Global Virtual Reality in Tourism
Market Report
2024
The Global Virtual Reality in Tourism market will expand at a compound annual growth rate (CAGR) of 33.0% from 2023 to 2030.
The base year for the calculation is 2023 and 2019 to 2023 will be historical period. The year 2024 will be estimated one while the forecasted data will be from year 2025 to 2031. When we deliver the report that time we updated report data till the purchase date.
PDF Access: Password protected PDF file, Excel File Access: Quantitative data, PPT Report Access: For the presentation purpose, Cloud Access: Secure Company Account Access.
Share your contact details to receive free updated sample copy/pages of the recently published edition of Virtual Reality in Tourism Market Report 2024.
According to Cognitive Market Research, The Global Virtual Reality in Tourism market will expand at a compound annual growth rate (CAGR) of 33.0% from 2023 to 2030.
Base Year | 2023 |
Historical Data Time Period | 2019-2023 |
Forecast Period | 2024-2031 |
Global Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 33% |
North America Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 30% |
Europe Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 31% |
Asia Pacific Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 35% |
South America Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 32% |
Middle East and Africa Virtual Reality in Tourism Market Compound Annual Growth Rate (CAGR) for 2024 to 2031 | 32% |
Market Split by Type |
|
Market Split by Application |
|
Market Split by Product Type |
|
List of Competitors |
|
Regional Analysis |
|
Country Analysis |
|
Key Qualitative Information Covered |
|
Report scope is customizable as we have a huge database of Virtual Reality in Tourism industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Virtual Reality in Tourism Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Virtual Reality (VR) in the Tourism market is experiencing growth due to its ability to enhance the overall travel and tourism experience. VR technologies provide immersive and interactive virtual tours, allowing users to explore destinations, accommodations, and attractions remotely. The COVID-19 pandemic has accelerated the adoption of virtual travel experiences as a safe alternative. Additionally, advancements in VR technologies, increasing consumer demand for unique and personalized travel experiences, and collaborations within the tourism industry to integrate VR into marketing strategies contribute to the market's expansion.
In January 2022, Sony Entertainment was set to acquire the renowned video game developer company Bungie for a substantial USD 3.6 billion. Recognized for its creation of popular games like Destiny and Halo, Bungie's acquisition is expected to bolster Sony's presence in the tourism industry significantly.
The rise of virtual events is driving Virtual Reality (VR) in the Tourism market by fostering immersive and engaging online experiences for users. Virtual events allow participants to explore destinations, attend travel shows, and interact with exhibitors in a virtual environment. As tourism embraces digital platforms, VR enhances the sense of presence and connectivity, offering a compelling alternative to physical events. This trend not only caters to the evolving preferences of tech-savvy travelers but also positions VR as a valuable tool for destination marketing, expanding its role in shaping the future of virtual tourism experiences.
In March 2022, Liquid Avatar Technologies Inc., a fintech solutions company, unveiled a groundbreaking initiative by introducing the inaugural loyalty program and payment card designed explicitly for the metaverse. This innovative offering includes a physical card that leverages the capabilities of OptimizeFT's Engage360 payment card for travel.
Virtual Reality (VR) in the Tourism market is driven by increasing technological advancements, including improved hardware and software capabilities. Ongoing innovations enhance the quality of VR experiences, making them more realistic, interactive, and accessible. Advanced VR technologies enable the creation of immersive virtual tours, interactive travel content, and lifelike simulations, enriching the overall travel planning and exploration process. As VR continues to evolve, the tourism industry benefits from cutting-edge solutions that captivate users, providing them with engaging and memorable virtual travel experiences and contributing to the market's growth.
In October 2021, Capcom is set to bring its critically acclaimed title, Resident Evil 4, to the virtual reality realm with an exclusive launch on Oculus Quest 2. In collaboration with Oculus Studios and Armature Studio, the VR adaptation promises an immersive first-person perspective tailored to the unique experiences only VR can offer. Whether players choose to stand or sit, comfort is prioritized with various options available. The inclusion of teleportation and room-scale movement support ensures players can explore the game's world according to their preferences, adding a dynamic and engaging dimension to the Resident Evil 4 VR experience.
(Source: www.meta.com/blog/quest/capcom-and-armature-studio-to-bring-resident-evil-4-to-oculus-quest-2/)
High initial costs pose a significant challenge to Virtual Reality (VR) in the Tourism market. The development and implementation of VR solutions including the acquisition of sophisticated hardware and software demand substantial financial investment. This financial barrier can be particularly daunting for smaller tourism businesses and destinations, hindering widespread adoption. The challenge lies in finding cost-effective solutions and business models that allow broader access to VR technology, making it more feasible for a diverse range of tourism stakeholders to integrate immersive experiences into their offerings.
The COVID-19 pandemic significantly impacted Virtual Reality (VR) in the Tourism market as travel restrictions and safety concerns led to a surge in virtual travel experiences. With physical travel limitations, VR provided an alternative for users to explore destinations remotely. Tourism businesses incorporated VR for virtual tours, showcasing accommodations and attractions. This shift accelerated the adoption of VR technologies, offering immersive travel experiences from the safety of one's home. The pandemic acted as a catalyst, prompting the tourism industry to embrace innovative solutions like VR to engage users and maintain interest during travel restrictions.
We have various report editions of Virtual Reality in Tourism Market, hence please contact our sales team and author directly to obtain/purchase a desired Edition eg, Global Edition, Regional Edition, Country Specific Report Edition, Company Profiles, Forecast Edition, etc. Request for your Free Sample PDF/Online Access.
The competitive landscape of Virtual Reality (VR) in the Tourism market is characterized by key players such as Oculus VR, Google LLC, Samsung Electronics Co., Ltd., Microsoft Corporation, and HTC Corporation. These companies are at the forefront of developing VR hardware and software solutions for the tourism sector. Intense competition fosters innovation, driving advancements in VR technologies. Additionally, collaborations between VR providers and tourism stakeholders enhance market dynamics, creating a diverse and evolving landscape focused on delivering immersive and engaging travel experiences.
Top Companies Market Share in Virtual Reality in Tourism Industry: (In no particular order of Rank)
If any Company(ies) of your interest has/have not been disclosed in the above list then please let us know the same so that we will check the data availability in our database and provide you the confirmation or include it in the final deliverables.
According to Cognitive Market Research, Asia Pacific dominated the market in 2023 and accounted for around 38% of the global revenue. North America has captured the largest market share in the Virtual Reality (VR) Tourism market due to its advanced technological landscape, high consumer awareness, and well-established tourism industry. The region hosts major VR technology developers and content creators, contributing to the rapid adoption of VR solutions in the tourism sector. High disposable incomes, a tech-savvy population, and a strong emphasis on innovative digital experiences drive consumer engagement with VR-enhanced travel content. Additionally, the presence of key players like Oculus VR, Google, and Microsoft further solidifies North America's leadership, as these companies continuously innovate and collaborate to deliver immersive and captivating virtual travel experiences.
The Asia Pacific region is witnessing the highest Compound Annual Growth Rate (CAGR) in the Virtual Reality (VR) Tourism market due to various factors. The region's rapid economic growth, increasing disposable incomes, and a burgeoning middle class are fostering a rise in tourism. The diverse cultural and natural attractions in Asia Pacific enhance the appeal of VR-enhanced travel experiences. Additionally, the widespread adoption of smartphones and a tech-savvy population contribute to the rapid integration of VR technologies. Government support and infrastructure development further propel the dynamic growth of VR in the tourism market in Asia Pacific.
The current report Scope analyzes Virtual Reality in Tourism Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
To learn more about geographical trends request the free sample pages.
Get Free Sample
According to Cognitive Market Research, North America held the major market share in 2023 and accounted for more than 38% of the global revenue. North America is expected to grow at a CAGR of 30.0% in the forecast period. North America is experiencing growth in the Virtual Reality (VR) Tourism market due to its advanced technological infrastructure, high consumer adoption of VR devices, and well-established tourism industry. The region's tech-savvy population and high disposable incomes contribute to the demand for immersive digital experiences. The 3D type is growing in North America as it offers visually compelling and interactive virtual tours, enhancing the exploration of destinations, accommodations, and attractions. The popularity of 3D technology aligns with the region's preference for rich and engaging content, driving its notable growth within the VR Tourism market in North America. North America's growth in the Virtual Reality Tourism market is propelled by its advanced technological infrastructure, high consumer adoption, and a well-established tourism industry, fostering demand for immersive digital experiences and innovative VR applications.
According to Cognitive Market Research, The European Virtual Reality In Tourism market accounted for approximately 25% of the global revenue. Europe is expected to grow at a CAGR of 31.0% in the forecast period. Europe is witnessing growth in the Virtual Reality (VR) in the Tourism market due to its robust tourism industry, cultural diversity, and technological adoption. The region's extensive historical sites and attractions make it conducive to immersive virtual experiences. The growth of the 3D type in the European market can be attributed to the visually compelling and interactive nature of 3D virtual tours. European travelers appreciate the realistic exploration of destinations, accommodations, and cultural landmarks offered by 3D technology. The demand for engaging and dynamic content aligns with the region's emphasis on high-quality travel experiences, contributing to the notable growth of the 3D type within the VR Tourism market in Europe. Europe's growth in the Virtual Reality in Tourism market is fueled by its robust tourism industry, cultural diversity, and technological adoption. The region's emphasis on high-quality travel experiences aligns with the demand for engaging VR content.
According to Cognitive Market Research, Asia Pacific held a considerable market share in 2023, accounting for more than 40% of the global revenue. Asia Pacific is expected to grow at a CAGR of 35.0% in the forecast period. Asia Pacific is experiencing growth in the Virtual Reality (VR) in Tourism market due to rapid economic development, increasing disposable incomes, and a rising middle class, leading to a surge in tourism. The region's diverse cultural and natural attractions make it a key market for immersive virtual experiences. The 3D type is growing in Asia Pacific as it provides visually captivating and interactive virtual tours, aligning with the preferences of tech-savvy consumers. The demand for realistic and engaging content enhances the appeal of 3D technology, contributing to its notable growth within the VR in Tourism market in the Asia Pacific region. Rapid economic development, a rising middle class, and a diverse cultural landscape drive Asia Pacific's growth in the Virtual Reality Tourism market. Increasing disposable incomes and tech-savvy consumers contribute to the demand for immersive virtual experiences.
According to Cognitive Market Research, Latin America accounted for more than 5% of the global Virtual Reality In Tourism revenue in 2023. Latin America is expected to grow at a CAGR of 32.0% in the forecast period. Latin America is growing in the Virtual Reality (VR) Tourism market due to a burgeoning tourism industry, increasing digital adoption, and a rich cultural and natural heritage. The region's diverse landscapes and historical sites create opportunities for immersive virtual experiences. The 3D type is gaining traction in Latin America as it offers visually captivating and interactive virtual tours, resonating with the preferences of travelers seeking dynamic and engaging content. The demand for realistic and personalized travel exploration aligns with the region's emphasis on cultural experiences, contributing to the notable growth of the 3D type within the VR Tourism market in Latin America. Latin America's growth in the Virtual Reality Tourism market is attributed to a flourishing tourism sector, increasing digital adoption, and the region's rich cultural and natural heritage, fostering demand for immersive virtual exploration.
According to Cognitive Market Research, The Middle East and Africa accounted for more than 4% of the global revenue. Middle East and Africa are expected to grow at a CAGR of 32.2% in the forecast period. Middle East and Africa are witnessing growth in Virtual Reality (VR) in the Tourism market due to expanding tourism sectors, technological advancements, and a focus on enhancing visitor experiences. The region's historical landmarks and natural wonders create opportunities for immersive virtual exploration. The 3D type is growing in the Middle East and Africa as it provides visually compelling and interactive virtual tours, aligning with the preferences of travelers seeking dynamic and engaging content. The demand for realistic and personalized travel experiences resonates with the region's emphasis on cultural and heritage tourism, contributing to the notable growth of the 3D type within the VR Tourism market in the Middle East and Africa. Middle East and Africa's growth in the Virtual Reality Tourism market is propelled by expanding tourism sectors, technological advancements, and a focus on enhancing visitor experiences, fostering demand for immersive virtual exploration.
Global Virtual Reality in Tourism Market Report 2024 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Virtual Reality in Tourism Industry growth. Virtual Reality in Tourism market has been segmented with the help of its Type, Application Product Type, and others. Virtual Reality in Tourism market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, the 3D type held the major market share over the forecast period. The 3D type has captured the largest market share in the Virtual Reality (VR) Tourism market due to its ability to deliver immersive and visually compelling experiences. 3D virtual tours and simulations provide users with a lifelike exploration of destinations, accommodations, and attractions. This type of content goes beyond traditional 2D representations, offering a more dynamic and interactive experience for travelers. The demand for richer and more engaging travel content, coupled with the widespread availability of 3D-capable devices, solidifies the dominance of 3D technology in the VR Tourism market.
The 4D type is experiencing the highest Compound Annual Growth Rate (CAGR) in the Virtual Reality (VR) Tourism market due to its ability to provide a multisensory and more immersive experience beyond traditional visuals. Incorporating elements such as touch, smell, and sound enhances the realism of virtual tourism, making it more engaging and memorable for users. As travelers seek heightened experiences and a closer approximation to real-world sensations, the demand for 4D technology grows, contributing to its rapid adoption and notable growth in the dynamic VR in the Tourism market.
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of Virtual Reality in Tourism Industry. Request a Free Sample PDF!
According to Cognitive Market Research, hotel application holds a prominent market. Hotel applications have captured the largest market share in the Virtual Reality (VR) Tourism market because they serve as central platforms for travel-related services. These applications provide users with features such as virtual hotel tours, 360-degree views of rooms, and immersive experiences, enhancing the decision-making process for travelers. The convenience of booking accommodations, accessing amenities, and personalizing stays through VR-driven hotel applications contributes to their widespread adoption. The dominance of hotel applications highlights the integral role of accommodation experiences in the overall virtual tourism landscape, solidifying their market leadership.
Tourist attractions applications are experiencing the highest Compound Annual Growth Rate (CAGR) in the Virtual Reality (VR) Tourism market due to their ability to provide engaging and immersive experiences at specific destinations. These applications leverage VR to offer interactive guides, augmented reality features, and real-time information about attractions, making them increasingly popular among tech-savvy travelers seeking enriched exploration. The demand for personalized and unique travel experiences, coupled with the growing use of smartphones for travel planning, contributes to the rapid adoption of Tourist Attractions applications, driving their notable growth.
The above Graph is for representation purposes only. This chart does not depict actual Market share.
To learn more about market share request the free sample pages.
Get Free Sample
According to Cognitive Market Research, hardware product type holds a prominent market. Hardware products have captured the largest market share in the Virtual Reality (VR) Tourism market due to their foundational role in delivering immersive experiences. VR hardware, including headsets and devices, forms the essential infrastructure for users to engage with virtual travel content. The widespread availability and adoption of VR-enabled devices contribute to their dominance. Additionally, advancements in hardware technologies, improved device affordability, and the seamless integration of hardware with diverse VR applications solidify their central role, making hardware products indispensable for accessing and experiencing virtual tourism content.
The software product type is experiencing the highest Compound Annual Growth Rate (CAGR) in the Virtual Reality (VR) Tourism market due to its dynamic and adaptable nature. Continuous innovations in VR software, including applications, platforms, and content creation tools, drive its growth. The demand for interactive and immersive virtual travel experiences, coupled with evolving consumer preferences, fuels the rapid adoption of innovative software solutions. Software's ability to deliver diverse functionalities, personalized content, and seamless user experiences positions it as a key driver in the dynamic and fast-evolving landscape of VR in the tourism sector.
Research associate at Cognitive Market Research
Swasti Dharmadhikari, an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
Swasti an agile and achievement-focused market researcher with an innate ardor for deciphering the intricacies of the Service & Software sector. Backed by a profound insight into technology trends and consumer dynamics, she has committed herself to meticulously navigating the ever-evolving terrain of digital Services and software solutions.
In her current role, Swasti manages research for service and software category, leading initiatives to uncover market opportunities and enhance competitive positioning. Her strong analytical skills and ability to provide clear, impactful findings have been crucial to her team’s success. With an expertise in market research analysis, She is adept at dissecting complex problems, extracting meaningful insights, and translating them into actionable recommendations, Swasti remains an invaluable asset in the dynamic landscape of market research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Virtual Reality in Tourism Market is witnessing significant growth in the near future.
In 2023, the 3D segment accounted for noticeable share of global Virtual Reality in Tourism Market and is projected to experience significant growth in the near future.
The Travel Agency segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Oculus VR (owned by Meta Platforms Inc.) , Samsung Electronics Co. Ltd. and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Type | 3D, 4D, Other |
Application | Travel Agency, Hotel, Tourist Attractions, Other |
Product Type | Hardware, Software |
List of Competitors | Oculus VR (owned by Meta Platforms Inc.), Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, HTC Corporation, Sony Corporation, Jaunt VR, Matterport, Leap Motion, VRIDEO, Panedia Pty Ltd., Icaros GmbH, YouVisit, Quark VR, Woofbert VR, Unimersiv, Vizor, Lucid VR, VisitScotland, Virtually Live |
This chapter will help you gain GLOBAL Market Analysis of Virtual Reality in Tourism. Further deep in this chapter, you will be able to review Global Virtual Reality in Tourism Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
Chapter 2 North America Market Analysis
Chapter 3 Europe Market Analysis
Chapter 4 Asia Pacific Market Analysis
Chapter 5 South America Market Analysis
Chapter 6 Middle East and Africa Market Analysis
Only Available with Corporate User License
Chapter 7 Top 10 Countries Analysis (Only Available with Corporate User License)
Competitor's Market Share and Revenue (Subject to Data Availability for Private Players)
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by Application Analysis 2019 -2031
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 12 Market Split by Product Type Analysis 2019 -2031
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Virtual Reality in Tourism market
Chapter 13 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Why 3D have a significant impact on Virtual Reality in Tourism market? |
What are the key factors affecting the 3D and 4D of Virtual Reality in Tourism Market? |
What is the CAGR/Growth Rate of Travel Agency during the forecast period? |
By type, which segment accounted for largest share of the global Virtual Reality in Tourism Market? |
Which region is expected to dominate the global Virtual Reality in Tourism Market within the forecast period? |
Segmentation Level Customization |
|
Global level Data Customization |
|
Region level Data Customization |
|
Country level Data Customization |
|
Company Level |
|
Additional Data Analysis |
|
Additional Qualitative Data |
|
Additional Quantitative Data |
|
Service Level Customization |
|
Report Format Alteration |
|
Published Report Editions
are Just a Tip of an Iceberg
Access the Complete Database of
Virtual Reality in Tourism Market
Request Sample