled by a combination of factors such as innovative game concepts, a wide range of gaming options, and the sense of belonging within gaming communities. Additionally, the emphasis on quality, inclusivity, and creativity in game design appeals to diverse player demographics, further driving the rise in popularity.
Adults find appeal in challenging gameplay mechanics, deep strategic elements, and themes that resonate with their interests, fostering a dedicated following within the gaming community. This intersection of innovation, variety, community engagement, and quality-driven design contributes significantly to the enduring popularity of tabletop games among adult players.
According to Cognitive Market Research, with a market value of USD 25142.2 million in 2024 and projected to expand at a compound annual growth rate (CAGR) of 10.7 % from 2024 to 2031. Europe accounted for a share of over 30% of the global market size of USD 7542.66 million. The expansion is attributed to traditional values, high standards of quality, and a focus on innovation. Adults are favored for their inclination towards intricate strategy games, historical narratives, and competitive dynamics, which mirror the gaming culture and diversity of the region. The surge in popularity is driven by a commitment to preserving traditional gaming elements while embracing advancements in gameplay and storytelling. Furthermore, the emphasis on precision and strategic thinking appeals to adult players seeking engaging challenges and immersive experiences in tabletop gaming.
The preference for deep strategy games among adults highlights their appreciation for nuanced mechanics, historical contexts, and the strategic depth that such games offer. This alignment with the region's gaming culture underscores the enduring appeal of traditional yet innovative tabletop gaming experiences for adult players.
According to Cognitive Market Research, the global Tabletop Gaming Market size was estimated at USD 25142.2 Million out of which Asia Pacific held the market of around 23% of the global revenue with a market size of USD 5782.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031. The increase can be attributed to growth, diversity, and innovation, as well as affordability, creativity, and community engagement. Kids are favored for their educational advantages, promotion of creativity, and provision of family-friendly entertainment, appealing to both parents and children. The surge in popularity stems from a combination of factors such as expanding options, diverse themes, and innovative gameplay mechanics, alongside accessible pricing and a focus on fostering creativity and social interaction within gaming communities. This convergence of growth, affordability, and community-driven initiatives has contributed significantly to the rising appeal of tabletop gaming among kids and families. Moreover, the emphasis on educational benefits and family-friendly entertainment aligns with parents' desires for wholesome recreational activities that also stimulate learning and creativity in children. This holistic approach to gaming experiences has solidified the popularity of tabletop games among younger audiences across various demographics.
According to Cognitive Market Research, the global Tabletop Gaming Market size was estimated at USD 25142.2 Million out of which Latin America market of more than 5% of the global revenue with a market size of USD 1257.11 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031. The increase can be attributed to passion, creativity, and diversity, as well as tradition, creativity, and community engagement. Family & Party games are preferred for their focus on fostering social interaction, inclusivity, and providing group entertainment experiences that resonate with family-oriented values.
The surge in popularity stems from a combination of factors such as passionate player engagement, diverse game themes and mechanics, and the enduring appeal of traditional yet innovative gameplay experiences. Additionally, the emphasis on creativity and community-driven initiatives within the Family & Party gaming segment has contributed significantly to its rising appeal among players seeking inclusive and engaging entertainment options. Moreover, the alignment with family-oriented values, such as fostering social bonds and inclusivity, underscores the enduring popularity of Family & Party games as they continue to provide enjoyable and memorable experiences for players of all ages and backgrounds.
According to Cognitive Market Research, the global Tabletop Gaming Market size was estimated at USD 25142.2 Million out of which Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 502.84 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.9% from 2024 to 2031. The increase can be attributed to diversity, creativity, and community engagement, as well as luxury, exclusivity, and innovation. Family & Party games are renowned for their emphasis on fostering social bonds, facilitating group activities, and offering inclusive entertainment experiences that cater to a wide range of age groups.
The surge in popularity stems from a combination of factors such as diverse game themes, creative gameplay mechanics, and the strong sense of community and camaraderie among players. Additionally, the infusion of luxury elements, exclusivity in gaming experiences, and ongoing innovation in the Family & Party gaming segment have contributed significantly to its rising appeal among players seeking immersive and high-quality entertainment options. Moreover, the focus on social bonding and inclusive entertainment underscores the enduring popularity of Family & Party games as they continue to provide enjoyable and enriching experiences for players of diverse backgrounds and interests.
Global Tabletop Gaming Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Tabletop Gaming Industry growth. Tabletop Gaming market has been segmented with the help of its Type, Theme Distribution Channel, and others. Tabletop Gaming market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, Collectible card games (CCGs) experience rapid growth in the tabletop gaming market, driven by their engaging gameplay, competitive nature, and vibrant communities. Popular franchises continuously release new expansions, attracting both existing and new players and fueling the market's expansion. The accessibility of digital platforms also contributes to the surge in popularity, allowing players to engage in online matches and deck-building activities.
Board games remain the largest segment in the tabletop gaming market, offering a diverse range of themes, mechanics, and player experiences. They appeal to a broad audience, from casual players to dedicated enthusiasts, and continue to see steady growth with the introduction of innovative designs and immersive gameplay experiences.
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According to Cognitive Market Research, Fantasy tabletop games experience rapid growth, driven by their immersive storytelling, richly detailed worlds, and avid fanbase. These games offer players the opportunity to embark on epic quests, engage in strategic battles, and explore fantastical realms, captivating both experienced gamers and newcomers alike with their imaginative themes and engaging gameplay mechanics.
Strategy and war tabletop games remain the largest segment in the tabletop gaming market, appealing to enthusiasts of strategic thinking, tactical planning, and historical accuracy. These games simulate conflicts from various time periods and offer deep gameplay experiences, attracting dedicated players who enjoy complex decision-making, resource management, and competitive gameplay dynamics. With a wide range of themes and mechanics, strategy and war tabletop games continue to dominate the market.
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According to Cognitive Market Research, Online distribution channels are the fastest-growing segment in the tabletop gaming market, fueled by the convenience of e-commerce platforms, digital storefronts, and online communities. The ease of access to a vast array of games, coupled with features like digital downloads and virtual tabletops, attracts both casual and hardcore gamers, driving significant growth in this channel.
Offline distribution remains the largest segment in the tabletop gaming market, encompassing specialty stores, mass-market players, and other retailers. Brick-and-mortar stores offer a tactile shopping experience, fostering community engagement, and providing a physical space for gamers to browse, purchase, and participate in gaming events. While online channels grow rapidly, offline distribution remains a cornerstone of the tabletop gaming industry.
According to Cognitive Market Research, Family and party tabletop games are the fastest-growing segment in the market, driven by their inclusive and social nature, making them suitable for players of all ages and skill levels. These games offer light hearted fun, fostering bonding experiences among family members and friends, and are increasingly popular for gatherings and social events.
Adults comprise the largest user group in the tabletop gaming market, drawn to a diverse range of games that cater to their interests, preferences, and maturity levels. From complex strategy games to immersive role-playing experiences, adults seek engaging and challenging gameplay that provides opportunities for social interaction, creativity, and strategic thinking.
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I am a research analyst working in various domains including the Consumer Goods domain, and my primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. I have knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively. I stay up-to-date with the latest research trends, methodologies, and technologies to ensure that my research is accurate, relevant, and impactful.
Sneha Mali is a research analyst working in various domains including the Consumer Goods, market research and transport & logistics and her primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. Her knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively.Sneha stay up-to-date with the latest research trends, methodologies, and technologies to ensure that her research is accurate, relevant, and impactful.
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Disclaimer:
Type | Board Games, Puzzles Games, Tabletop Board Games, Collectible Card Games, Card & Dice Games, Miniature Games, RPG Board Games, Dexterity Games, Tile-Based Games, Paper & Pencil Games |
Theme | Educational Tabletop Games, Strategy & War Tabletop Games, Fantasy Tabletop Games, Sports Tabletop Games, Historical Tabletop Games, Other Tabletop Games |
Distribution Channel | Offline, Specialty Stores, Mass Market Players, Other Retailers, Online |
User Group | Adults, Kids, Family & Party |
List of Competitors | Asmodee Group, Wizards of the Coast (Hasbro), Fantasy Flight Games (Asmodee), Games Workshop, CMON Limited (Cool Mini or Not), Steve Jackson Games, Paizo Inc., Z-Man Games (Asmodee), Ravensburger, Days of Wonder (Asmodee) |
This chapter will help you gain GLOBAL Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review Global Tabletop Gaming Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review North America Tabletop Gaming Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review Europe Tabletop Gaming Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review Asia Pacific Tabletop Gaming Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review South America Tabletop Gaming Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review Middle East Tabletop Gaming Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Tabletop Gaming. Further deep in this chapter, you will be able to review Middle East Tabletop Gaming Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Tabletop Gaming. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2021 - 2033
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Chapter 11 Market Split by Theme Analysis 2021 - 2033
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Chapter 12 Market Split by Distribution Channel Analysis 2021 - 2033
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Chapter 13 Market Split by User Group Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Tabletop Gaming market
Chapter 14 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 15 Research Methodology and Sources
Why Board Games have a significant impact on Tabletop Gaming market? |
What are the key factors affecting the Board Games and Puzzles Games of Tabletop Gaming Market? |
What is the CAGR/Growth Rate of Educational Tabletop Games during the forecast period? |
By type, which segment accounted for largest share of the global Tabletop Gaming Market? |
Which region is expected to dominate the global Tabletop Gaming Market within the forecast period? |
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